Been working on a new Temple for Zelda II, and I created this:
The idea is that you can return to this room through an underground tunnel, to reach the points bag. But the problem is, Link will always end up on the high entrance, regardless from which screen or position he transferred from. Now I wonder how the game determines where Link will end up after a screen transition? And is there a way to create this second tunnel idea within Zelda II? Or is just plain impossible to enter a screen on two different heights?