11 March 2016 - Forum Rules
Started by LucasRCD, October 23, 2020, 10:05:09 AM
EWRAM 02038E7C = Received EXP at the end of battle (4 bytes)EWRAM 02038E80 = Received Gold at the end of battle (4 bytes)EWRAM 0203D1E0 = Eldin's current EXP (4 bytes)EWRAM 0203D1E4 = Eldin's EXP until next level (4 bytes)EWRAM 0203D20C = Eldin's current JP (4 bytes)EWRAM 02032CA0 = Text is written on the status screen in here?EWRAM 0203D5C6 = DM 1's JP levelEXP formula: Each enemy gives out individual EXP. At the end of battle, the accumulated EXP is summed together, then extra EXP is added at the end, equivalent to accumulated EXP/5. Doesn't apply to bosses.EWRAM 02037E20 = Enemy 1's statsEWRAM 02037B90 = Enemy 2's statsEWRAM 02037CD8 = Enemy 3's statsEWRAM 02037F68 = Enemy 4's stats006D7490 and below = Enemy stat compendiumHP | AP | ATK | DEF | AGL | INT | MGR | Family | Type | Family (1 byte) Type (1 byte)00 = Bird 00 = None01 = Beast 01 = Fire02 = Bug 02 = Water03 = Sea 03 = Wind04 = Dragon 04 = Earth05 = Demon 05 = Light06 = Holy 06 = Dark07 = Plant08 = Object
EWRAM 02038E7C = Received EXP at the end of battle (4 bytes)----> 08013A7A = Jumps into here upon killing an enemy in battle (adds) \-> 03007C90 = Then increments this----> 0801418A = Jumps from 08013A7A to here upon killing the last enemy in battle (bl) \-> 03007C30 = Then increments this once, then two more times, after jumping below each one, incrementing one time after each jump----> 080141F4 = Then jumps here from 0801418A (mov)----> 0801425E = Then jumps here from 080141F4 (str)
Quote from: Vanya on October 25, 2020, 07:57:10 AMNever played this one. This is the 3rd game on portable, no?
Quote from: KingMike on October 25, 2020, 10:08:29 AMPlease use one thread to discuss the same topic.
Quote from: KingMike on October 25, 2020, 10:09:04 AM4th game total. This one is on GBA.The third game was The Legend Returns for GBC.
Quote from: FAST6191 on October 24, 2020, 09:48:53 PMhttp://members.iinet.net.au/~freeaxs/gbacomp/#BIOS%20Decompression%20Functions and http://problemkaputt.de/gbatek.htm#biosdecompressionfunctions tending to be where I point people that need to read up on compression. The GBAcrusher program on the former also being a good tool, even if you have to manually insert it afterwards
06D7490 and below = Enemy stat compendiumEvery enemy entry is 292 bytes long. Learnable moves appear to be stored separately from the monters themselvesBytes 1-50 = Enemy nameBytes 51-112 = Enemy descriptionBytes 113-127 = Data padding? Some enemies appear to fill some of these bytesByte 128 = Element in battleByte 129 = No idea. Family type in battle, perhaps?Byte 130 = No idea
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