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Author Topic: Super Toad Bros. 3 Hack  (Read 588 times)

Duke2go

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Super Toad Bros. 3 Hack
« on: November 18, 2020, 03:10:42 am »

Hi everybody,

Its been a long time since I posted anything new here at RHDN. I've been working on a mid-range graphics hack project I've named Super Toad Bros. 3. I was originally going to call it Toad's Adventure, but this name was already in use for another SMB hack. With the recent pandemic and other life issues that have come up recently, I really just needed something to sink my creativity into. Initially I was just trying to change the graphics for Toad in the Toad houses to use the sprites he had in SMB2 (USA). But after I started thinking about it, I decided to see if I could make Toad the main playable character in SMB3 (NES). I know that there are SMB3 style Toad sprites in SMB 3Mix, and that hack is truly phenomenal and highly recommended to anyone who hasn't heard of it. But I always felt those sprites were 'off' in some way compared to the sprites used in SMB2. So long story short, I went in and made completely new sprites for Toad in all of the forms usually taken by Mario and Luigi in SMB3. This took a LOT of time and effort, and the process was far from simple. But eventually I came up with sprites that I was happy with. I also decided since this was Toad's adventure, I would change a few things around. So I swapped in some sprites from SMB2 like the Spark enemies and others from Super Mario Land 2 like the Pirhana Plants and the Buzzy Beetles. I also included a few sprites from other places, including some custom Super Mario World sprites I found while searching for custom SMB sprites.

The game uses the SMB3 Definitive Edition as a base, mostly because that hack added some frames of animation and features some phenomenal sprite work. The DE also included a mechanic like Super Mario World where the character can store a powerup that can be used immediately by pressing Select. I was originally going to use the 'vanilla' version, but this game is basically 30 years old and the Definitive Edition hack, also highly recommended BTW, is more accessible to new gamers who didn't necessarily grow up with 'Nintendo Hard'. If there is sufficient demand, I might go ahead and release a 'vanilla' version too since it will mostly just come down to swapping sprites from one ROM to the other. Other than the graphics however, and some extra animations that came with DE, the game is still the same SMB3 we grew up with. There is no level hacking, and there won't be. This is simply an attempt to give SMB3 a fresh coat of paint and let people who liked Toad in SMB2 use him in SMB3.

The hack is not complete, and there are definitely things that I still need to change (like swapping "Mario" for "Toad" and trying to swap the Mario/Luigi characters for Toad in the Spade Games). I'm also trying to swap the colors of player 2 from green to a blue like Toad had in SMB2, but I haven't quite figured out how to make those changes and make them stick quite yet. I've got a few more ideas I'd like to implement, but I'm also working with Rodimus Primal on the Devil Hunter Miyumi project, an original "Ninja-vania" IP, and time is limited. So this project will be what it will be and hopefully other people will like what I've come up with.

Constructive criticism and comments are welcome, so please reply and share your thoughts. And if you'd like to know more about Devil Hunter Miyumi, or the Final Fantasy Reconstructed project (which although perpetually in beta is actually going to be released soon), feel free to check out the links below.

Hope you all are staying safe during these trying times.  :beer:

Duke

DHM - https://www.facebook.com/DevilHunterMiyumi/

FFR - https://www.facebook.com/finalfantasyreconstructed/

November 18, 2020, 03:17:06 am - (Auto Merged - Double Posts are not allowed before 7 days.)
I wanted to share some images in the first reply to separate the ideas and not clutter up the initial post.  These images aren't final, but they show a lot of the work I put in to make Toad actually fit in the SMB3 world.

















































November 18, 2020, 03:32:19 am - (Auto Merged - Double Posts are not allowed before 7 days.)

I couldn't get the video to work earlier from my YouTube channel, but here it is for those who are interested. Again, this is not the final version, and is not me trying to be the 'best' SMB3 player ever. It was literally just made to capture footage to show what had been done so far. I couldn't figure out how to embed it in this thread, so if that's even a possibility, I'd appreciate any help with that. Otherwise, please enjoy the video and check out the other stuff I've been working on over the years. If you like the content, please like and subscribe :thumbsup:

https://youtu.be/hcfFH4a-VGs


« Last Edit: November 18, 2020, 03:40:44 am by Duke2go »
Tell my tale to those who ask. Tell it truly, the ill deeds along with the good, and let me be judged accordingly. The rest... is silence...

http://www.ffreconstructed.com/
https://www.facebook.com/DevilHunterMiyumi/

Googie

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Re: Super Toad Bros. 3 Hack
« Reply #1 on: November 18, 2020, 02:23:06 pm »
Pretty cool stuff, man. 😁💯

I like the changes you did so far, I can see people using this hack as a base to make their own SMB3 level hacks with this. 😋

Keep up the great work, I really dig this hack and I'm looking forward to the final product.

I hope you can change the level graphics, if you decide to. 😁

Rodimus Primal

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Re: Super Toad Bros. 3 Hack
« Reply #2 on: November 19, 2020, 04:04:41 pm »
When you told me about this little project of yours, I thought you were simply changing the characters out for Toad. Looks like you're doing a bit of other sprite changes on it too. Still cool to have him as a playable character in the game.