Mega Man World 5 DX (Game Boy to Game Boy Color hack)

Started by marc_max, December 20, 2020, 06:02:07 PM

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marc_max

(topic is under construction)


Mega Man World 5 DX

This hacks turns the original Mega Man V Game Boy game into a full Game Boy Color game!

Features

  • fully colorized game, trying to make it as faithful as possible to NES games
  • making the most of CGB double speed mode thus getting rid of almost all slowdown in the original game!
  • NES styled pause screen
  • some game original code parts rewritten
  • some tilesets modified in order to take advantage of all available palettes
  • works in real hardware and emulators
  • renamed to Mega Man World 5 DX (the original japanese name)

History
After releasing Dr. Mario DX, I really wanted to try on a bigger project. Work officialy started on December 2020 and a lot of progress was made in very little time.
However, the game code is very complex and sadly found a lot of obstacles that slowed everything down.
On November 2021, the hack was fully rewritten from scratch, hoping it would help to revive the project. But it wasn't until May 2022 when I finally overcame the biggest challenge on this hack and resumed work at last!
I don't really want to know how many hundreds (maybe thousands already?) I've spent on this. But in the end, I hope it will be worth it! :-)

Expected release date
Aiming for a Holiday 2022 release.

Hack authors
kensuyjin33 - tileset replacements and palette corrections
marc_max - coding

Old teaser videos
WIP #1 - First teaser
WIP #2 - New features up to February 2021

(very) Old screenshots








Supergamerguy

Oh my God. Its finally happening. I cannot thank you enough for starting work on this project! :o
Mega Man 7 > 3 > 2 > 9 > Wily Wars (with SRAM hack) > 5 > 6 > 4 > Powered Up > V(GB) > 10 > 1 > The Power Fighters > The Power Battle > IV(GB) > III(GB) > II(GB) > Dr. Wily's Revenge(GB) > Mega Man 8 > Mega Man and Bass > Mega Man (Game Gear) > Mega Man and Bass - Challengers from the Future

Metalwario64

May I just suggest you use deep, saturated and contrast-y colors? Lots of GB colorizations tend to use more pale or muted colors which looks really bad on a GBC screen. That's why nearly every GBC game was so saturated and high in contrast. You can always see roughly how it looks on a GBC in BGB with the GBC LCD colors mode. If you'd rather focus on making it look good on backlit screens and emulators, that's okay of course, since it's your project. :)

Otherwise, I'm extremely hyped to have a colorized version of one of my favorite classic Mega Man titles. It being GBC exclusive is no problem since the original still exists.

SuperStarFox

Okay, this is incredibly awesome! Also, I have a little bit of some suggestions for the DX project...

1. Change the HUD / Fonts (letters and numbers) with the one from the NES Mega Man games.

2. Give the Title Screen a new look.

You're welcome to borrow some content from this colorized screenshot I did a while ago for the GBC project that you're working on. Now if you'll excuse me, I'll let everyone else give you some suggestions for the project and be on my way. Good luck and great job again for working on Dr. Mario DX!  :thumbsup:

Link: https://www.deviantart.com/supastarfox/art/Mega-Man-5-Game-Boy-NES-Style-834815539

NiO

Im really interested on this one  ;D

Vanya

Sick! I'll be watching this thread like a hawk.

vhr2121

Oh, man, so looking forward to this. I'll keep a watch at this, indeed.

SCD

This is a really interesting project, I'm definitely looking forward to this one.

RealGaea

This is one of my favourite MM games on GB, because it has original bosses. I'll keep an eye on how this turns out.

Mega Man Mania will live somehow!

Da_GPer

If I can find a way to be helpful, I would love to help. :)

Googie

marc_max: This is my favorite MM GB game, I'll be keeping an eye out for this thread to see more progress. This'll be awesome to play when it's done, thanks for working on this game.  :beer: :thumbsup: :D

Rabbid

I was literally just doing this a month ago with gbe+ but yours is probably gonna be way cooler https://www.youtube.com/watch?v=m4cMwS1GG5Q&list=PLKXRYtocy-QBm-QXW0ms2HIHGJj8eXm-W&ab_channel=aspai

marc_max

Quote from: Metalwario64 on December 21, 2020, 02:05:31 AM
May I just suggest you use deep, saturated and contrast-y colors? Lots of GB colorizations tend to use more pale or muted colors which looks really bad on a GBC screen. That's why nearly every GBC game was so saturated and high in contrast. You can always see roughly how it looks on a GBC in BGB with the GBC LCD colors mode. If you'd rather focus on making it look good on backlit screens and emulators, that's okay of course, since it's your project. :)
I'm aware of this.
Editing the palettes will be easy, though I might implement a palette selector in-game since there's enough room to store all palettes twice. It's not a priority right now, though.

Quote from: Da_GPer on December 21, 2020, 07:23:44 PM
If I can find a way to be helpful, I would love to help. :)
I'll need a lot of help in the art part, as we've only got seven 4 color palettes available for backgrounds and I'm not very good at choosing colors haha
Also, we will probably need to repaint the stardroids sprites, so they look NES alike, without shading. Anyone can post their edits here (3 colors per stardroid body), and I'll see what can I do with them.
Is there any official artwork from the game's levels out there? Mega Man Mania doesn't count, the only few screenshots showed some questionable decisions.

SCD

#13
I found this sprite sheet of the Stardroids in NES style colors on deviantART by a user named mike1967-now:

Maybe this will help you on what colors to give them.

I also found this on there by another user named Bongwater-bandit:

This could be useful when you start working on their portraits.

Supergamerguy

Here's some more art I found online that might ease the process:










Here's a video with edited screenshots of the game in color: https://www.youtube.com/watch?v=-glzRshp7hc&ab_channel=Bonglorio

Here's a link to some Tilesets from Mega Man 8-bit Deathmatch, including colored ones from Mega Man V: https://cutstuff.net/forum/index.php?topic=2703.0
Mega Man 7 > 3 > 2 > 9 > Wily Wars (with SRAM hack) > 5 > 6 > 4 > Powered Up > V(GB) > 10 > 1 > The Power Fighters > The Power Battle > IV(GB) > III(GB) > II(GB) > Dr. Wily's Revenge(GB) > Mega Man 8 > Mega Man and Bass > Mega Man (Game Gear) > Mega Man and Bass - Challengers from the Future

Heaven Piercing Man

Quote from: SuperStarFox on December 21, 2020, 03:07:17 AM
Okay, this is incredibly awesome! Also, I have a little bit of some suggestions for the DX project...

1. Change the HUD / Fonts (letters and numbers) with the one from the NES Mega Man games.

2. Give the Title Screen a new look.

You're welcome to borrow some content from this colorized screenshot I did a while ago for the GBC project that you're working on. Now if you'll excuse me, I'll let everyone else give you some suggestions for the project and be on my way. Good luck and great job again for working on Dr. Mario DX!  :thumbsup:

Link: https://www.deviantart.com/supastarfox/art/Mega-Man-5-Game-Boy-NES-Style-834815539

I was expecting a "Megaman World 5" JP style logo, hehe

marc_max

I added a little video teaser.

SCD

#17
I checked out the video, it's coming out pretty good. :thumbsup:

I also found these for you as well:

This will be really useful when you start working on the enemies.

Tile set of Mercury's stage:

Tile set of Venus's stage:

Tile set of Mars's stage:

Tile set of Jupiter's stage:

Tile set of Saturn's stage:

Tile set of Neptune's stage:

Tile set of Pluto's stage:

ShadowOne333

Damn, Marc, you work wonders with the GB colorization.
You and toruzz are such beasts at hacking :D

NES Boy

The recent update to Mega Man 8-Bit Deathmatch features colorized Mega Man V graphics.

Oh, and get rid of the black outline separating Mega Man's face from his helmet. The addition of color makes it unnecessary now.