So it's a bit ironic that slidelljohn returned today (technically yesterday); I dug out one of my projects a couple days ago and finally reached a showable state.

Yes, that's an Ogre Battle randomizer. There's a lot of work to be done (so far all it randomizes is base and gain for hp/str/agi/int, plus number of attacks), but I can certainly make progress on it... when I'm not working on my 7th saga mod!
EDIT: I should add that a few more things are done (all six resistances, attack str/int, attack melee/targeted/hit-all, and a dummy class name), but they haven't been added (and the class names are very random, such as naming a 4/5/2/3 Evil One replacement "CASTER"). Balance isn't there either; it's slightly balanced (higher tiers are designed to be stronger, as are large units), but it's probably as unbalanced as Lich and Princess.
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(January 13)
New 7th saga modding rule: my future recolorings will not be as complex as the spider family.

Yes, it *seemed* simple, but when you take twelve legs and three frames (EDIT: this is only one frame; the other two are the attacking frames) into account it went from simple to "simple".
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(January 16)
So I've been making progress with my OB randomizer.

Yes, Lans is a ninja werewolf frying one of Usar's troops as his standard unit watches.
Does anyone have a list of how many frames each OB class has? The randomizer is more than willing to glitch out, and IIRC frame/attack mismatches are a prime reason for that.