(NES) Total Conversion Hack Castlevania 3: Aperture of Corruption

Started by Toffi, December 08, 2020, 11:20:05 PM

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Toffi

No worries, Supergamerguy. The improved controls patch is currently compatible with AoC.

Thanks for the advice Alkali Man OG, does this look any better?

Supergamerguy

Quote from: Toffi on July 12, 2022, 11:15:07 PMNo worries, Supergamerguy. The improved controls patch is currently compatible with AoC.

Thanks, that's great to know!
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Flaviogames

Toffi: can this game have an options menu so you can choose the patch control improvement and if possible save it so you don't have to choose it every time you play? that would be very good

Midnight Metronome

I think this hack should be made with the improved controls patch in mind. Playing any other way feels archaic. Gameplay is king.

drax01

How crazy to see this kind of projects at the time. Its beautiful. can you upload a gif showing the game a bit, please.  :thumbsup:

JonataGuitar


Flaviogames




Toffi

Welcome back to another round of AoC updates!
Starting off we've made some advancements to the color palette and upgraded sprites from 2 colors to 3.

This is mainly allows us to add a greater sense of vibrancy and detail to sprites that their older counterparts lacked. This also better separates them from the background and makes them a lot more visable.

In other news older stages are being redone to fit the higher quality stages we've been producing. Eventually many of these early stages will be further developed to add more detail and better stage design.


REPLY SECTION
Hi Flavio:
A:That would require some heavy ASM work to put into the ROM. As you know were in need of programing assistance. Currently the patches put in place (such as stair jumping, droping items, and controlled jumps) are pre-installed until we can get someone with the skill to make an options menu.
B:PS1 Alucard was originally meant to use the original NES versions sprite table, however ultimately the idea was shelved due to the cancelation of Cadence of Agony, an 8-bit demake of SOTN that used CV3's engine. It is absolutely possible, however we would have to remove another pre-existing character in order to put new graphics in.

Have some gameplay GIF's for you Drax!



Alkali Man OG

God those additional moving gears and knight sprites

It's impressive how relatively frequent updates occur  :thumbsup:

Flaviogames

Toffi thanks for your attention, I made improvements to Alucard's sprites, I understand that to add him you would have to remove an existing character, that would be cool because Alucard is a famous and stylish character, if you decide just say ok

DeathlesSNESs

This is looking even better with each new screenshot! It's so different from the base, it almost looks like a totally new Castlevania! Congrats :)

Arcade-Elite

Finished in time for x-mas 2022?

Cris1997XX


Arcade-Elite

Quote from: Cris1997XX on August 14, 2022, 03:37:27 PMMaybe don't put pressure on people? lol
Just by saying this you do know your criticizing me? When i was only asking if it was getting done by xmas, and with the pic showing it's a joke, i am hoping but it probably won't happen. So yeah don't criticize ppl on this site. I am sure Toffi understands that i am dieing to play it as why i was asking as it gives his game praise on how good it's going to be. In the 2 years Toffi has been working on it, Toffi has gotten ALOT done. Maybe i should have asked what % it was at, but i felt the picture was too cute to pass up.

Toffi

No worries guys, I totally get the desire to finally get this project done. (trust me, I want the project done as much as you do) and have been wanting to get at least 1 demo out for a while now.
Sadly were still not there yet coding wise. If you really want to get the game out faster the easiest way to help would be to join the team. The more helping hands we can get, the faster development goes. Many hands make little work as the saying goes and were always looking for new help (for coding especially). The monthly updates on RHDN are here to show off our current progress and let people know the games still in development. I would recommend checking out post #178 I made back in 2021 if you have any questions about development time. It explains the the wait and projects the games completion date.

Googie

I'm really digging the progress, take your time with this, it'll be an instant classic when it's released. ;) 

DeathlesSNESs

Yeah, while I second the desire to play it, I understand that an incomplete, buggy demo is not ideal as a first experience. Just take your time to get everything done right. It sure will be worth the wait :)

drax01

Quote from: Toffi on August 05, 2022, 01:08:24 AMWelcome back to another round of AoC updates!
Starting off we've made some advancements to the color palette and upgraded sprites from 2 colors to 3.

This is mainly allows us to add a greater sense of vibrancy and detail to sprites that their older counterparts lacked. This also better separates them from the background and makes them a lot more visable.

In other news older stages are being redone to fit the higher quality stages we've been producing. Eventually many of these early stages will be further developed to add more detail and better stage design.


REPLY SECTION
Hi Flavio:
A:That would require some heavy ASM work to put into the ROM. As you know were in need of programing assistance. Currently the patches put in place (such as stair jumping, droping items, and controlled jumps) are pre-installed until we can get someone with the skill to make an options menu.
B:PS1 Alucard was originally meant to use the original NES versions sprite table, however ultimately the idea was shelved due to the cancelation of Cadence of Agony, an 8-bit demake of SOTN that used CV3's engine. It is absolutely possible, however we would have to remove another pre-existing character in order to put new graphics in.

Have some gameplay GIF's for you Drax!




It's great!!! thanks for the gifs ;D