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Author Topic: Interesting Zelda 2 screen transition problem  (Read 791 times)

Ok Impala!

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Interesting Zelda 2 screen transition problem
« on: November 30, 2020, 07:26:39 am »
Hi all,

Been working on a new Temple for Zelda II, and I created this:



The idea is that you can return to this room through an underground tunnel, to reach the points bag. But the problem is, Link will always end up on the high entrance, regardless from which screen or position he transferred from. Now I wonder how the game determines where Link will end up after a screen transition? And is there a way to create this second tunnel idea within Zelda II? Or is just plain impossible to enter a screen on two different heights?

njosro

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Re: Interesting Zelda 2 screen transition problem
« Reply #1 on: November 30, 2020, 09:14:13 am »
It just puts Link at the bottom of the screen and keeps moving him up one cell until he and the tile above his head are free from collision.

So with the way the game is, no you cannot change the height he walks in from unless you program something yourself.

Ok Impala!

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Re: Interesting Zelda 2 screen transition problem
« Reply #2 on: November 30, 2020, 09:41:48 am »
Thank you! It explains, why he kept walking in on top. The ceiling in the lower entrance is too low.  ::)

Too bad this idea doesn't work. But I could fix it by using an elevator to reach the points bag... I'll try that now!  :)