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Author Topic: Homebrew: From Below, A Brand New Homebrew for the NES  (Read 2071 times)

RHDNBot

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Homebrew: From Below, A Brand New Homebrew for the NES
« on: December 05, 2020, 11:11:30 am »

Update By: mhughson

From Below, a brand new homebrew game for your NES, is out now... and it's free!

You can download it today at https://www.romhacking.net/homebrew/133/

Come join the discord too! We are having a small competition to make your name the default in "high score table" of the next version of the game.

https://discord.gg/Y6AHEcfC5z

RHDN Project Page

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Googie

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Re: Homebrew: From Below, A Brand New Homebrew for the NES
« Reply #1 on: December 05, 2020, 07:04:11 pm »
I love NES Homebrews, gonna try this baby out! :D

PowerPanda

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Re: Homebrew: From Below, A Brand New Homebrew for the NES
« Reply #2 on: December 06, 2020, 08:41:19 pm »
This one's a lot of fun. The music is a bit too upbeat for a Tetris clone block puzzle game, but the Kraken attack is an EXCELLENT new addition.

sics

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Re: Homebrew: From Below, A Brand New Homebrew for the NES
« Reply #3 on: December 08, 2020, 05:44:34 pm »
Great, I love the classic mode of the game, although I feel that from level 15 it becomes very difficult, and from level 20 it all depends on luck since you do not have time to think, in my best game I barely reached level 24 I don't remember how hard I put it, but I don't think I'm that bad at playing Tetris.

That is why I would recommend that they include a mode where you can limit the maximum speed of the game, it is not fun to be at the top and then start over.

Although if you allow me to dream, I think that a life system would be great, also a bar that fills when you make a piece fall faster and serves to briefly slow down the fall of other pieces, I am also the only one who would like to rescue some of the mechanics of the block games of the "Brick Games", for example that piece made up of a single block that you receive passes through everything until you fill a gap, this could be given as a bonus when completing a level.

Changing the subject, I don't understand what the "H.DROP" option is for, I assumed it was to retain pieces or something like that, but if that's what I don't know how to activate the option, does the logic of dropping pieces change or something like that?

On the other hand I think the soundtrack is great, although it is a shame that there is only one melody for the game.

Cheers, great game :thumbsup:

lionhats

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Re: Homebrew: From Below, A Brand New Homebrew for the NES
« Reply #4 on: December 14, 2020, 12:00:44 pm »
Looks great (8 Looks like you ported it from the arcades or something :D

mhughson

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Re: Homebrew: From Below, A Brand New Homebrew for the NES
« Reply #5 on: December 23, 2020, 01:12:45 pm »
Thanks for playing! (I'm Matt, the creator of the game)

Great, I love the classic mode of the game, although I feel that from level 15 it becomes very difficult, and from level 20 it all depends on luck since you do not have time to think, in my best game I barely reached level 24 I don't remember how hard I put it, but I don't think I'm that bad at playing Tetris.

Level 24 is actually very, very high. Few people can make it there.  :o

Here's some level 29 gameplay if you are curious. It's pretty insane: https://twitter.com/matthughson/status/1341253967720804353

That is why I would recommend that they include a mode where you can limit the maximum speed of the game, it is not fun to be at the top and then start over.

Although if you allow me to dream, I think that a life system would be great, also a bar that fills when you make a piece fall faster and serves to briefly slow down the fall of other pieces, I am also the only one who would like to rescue some of the mechanics of the block games of the "Brick Games", for example that piece made up of a single block that you receive passes through everything until you fill a gap, this could be given as a bonus when completing a level.

Those are cool ideas! Probably not something for this game, but if I ever make a sequel, I'll think about a more "chill" mode.

Changing the subject, I don't understand what the "H.DROP" option is for, I assumed it was to retain pieces or something like that, but if that's what I don't know how to activate the option, does the logic of dropping pieces change or something like that?

When you press UP on the dpad it instantly drops the block. This is called a "Hard Drop". I refer to it is H.Drop just because I don't have space for the full word.  ;D Tap means it instantly drops, Hold means it drops after holding UP for 2 frames (to avoid accidental clicks for people who button mash), and off just turns the feature off completely. (high level players don't really use it).

On the other hand I think the soundtrack is great, although it is a shame that there is only one melody for the game.

The music is by a guy named Tui if you want to look up his other work. The songs a limited just due to ROM space. This is an NROM game, so only 32k for the all code, data and music (8k for graphics). There is actually a secret sound test mode accessible from the main menu...