11 March 2016 - Forum Rules
Started by sebastianangel, October 09, 2020, 10:15:52 AM
Quote from: Amilgi on February 20, 2021, 06:09:38 PMFinished the soundtrack draft!New drafts include Ryu, Guile, Stage End, and Credits. Made tweaks to the other themes too. .0cc + .nsf + .mp3s here: https://drive.google.com/drive/folders/11dF3pR--vm35JpW2By_TNMsXA8_Z_j-R?usp=sharingAs always feedback is appreciated - I went through a few revisions on Ryu's and Guile's, messing with backing instruments, octaves, etc trying to arrive at something decent. Guile's especially, I keep going back and forth There's still some polishing I'd like to do (mixing, etc.) but until we know the technical requirements I'll hold off as to not waste effort.That said as soon as we find a collaborator willing to help with in-game implementation I can work with them to help modify the soundtrack as needed to make it fit and see if we can add in anything extra.Main item of interest would probably be touching up the SFX. I'm sure they could be made better/crisper/clearer, and maybe we could add more unique ones depending on how the code is set up. Making new SFX would also allow for easier loudness balancing between the music and SFX. Other ideas could include adding the continue/countdown theme, or as someone else mentioned, add the capcom opening jingle.
Quote from: sics on February 26, 2021, 04:39:49 PMRegarding the reprogramming of the game, the people most committed to the project do not have the necessary level of knowledge to carry out this task.Understanding that the rest work independently, I suppose that although it is good to contribute ideas, the most realistic thing is to assume that if we do not find new members willing to test their skills in this area, those ideas will not be able to be implemented
Quote from: sics on February 26, 2021, 03:29:56 PMHello, I want to share with you a new update of my portraits, I know that it will take some time, but I had enough problems adapting to Bison and Chun-Li...Bison, because he seems like a completely different person when he's defeated and Chun-Li because of the meager amount of colors I have to work with The giant size of Sagat's hand still worries me, but it is part of the original design, so it would be a mistake to make modifications, although I have noticed that in the Arcade version that hand is not present in his defeat portrait, perhaps that explains why seems out of place ...Anyway, in general lines I think the result has been satisfactory, it would only remain to finish the portrait of Vega, to begin the tests to add them to the game, wish me luck AmilgiI really liked how your compositions evolved, the only observation that I could share is that in Ryu's melody, the tonality chosen for pulse channel 1 was somewhat strange, it reminds me of the sound that is played when pausing Double Dragon II's game NES.sebastianangelI think you have greatly improved the scenarios you designed, although I recommend you tweak Guile's stage a bit more, to improve the color distribution.Lusofoniasebastianangel told me that he would like to try to tweak the character sprites a bit, but personally I think the most sensible thing to do is to finish deciding this when the rest of the work is done.Fox CunningThanks a lot! The fun thing is, this game still has potential for improvement DoomkidIt makes me very happy that you pass by, I really liked your work, personally I would have liked to have a similar artistic direction for the scenarios, respecting the original designs and optimizing them to create a feeling similar to Konami games...UltraEpicLeader100If I'm not mistaken, nobody said that this project intends to carry out a port of Champion Edition, on the other hand, I consider that when porting the content of a game to a lower platform, first, it is necessary to take into account the characteristics of the system in question, to exploit its resources to the maximum.That is why I did not focus on the original portraits, since they have been created with a very simple coloring technique, which works well with a wide color palette, but loses a lot of quality when recreated with a lower palette, especially in their clothing or for characters that need more contrasting colors like Vega or Chun-Li...Also, in general, it would be nice if everyone appreciated that we chose to take these portraits, despite their greater complexity and therefore greater difficulty in adapting them shakunetsuI think aesthetics is just as important as gameplay, a good game always has both, although I agree that in this case it is not something decisive for the project Satoshi_MatrixI do not understand what you are talking about, we have not touched the characters and the portraits are separated from each other, on the other hand, although they do use sprites, the way they load their graphics breaks the limitation of 64 sprites.For example, a single portrait of Blanka currently requires 48 sprites, so when viewing two portraits the game would load 96 sprites.This is achieved by loading the graphics in groups of 2 sprites, so for the processor it is only loading half the sprites, something incredible coming from a game developed by pirates
Quote from: Fray on February 27, 2021, 12:34:12 PMSicsthey are the same portraits of the sega master system and game boy version, and therefore they can be considered as the portraits that Capcom would have chosen for a port on the NES.
Quote from: sics on February 26, 2021, 03:29:56 PMshakunetsuI think aesthetics is just as important as gameplay, a good game always has both, although I agree that in this case it is not something decisive for the project
Quote from: sebastianangel on February 28, 2021, 05:09:43 PMSicsGreat job done, I really like the final result for me is perfect! I also agree that the proposed improvements are really very good but we need more specialized technical help in those programming areas to be able to carry them forward, for the moment I will focus on improving the stages of guille and dalshim while looking for help to incorporate the great music of Amilgui I made some changes and retouching of graphic details, the color is still a problem at this stage
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