11 March 2016 - Forum Rules
Started by Ok Impala!, December 10, 2020, 06:33:47 AM
Quote from: Coppermustache on March 09, 2021, 01:32:12 PMIm excited to see where this is going. I liked Zelda II until it got frustrating, a bit more modern leveldesign and straight up easier difficulty is exactly what this game needs. I can not offer much support except for the mental sort. YOU GO MAN!
Quote from: Fox Cunning on March 11, 2021, 10:07:17 AMLooking forward to it as well! The cheap deaths and obscure "what do I do now" parts meant I could never play the original game through to the end.
Quote from: Asaki on March 12, 2021, 12:14:31 AMVery cool.The only part of the original Zelda II that I think is too difficult is the very last palace...having to trek through all that dangerous terrain to get there, and then getting whooped in the palace itself...even with max EXP, I still can't beat that part of the game without cheating.
Quote from: WebSlinger on March 11, 2021, 06:49:03 PMLooks amazing as hell!! Every considering making the Magic counter green like in Link to the past sorta? It'll look freakin' sweet!
Quote from: ifightdragons on March 11, 2021, 10:15:12 AMYou should really check out the Redux version then, as it has completely revamped and fixed most of the glaring faults of the original.
Quote from: Trax on April 08, 2021, 11:31:08 AMNice creative use of the structures in Side View, especially in Towns. If you can't build whatever you want to build with the default structures, let me know, I can help you create new ones. As long as the tiles as defined, the possibilities are infinite.
Quote from: Ok Impala! on February 11, 2021, 07:49:56 AMThanks for highlighting that door problem, it made me realize that I should've know this couldn't work.Doors are pretty nasty, as they behave just like elevators. When you try to add more than 1 to a scene, only the rightmost door will appear. So, technically my screenshots wasn't even feasible. Until I found out I could change an enemy into a door. So two of the doors you see are enemies. That's also why I didn't notice the effect you described. If you open these doors, no spawn bit will trigger. So, you can open one door and leave the room. After you re-enter that one door is still gone and the others are still there.But you can guess what the problem is with this. When you leave the temple, and re-enter, all monsters will respawn. And these doors will respawn too... So this doesn't work either.Only solution is moving two doors to other scenes. Too bad... since I liked the "maximum security" idea with three locks. Oh well... that's Zelda II with all it's limitations for you. There is no way to skip the child and enter the next temple. I made sure there is a guardian at the entrance, which you can only defeat if you've saved the child first.
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