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Poll

Which level do you think needs the most reworking in terms of graphics?

Stage 1: Agrabah Market
1 (25%)
Stage 2: Caves of Wonders
0 (0%)
Stage 3: Escape from Cave of Wonders
0 (0%)
Stage 4: Genie's Lamp
3 (75%)

Total Members Voted: 4

Author Topic: Aladdin (Hummer Team) NES Graphics Overhaul  (Read 1727 times)

DiamondHi

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Aladdin (Hummer Team) NES Graphics Overhaul
« on: November 06, 2020, 12:34:16 pm »
Hello everybody. As a newcomer around here, I have some things to work on, and as my first time hear, I wanted to share one of my projects, Aladdin NES Redux, a graphics and color overhaul to the game. Here are some screen in the link. Give me your suggestions, ideas, and feedback about what you think.

https://docs.google.com/presentation/d/1oVkE4DAwyPmf_Vt7iN2L1SIGhReCTgcsYlNB03YSfHs/edit#slide=id.p







« Last Edit: November 06, 2020, 02:05:50 pm by DiamondHi »

SuperStarFox

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Re: Aladdin (Hummer Team) NES Graphics Overhaul
« Reply #1 on: November 06, 2020, 07:11:49 pm »
This looks pretty great!

I have just a couple suggestions for now:

1. Change the "1995 Copyright" text with either "1995 Disney" or "1995 Capcom".

2. Get rid of the J.Y Company logos in the Genie stage.

3. Apply the hack with both the control improvement and audio improvement.

DiamondHi

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Re: Aladdin (Hummer Team) NES Graphics Overhaul
« Reply #2 on: November 06, 2020, 07:23:35 pm »
I have already started working on it. You won’t believe how much free space this game has.

Ice Man

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Re: Aladdin (Hummer Team) NES Graphics Overhaul
« Reply #3 on: November 07, 2020, 04:26:59 am »
We already have something like this actually:
http://www.romhacking.net/hacks/4915/

DiamondHi

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Re: Aladdin (Hummer Team) NES Graphics Overhaul
« Reply #4 on: November 07, 2020, 10:33:08 am »
I wanted to improve many of the colors and others to make it even more like the SNES version. The Aladdin DX version is great, but the colors weren’t changed that much to make it like the SNES. I seek to improve that aspect of the game including portraits, and major color pallets changes.

sics

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Re: Aladdin (Hummer Team) NES Graphics Overhaul
« Reply #5 on: November 07, 2020, 03:53:17 pm »
I don't see the problem, prior to that project there was a similar one started by Jedi QuestMaster and without going any further long before those two, I myself had started an improvement attempt, which to top it off was called the same as the project you mention :laugh:




It would be like telling someone who hacks smb3 not to do it because others have done it before :-\

elfor

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Re: Aladdin (Hummer Team) NES Graphics Overhaul
« Reply #6 on: November 07, 2020, 06:46:46 pm »
You intend to release this sics?

DiamondHi

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Re: Aladdin (Hummer Team) NES Graphics Overhaul
« Reply #7 on: November 07, 2020, 07:29:51 pm »
I started fixing the title screen a bit, and I made new changes to the password screen as well.. Here's what I have.

https://docs.google.com/presentation/d/1oVkE4DAwyPmf_Vt7iN2L1SIGhReCTgcsYlNB03YSfHs/edit#slide=id.p

I'm having problems with adding the Disney text, and I am trying to move the 1995 two tiles right. The address for drawing these tiles are at 352E0, where the copyright text is drawn. If anyone knows how to move those tiles, it would be great.

ifightdragons

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Re: Aladdin (Hummer Team) NES Graphics Overhaul
« Reply #8 on: November 08, 2020, 07:05:58 am »
Will this include or be compatible with:
Button Fix + Improvement hack ?
Music Replacement hack ?

If so, awesome. If not, that's kind of a bummer as it doesn't seek to replace the already fantastic Deluxe hack available.
Best of luck!

DiamondHi

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Re: Aladdin (Hummer Team) NES Graphics Overhaul
« Reply #9 on: November 08, 2020, 09:23:57 am »
This is compatible with both the music and controls patch. If you want, I can make the graphics it’s separate patch.

Ice Man

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Re: Aladdin (Hummer Team) NES Graphics Overhaul
« Reply #10 on: November 08, 2020, 09:53:01 am »
I'm sorry if I sounded as if I don't want him to work on it.
Any new projects and improvements are welcome. I was just pointing that to him for more ideas eventually..

DiamondHi

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Re: Aladdin (Hummer Team) NES Graphics Overhaul
« Reply #11 on: November 08, 2020, 10:07:46 am »
I'm sorry if I sounded as if I don't want him to work on it.
Any new projects and improvements are welcome. I was just pointing that to him for more ideas eventually..

That’s fine, and I understand where you are coming from. Any contributions are welcome here.

sics

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Re: Aladdin (Hummer Team) NES Graphics Overhaul
« Reply #12 on: November 08, 2020, 12:32:58 pm »
You intend to release this sics?

There are people who already have this hack, but it does not really contribute much, it is more a cosmetic touch-up of icons and some graphics that seemed ugly to me :D
Anyway, whatever I do is to share :thumbsup:

DiamondHi
(Machine translation makes it seem like I'm talking about myself, but I was generalizing) :P

At the time, I was thinking of taking advantage of the additional graphics added by the variations of the title screen to incorporate the Disney logo, but now I think it would be more interesting to discover how each extra part works in them, since that way you could redirect the data to create a more colorful recreation of it.

Things you have to know:
01 to 7F is used to repeat a graph a certain amount of times defined by this number.
81 to FE is for writing hand-defined graphics, only 81 is equivalent to 01.

Ej:
03 01    A value repeated 03 times (01 01 01)
82 22 27   Two values ​​defined by hand

Ice Man
Great! :beer:
« Last Edit: November 08, 2020, 12:40:50 pm by sics »

DiamondHi

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Re: Aladdin (Hummer Team) NES Graphics Overhaul
« Reply #13 on: November 08, 2020, 12:41:04 pm »
There are people who already have this hack, but it does not really contribute much, it is more a cosmetic touch-up of icons and some graphics that seemed ugly to me :P

Anyway, whatever I do is to share :thumbsup:

DiamondHi
(Machine translation makes it seem like I'm talking about myself, but I was generalizing)

At the time, I was thinking of taking advantage of the additional graphics added by the variations of the title screen to incorporate the Disney logo, but now I think it would be more interesting to discover how each extra part works in them, since that way you could redirect the data to create a more colorful recreation of it.

Things you have to know:
01 to 7F is used to repeat a graph a certain amount of times defined by this number.
81 to FE is for writing hand-defined graphics, only 81 is equivalent to 01.

Ej:

03 01      A value repeated 3 times (01 01 01)

82 22 27   Two values ​​defined by hand

That is very helpful. I already replaced the Hummer Team graphics and some other tiles with the Disney logo, and I was looking forward to insert it into the rom. It seems like the main issue is running out of hex space though.

November 10, 2020, 11:31:46 am - (Auto Merged - Double Posts are not allowed before 7 days.)


November 10, 2020, 12:15:34 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
I just made some new progress in some later stages. Here some screens of it. I did the Genie stage, and made Aladdin more like the SNES version.

https://docs.google.com/presentation/d/1oVkE4DAwyPmf_Vt7iN2L1SIGhReCTgcsYlNB03YSfHs/edit#slide=id.ga99e4b1819_0_0

« Last Edit: November 10, 2020, 03:12:00 pm by DiamondHi »

DiamondHi

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Re: Aladdin (Hummer Team) NES Graphics Overhaul
« Reply #14 on: November 17, 2020, 08:14:25 pm »
Sorry if there hasn’t been an update in a while, I made some new stuff over the course of this week, and I am pleased with the way it came out.

https://docs.google.com/presentation/d/1oVkE4DAwyPmf_Vt7iN2L1SIGhReCTgcsYlNB03YSfHs/edit

sebastianangel

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Re: Aladdin (Hummer Team) NES Graphics Overhaul
« Reply #15 on: November 18, 2020, 11:16:03 am »
Sorry if there hasn’t been an update in a while, I made some new stuff over the course of this week, and I am pleased with the way it came out.

https://docs.google.com/presentation/d/1oVkE4DAwyPmf_Vt7iN2L1SIGhReCTgcsYlNB03YSfHs/edit

Congratulations on the progress :thumbsup: !! I really like this project,it, the improvements are noticeable I tried something a while ago, but I abandoned

 

DiamondHi

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Re: Aladdin (Hummer Team) NES Graphics Overhaul
« Reply #16 on: November 18, 2020, 12:10:56 pm »
That title screen looks awesome. Is it a mock-up or in rom? If it’s in rom, can you pas me an IPS patch or tell me how you made it?

sebastianangel

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Re: Aladdin (Hummer Team) NES Graphics Overhaul
« Reply #17 on: November 18, 2020, 12:15:42 pm »
Thank you very much! :thumbsup: It is a precarious model but it can be inserted in the rom or create a better one, in a moment I will give you MP as I did :thumbsup:

DiamondHi

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Re: Aladdin (Hummer Team) NES Graphics Overhaul
« Reply #18 on: November 18, 2020, 12:17:54 pm »
Thank you very much! :thumbsup: It is a precarious model but it can be inserted in the rom or create a better one, in a moment I will give you MP as I did :thumbsup:

That is a good idea. I was looking for someone to help. If you want to join, I can send you the patch for some help.

sebastianangel

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Re: Aladdin (Hummer Team) NES Graphics Overhaul
« Reply #19 on: November 18, 2020, 12:36:50 pm »
 yes :thumbsup: