News: 11 March 2016 - Forum Rules

Author Topic: [NES] Metroid 1 - Ultimate Remake - Based on Rogue Dawn engine modifications  (Read 10681 times)

IcePenguin

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Re: [NES] Metroid 1 - Complete Reconstruction - A Hack of Rogue Dawn
« Reply #20 on: January 11, 2021, 12:18:35 am »
No progress unfortunately.  I've been focused on this project exclusively between the two.  I'm actually much more excited about the silhouette project that this remake but I want to provide a high quality result before I move on to the silhouette project.  I'm also working on a very high end Super Mario hack with two talented individuals that I feel will make a pretty significant impact once it's completed.  My primary role is level design for that particular project.

Thanks for the feedback everyone.  I've stepped up my goals for this project and I plan to take it to the next level beyond my original intentions.  :thumbsup:

Taking this project to the next level?  Coooool!   :woot!:  Can't wait to see what it is you are planning.  This might be a weird question, but will there be rain like in Rogue Dawn?  That was probably my favorite thing in that entire hack, haha.  Since you used that as a base for this, I was just curious if it remained.

Also, will you be announcing anything soon about your Mario project?  That sounds intriguing, as well!

Grimlock

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I was quietly doing something similar, aiming for a "Metroid Redux" kind of treatment months, if not a year ago.
I was using Snarfblam's Map+Save latest unofficial build (as well as some more stuff, like 7 Energy tanks and others), and also implemented animated graphics for lava based on Rogue Dawn.

Give me a few days and I'll upload everything I had on this.
Just let my crappy slow-ass Gentoo machine finish updating and I'll give you all I had, you can even name the project Metroid Redux if you want, as I don't really see myself going back to this anytime soon.

Sure, sounds good.  Send me a PM or hit me up on Discord.  Grimlock#7135

I'm very open to anyone who wants to contribute, especially with the music.  It could remain as the original but I know there's some talented people out there that could do some really nice remixes of the originals.

January 14, 2021, 10:35:03 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Taking this project to the next level?  Coooool!   :woot!:  Can't wait to see what it is you are planning.  This might be a weird question, but will there be rain like in Rogue Dawn?  That was probably my favorite thing in that entire hack, haha.  Since you used that as a base for this, I was just curious if it remained.

Also, will you be announcing anything soon about your Mario project?  That sounds intriguing, as well!

Hey, sorry, I missed your message.  The Mario project is a merging of Mario and Metroid.  It's nearly to the stage where level design can begin but the features of the modified game engine as well as the art by a very talented pixel artist on our team are looking pretty fantastic.

Regarding the rain, I think it's a good idea, I might consider it if it doesn't feel like too much of a departure from the original Metroid environments.
« Last Edit: January 14, 2021, 10:35:03 pm by Grimlock »

Grimlock

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I just wanted to toss an update out there. This project has seen development over the various months that followed my last post, slowly but it's down to one remaining area to get the level design part complete. That area is about 50% done.

Thirteen 1355

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This looks incredibly promising! I've never managed to beat Metroid 1 (mostly thanks to restarting with 30 health each time you die), but this makes me want to give it another go. Rogue Dawn was awesome.
Helicoptering about till I find some ROM hacking treasure.

Satoshi_Matrix

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NARPASSWORD
00000000000

Use that. It makes Samus invincible, infinite missiles, and all the power-ups. All you need to do is kill Ridley and Kraid and then Mother Brain. It's very much worth it to see the end of the game and to practice it for a non-cheat run.

xorxif

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Could you tease us more with some screenshots of the new level editor and / or any other new tools?

ThroughT1m3

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Could you tease us more with some screenshots of the new level editor and / or any other new tools?
+1. i would love to see some screenshots also
"Keep dodging lights, like a thief in the night. The sun will rise and expose all our lies. So why deny that you and I lead different lives? The rivers from your eyes can't change my mind"

Cris1997XX

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Just out of curiosity: If someone ever makes VRC7 remixes of the Metroid OST, would it be possible to add it to the original ROM? It might also be something you can include in this Ultimate Remake XD

Trax

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As far as I know, sound chips like VRC6 and VRC7 are not compatible with the NES on real hardware. However, I think emulators have no problem with it. Maybe some configuration is needed. Can anyone confirm that for specific emulators?

Cris1997XX

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If I remember correctly, Mesen supports every mapper with sound expansion (Nestopia UE might too, but I've never tested Lagrange Point on it). I assume the Everdrive N8 Pro can play VRC7 no problem, if you want to go the real hardware way