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Author Topic: Mega Man World 5 DX  (Read 11424 times)

marc_max

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Mega Man World 5 DX
« on: December 20, 2020, 06:02:07 pm »
I teased this one after releasing Dr. Mario DX. Work on this has officially started today.

The game will become GBC exclusive, sorry, since I need the double speed mode. However, this means slowdowns will be gone.

Do not expect it before 2022.


Videos
WIP #1 - First teaser
WIP #2 - New features up to February 2021

Mega Man 5 DX - WIP #2

17th Jan 2021 screenshots

WIP intro


Title screen (my credits will be probably removed, still need to think on it)


Password screen, colors borrowed from SGB (will change them later)


Stage select screen


I've spent the entire week rewriting the game's weapon menu. Wanted to make it look like its NES counterparts. There was little room for coding in its ROM bank, it's been hell but it ended up looking good.


8th Feb 2021 screenshots

First stardroid colored!

10th Feb 2021 screenshots
« Last Edit: February 18, 2021, 06:19:09 pm by marc_max »

Supergamerguy

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Re: Mega Man World 5 DX
« Reply #1 on: December 20, 2020, 08:44:42 pm »
Oh my God. Its finally happening. I cannot thank you enough for starting work on this project! :o
Dah-nuh-nuh-nah! Super fighting robot! Dah-nuh-nah-nah! MEGA MAN! Fighting.......to save.......the world!!!!!

Metalwario64

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Re: Mega Man World 5 DX
« Reply #2 on: December 21, 2020, 02:05:31 am »
May I just suggest you use deep, saturated and contrast-y colors? Lots of GB colorizations tend to use more pale or muted colors which looks really bad on a GBC screen. That's why nearly every GBC game was so saturated and high in contrast. You can always see roughly how it looks on a GBC in BGB with the GBC LCD colors mode. If you'd rather focus on making it look good on backlit screens and emulators, that's okay of course, since it's your project. :)

Otherwise, I'm extremely hyped to have a colorized version of one of my favorite classic Mega Man titles. It being GBC exclusive is no problem since the original still exists.

SuperStarFox

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Re: Mega Man World 5 DX
« Reply #3 on: December 21, 2020, 03:07:17 am »
Okay, this is incredibly awesome! Also, I have a little bit of some suggestions for the DX project...

1. Change the HUD / Fonts (letters and numbers) with the one from the NES Mega Man games.

2. Give the Title Screen a new look.

You're welcome to borrow some content from this colorized screenshot I did a while ago for the GBC project that you're working on. Now if you'll excuse me, I'll let everyone else give you some suggestions for the project and be on my way. Good luck and great job again for working on Dr. Mario DX!  :thumbsup:

Link: https://www.deviantart.com/supastarfox/art/Mega-Man-5-Game-Boy-NES-Style-834815539

NiO

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Re: Mega Man World 5 DX
« Reply #4 on: December 21, 2020, 06:53:20 am »
Im really interested on this one  ;D

Vanya

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Re: Mega Man World 5 DX
« Reply #5 on: December 21, 2020, 07:15:46 am »
Sick! I'll be watching this thread like a hawk.

vhr2121

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Re: Mega Man World 5 DX
« Reply #6 on: December 21, 2020, 07:47:04 am »
Oh, man, so looking forward to this. I'll keep a watch at this, indeed.

SCD

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Re: Mega Man World 5 DX
« Reply #7 on: December 21, 2020, 09:16:11 am »
This is a really interesting project, I'm definitely looking forward to this one.

RealGaea

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Re: Mega Man World 5 DX
« Reply #8 on: December 21, 2020, 09:19:53 am »
This is one of my favourite MM games on GB, because it has original bosses. I'll keep an eye on how this turns out.

Mega Man Mania will live somehow!

Da_GPer

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Re: Mega Man World 5 DX
« Reply #9 on: December 21, 2020, 07:23:44 pm »
If I can find a way to be helpful, I would love to help. :)

Googie

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Re: Mega Man World 5 DX
« Reply #10 on: December 21, 2020, 08:32:43 pm »
marc_max: This is my favorite MM GB game, I'll be keeping an eye out for this thread to see more progress. This'll be awesome to play when it's done, thanks for working on this game.  :beer: :thumbsup: :D

Rabbid

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Re: Mega Man World 5 DX
« Reply #11 on: December 21, 2020, 09:12:56 pm »
I was literally just doing this a month ago with gbe+ but yours is probably gonna be way cooler https://www.youtube.com/watch?v=m4cMwS1GG5Q&list=PLKXRYtocy-QBm-QXW0ms2HIHGJj8eXm-W&ab_channel=aspai

marc_max

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Re: Mega Man World 5 DX
« Reply #12 on: December 22, 2020, 02:53:47 am »
May I just suggest you use deep, saturated and contrast-y colors? Lots of GB colorizations tend to use more pale or muted colors which looks really bad on a GBC screen. That's why nearly every GBC game was so saturated and high in contrast. You can always see roughly how it looks on a GBC in BGB with the GBC LCD colors mode. If you'd rather focus on making it look good on backlit screens and emulators, that's okay of course, since it's your project. :)
I'm aware of this.
Editing the palettes will be easy, though I might implement a palette selector in-game since there's enough room to store all palettes twice. It's not a priority right now, though.

If I can find a way to be helpful, I would love to help. :)
I'll need a lot of help in the art part, as we've only got seven 4 color palettes available for backgrounds and I'm not very good at choosing colors haha
Also, we will probably need to repaint the stardroids sprites, so they look NES alike, without shading. Anyone can post their edits here (3 colors per stardroid body), and I'll see what can I do with them.
Is there any official artwork from the game's levels out there? Mega Man Mania doesn't count, the only few screenshots showed some questionable decisions.

SCD

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Re: Mega Man World 5 DX
« Reply #13 on: December 22, 2020, 05:43:28 am »
I found this sprite sheet of the Stardroids in NES style colors on deviantART by a user named mike1967-now:

Maybe this will help you on what colors to give them.

I also found this on there by another user named Bongwater-bandit:

This could be useful when you start working on their portraits.
« Last Edit: December 22, 2020, 05:53:19 am by SCD »

Supergamerguy

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Re: Mega Man World 5 DX
« Reply #14 on: December 22, 2020, 09:00:59 am »
Here's some more art I found online that might ease the process:










Here's a video with edited screenshots of the game in color: https://www.youtube.com/watch?v=-glzRshp7hc&ab_channel=Bonglorio

Here's a link to some Tilesets from Mega Man 8-bit Deathmatch, including colored ones from Mega Man V: https://cutstuff.net/forum/index.php?topic=2703.0
Dah-nuh-nuh-nah! Super fighting robot! Dah-nuh-nah-nah! MEGA MAN! Fighting.......to save.......the world!!!!!

Heaven Piercing Man

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Re: Mega Man World 5 DX
« Reply #15 on: December 22, 2020, 01:11:06 pm »
Okay, this is incredibly awesome! Also, I have a little bit of some suggestions for the DX project...

1. Change the HUD / Fonts (letters and numbers) with the one from the NES Mega Man games.

2. Give the Title Screen a new look.

You're welcome to borrow some content from this colorized screenshot I did a while ago for the GBC project that you're working on. Now if you'll excuse me, I'll let everyone else give you some suggestions for the project and be on my way. Good luck and great job again for working on Dr. Mario DX!  :thumbsup:

Link: https://www.deviantart.com/supastarfox/art/Mega-Man-5-Game-Boy-NES-Style-834815539

I was expecting a "Megaman World 5" JP style logo, hehe

marc_max

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Re: Mega Man World 5 DX
« Reply #16 on: December 27, 2020, 06:01:32 am »
I added a little video teaser.

SCD

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Re: Mega Man World 5 DX
« Reply #17 on: December 27, 2020, 06:53:43 am »
I checked out the video, it's coming out pretty good. :thumbsup:

I also found these for you as well:

This will be really useful when you start working on the enemies.

Tile set of Mercury's stage:

Tile set of Venus's stage:

Tile set of Mars's stage:

Tile set of Jupiter's stage:

Tile set of Saturn's stage:

Tile set of Neptune's stage:

Tile set of Pluto's stage:
« Last Edit: December 27, 2020, 08:56:45 am by SCD »

ShadowOne333

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Re: Mega Man World 5 DX
« Reply #18 on: December 27, 2020, 11:56:42 am »
Damn, Marc, you work wonders with the GB colorization.
You and toruzz are such beasts at hacking :D

NES Boy

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Re: Mega Man World 5 DX
« Reply #19 on: December 27, 2020, 01:19:28 pm »
The recent update to Mega Man 8-Bit Deathmatch features colorized Mega Man V graphics.

Oh, and get rid of the black outline separating Mega Man's face from his helmet. The addition of color makes it unnecessary now.