I think you can notice a lot of difference in this last update, especially with headphones, I also found the adaptation of the theme of Zangief
amazing, which by the way is my favorite character, congratulations!
On the other hand, I think the theme of Ryu
would benefit if I tweaked the Triangle channel a bit, I feel it's too strident, although this is a subjective opinion?
To conclude, although I don't think it's bad, the theme of Stage End.
I get the feeling that your melody differs a bit from the original.Flaviogames
Not only that, you're also not taking into account the actual restrictions of the game, the character designs are meant to make efficient use of the resources available to the NES
I won't go in depth, because it would be tedious, but from each group of graphics you should be able to obtain an average of 4 frames
of the character, plus the complementary graphics that it may have.
In short, this is achieved, thanks to a well-calculated sprite distribution, which allows to recycle several sprites between frames...
Also, although your designs have many redeemable aspects, I personally think you should distribute better the proportions of it.
You also need to develop each design with its application in the game in mind, e.g. Ryu
's eye sclera (the white part), will be colored with the colors of his clothing, and he will be the only character that can include such a detail.
On the other hand, enlarging the ribcage of the design so much will greatly increase the amount of sprites needed to represent the character in the rest of its frames.
Not to mention, for consistency this aesthetic decision should be reflected in the rest of the fighters, turning the game into a flicker-fest
Anyway, I wonder, isn't it wiser to just correct only Ryu
I'm not going to deny that changing the techniques with which the game animations are implemented could improve considerably the graphic quality of the game, but it's obvious to suppose that each project moves within the possibilities of the people involved in it...
By the way, I'm not currently tied to the development of this hack, but I'm still one of the few here who is familiar with the character data structure of this type of game...Streetwize
Flavio linked a video in my thread that I might as well share here (...)
Actually no, this is a Street Fighter
thread, if Flaviogames
wanted to talk about other topics he could have opened his own thread, asked for help in the section intended for that purpose or contact directly by direct message to the users he wanted to talk to about his project