News: 11 March 2016 - Forum Rules

Author Topic: ROM Hacks: Christmas comes to Pac-Land!  (Read 2482 times)

RHDNBot

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ROM Hacks: Christmas comes to Pac-Land!
« on: December 16, 2020, 03:16:07 pm »

Update By: Dr. Chill

It's a Christmas miracle!

Pac-Man GB - Redux is seeing its most major update in the two years since its original release back in 2018, just in time to cap off 40 years of the great yellow one no less! In addition to the new Pac-Mania inspired character sprites, tweaks and fixes made in Anniv. Redux, Version 1.5 of GB Redux also sees the introduction of an all-new alternate patch dubbed 'Classic Redux.'

Where Anniv. Redux focuses on redesigning as much of the game as possible with original, shaded spritework, Classic Redux is all about adapting the simple-yet-iconic arcade graphics to the Game Boy's four-color screen -- and doing a better job of it than the original release did back in 1990.

Regardless of which version suits your tastes better, please enjoy the newly-updated Pac-Man GB - Redux!

RHDN Project Page

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SuperStarFox

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Re: ROM Hacks: Christmas comes to Pac-Land!
« Reply #1 on: December 24, 2020, 04:52:27 am »
It's awesome, I can't wait to recommend it with every single Pac-Man fan!  :laugh:

brianvgplayer

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Re: ROM Hacks: Christmas comes to Pac-Land!
« Reply #2 on: December 25, 2020, 12:02:31 am »
Awesome hack. I love how the 1/2 mode was touched up.

Is it possible to make the ghosts different shades to differentiate them from each other ala Dr. Mario or Pocket Puyo Puyo Tsuu? Even the GBC version keeps the ghosts a single shade when in GB mode, despite the ghosts keeping their behaviors. 

Dr. Chill

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Re: ROM Hacks: Christmas comes to Pac-Land!
« Reply #3 on: December 29, 2020, 05:49:17 am »
Is it possible to make the ghosts different shades to differentiate them from each other ala Dr. Mario or Pocket Puyo Puyo Tsuu? Even the GBC version keeps the ghosts a single shade when in GB mode, despite the ghosts keeping their behaviors.
The ghosts in the Game Boy version each share a single set of graphics, so sadly there was nothing I could do to give them each their distinct appearances. If I weren't limited to how the game was originally made, I may have done that or something else like having their initial above their sprite as an indicator.