11 March 2016 - Forum Rules
Started by papermanzero, October 05, 2020, 03:44:42 AM
Quote from: ShadowOne333 on October 05, 2020, 10:04:27 AMThere's one hack that I am used since the start of the year which pretty much has everything I would consider QoL for SM64.the hack is called Super Mario 64: Arguably Better Edition:https://www.mfgg.net/?act=resdb¶m=02&c=7&id=36500The features are quite outstanding, and I like them all.The only thing that bothers me about that hack is that the title screen has intrusive text, and the credits do as well.If those changes to title screen and credits could be un-done, then that'd be the perfect version of SM64 for me.
Quote from: Enscripture on October 05, 2020, 11:10:01 AMOOh that's actually easy to remove. After patching the rom, open the rom in HxD, Search>find> type MORS in all caps and just zero out what you want removed.Example: the Title Screen is52 33 00 00 41 52 47 55 41 42 4C 59 20 42 45 54 54 45 52 20 45 44 49 54 49 4F 4E 00 2D 20 42 59 20 4D 4F 52 53 20 2Dwhich says R3..ARGUABLY BETTER EDITION.- BY MORS -On the LEFT side of the screen (Not the text on the RIGHT) select the start which is 52 (LETTER R) and just hold the ZERO key until all the text is zeros00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00then save and all the title text is removed. Same for ending texthttps://imgur.com/bHhRUZF
Quote from: papermanzero on October 05, 2020, 03:44:42 AMDue to Mario 35th Anniversary I thought it could be great to update Super Mario 64.The intention is to align Super Mario 64 with the controls of the later titles (like Sunshinge, Galaxy, Odyssey) and to update some graphics.However I do not have sufficient experience to do everything by myself.The idea is to update following aspects:Analog Camera for the C-Buttons The C-Buttons shall steer the camera but not with fixed values. Therefore this code could be helpful: https://pastebin.com/punH7Fdg (https://www.youtube.com/watch?reload=9&v=85cvMzz8HUI) The camera has always the same speed.Analog Rotation for the C-Left/Right Pressing the C-Left/Right Buttons shall rotate the camera around MarioAnalog Zoom for the C-Up/Down Pressing the C-Up/Down Buttons shall zoom in or zoom out the camera from Mario.Look Around Mode If the Camera is centred behind Mario (see next bullet), and the user presses the C-Up Button the "look around" mode should be triggered. Reference is Zelda: Wind Waker in which the same Camera Mode is used. This feature can be deactivated in the start menu to have just the free rotating camera. The UP Button (D-Pad) will do the same. Center Camera The Camera shall be centred behind Mario (like in the DS Version). By pressing the Z Button the camera shall go behind Mario. The intention is to align the controls with other Mario Games. As reference I used https://strategywiki.org/wiki/Super_Mario_64/Controls, https://strategywiki.org/wiki/Super_Mario_Galaxy/Controls, https://strategywiki.org/wiki/Super_Mario_Sunshine/Controls Mario Cam The Mario View/Static Camera shall be mapped to the L-Button, due to new Camera Button for Z. The L and Z Button can be changed in the start menuDuck/Crounch The Crounch Button shall be mapped to R-Button, to align with the control scheme from Sunshine, Galaxy.Ripping Models from DS Ripping the Mario/Peach/Bowser/Yoshi/Toad/Enemy Models from the DS Version and insert them to 64. Helpful could be this tool: https://github.com/scurest/apiculaIncrease of the Drawing DistanceCurrently the player recognizes that doors become black if they reach the border of the screen. Also coins, enemies etc are disappearing if they are not close to Mario. Therefore an increase of the drawing distance would help to avoid those issuesB Button to fallIf Mario hangs on a wall and the Player presses B, Mario will fallWhat do you think? Further ideas are welcome.
Quote from: ifightdragons on October 05, 2020, 08:46:20 AMIf all this could be made compatible with real hardware via an EverDrive, it would be spectacular.A lot of Mario 64 hacks are only compatible with emulators, which is cool, but limits the user base. A lot of people prefer playing on real hardware, so compatibility with real hardware would be prime.
Quote from: pocket on October 06, 2020, 05:57:23 AMSeconding this,N64 emulation is still so imperfect so I've just stuck with an everdrive. It's frustrating that so few hacks are supported, and some that appear to be supported at first will suddenly become unplayable half way through. Mario 64 seems tricky in particular since even the ones that do work on real hardware are extremely prone to slowdown. As for changes I might suggest, the modern version of wall jump where you slide down a wall until you press B. I think that may have been done for a hack already. And maybe fixing the smoke graphic. Other than that, I wouldn't change too much, I think redux hacks should just add very sensible quality of life improvements and small fixes and not much else or it ends up being more than just an improvement of the original game.
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