News: 11 March 2016 - Forum Rules

Author Topic: Castlevania III Total Conversion (NES) Hack: Aperture of Corruption  (Read 43913 times)

Googie

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Re: Castlevania III 35th Anniversary (NES) Hack: Aperture of Corruption
« Reply #160 on: October 03, 2021, 09:03:30 pm »
Konami should be taking notes, this is gonna be badass when it's done. :thumbsup:

DavidtheIdeaMan

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Re: Castlevania III 35th Anniversary (NES) Hack: Aperture of Corruption
« Reply #161 on: October 03, 2021, 09:11:30 pm »
In four years most likely XD

Toffi

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Re: Castlevania III Total Conversion (NES) Hack: Aperture of Corruption
« Reply #162 on: November 04, 2021, 02:10:20 am »
Were Back!
It's been a month folks. I have some pretty juicy updates to chew on.
To start things of we have new stage updates for the Carnival and Clockwork Lab from our epic stage designer Holy Diver.


Next on the list is some major UI changes, which are currently in active development.
Credit goes to Trax for the breakthrough here.


ENEMY ALERT:
Small floating blimp drones have been spotted over the skies of Romania. These dastardly inventions will float in wait until a target is in sight. If a stray Belmont gets caught underneath one they unleash a flurry of tiny bomb's. On their own they don't pose too much of a threat, but be careful they can be deadly when flying in packs or in coordination with wither enemies like axe knights or sword skeletons.



Lastly we have some new updates on team AoC's first cursed boss: Germain is getting the ringleader clown treatment. With some sprite overlay trickery at play we can get away with using a few extra colors here.


Many of the stages and art posted here will be polished before we drop our first demo. So expect to here more from us soon.


StarWyvern

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Re: Castlevania III Total Conversion (NES) Hack: Aperture of Corruption
« Reply #163 on: November 04, 2021, 07:41:02 am »
 Awesome stuff Toffi! Keep up the great work. This hack is gonna be amazing. Things like this help keep fading series like Castlevania alive. CASTLEVANIA FOREVER!!!!!  :thumbsup:
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Jonas.F

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Re: Castlevania III Total Conversion (NES) Hack: Aperture of Corruption
« Reply #164 on: November 05, 2021, 08:05:43 am »
So far, this hack looks great. CV3 is one of my favorite NES games and this is the hack I'm most looking forward to. :thumbsup: Keep up the good work!

Flaviogames

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Re: Castlevania III Total Conversion (NES) Hack: Aperture of Corruption
« Reply #165 on: November 05, 2021, 08:38:15 am »
it's getting really good, congratulations :thumbsup:

Fat T-800 Albert

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Re: Castlevania III Total Conversion (NES) Hack: Aperture of Corruption
« Reply #166 on: November 05, 2021, 09:01:37 am »
This looks absolutely incredible. Keep up the good work :thumbsup:
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Toffi

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Re: Castlevania III Total Conversion (NES) Hack: Aperture of Corruption
« Reply #167 on: December 04, 2021, 10:44:28 pm »
It's 21 days till Christmas folks!
Time for another monthly update from the Aperture of Corruption Forge Masters.
For those of you wondering about the frequency of posts be assured that we will continue to post monthly with project updates. AoC's still chugging along and staying on track. Keep in mind the team is doing this in our free time and need external help for progress. If any of you are interested in hopping on board were always looking for newcomers. Right now ASM 6502 work is our greatest limiting factor, so if you have any knowledge on the subject we would be more than happy to chat.

With that out of the way it's update time!
Sprite team has been working hard to push Claudia's move set into its first public demo ready phase. Thanks goes out to Ontar for their excellent BB work. To start we have some science sub-weapons based on WW1 tech.

The flame attack has been reworked into a proper flamethrower, and the lightning attack into a homing rotocopter.

Each attack has it's own book type, teaching Claudia the attack.

Last of the sprites is the crouching and downed sprites.



Next up we have some mini WIP stage progress from the stage team with some help from the masterful HolyDiver. At this rate we may have a whole route completed by the time the sound engine finishes its final rounds of bug testing.


Last but not least, we have made some breakthroughs with CV3's color addresses and have found that CV3's master sprite palette is stored on a level by level basis. This means we have a bit more control over the colors of in game cutscenes and credits (so look out for more edits in the future).


As always, if you have any questions feel free to ask below. If your interested in joining the Forge Masters, please pass me a DM. Thanks for keeping up with the project, and Happy Holidays!

StarWyvern

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Re: Castlevania III Total Conversion (NES) Hack: Aperture of Corruption
« Reply #168 on: December 06, 2021, 07:59:31 am »
 Bruh! This is totally mind blowing. Every update you give us makes me all excited like playing CV3 for the first time.  :thumbsup:
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