11 March 2016 - Forum Rules
Started by sebastianangel, October 09, 2020, 10:15:52 AM
Quote from: sebastianangel on December 30, 2020, 07:27:08 PMThere are still many things to adjust in this scenario, now you can see that I adjust the floor tiles and some other things later I will take care of the color
Quote from: Fray on December 31, 2020, 06:24:40 AMThis is already an impressive job!!!
Quote from: sebastianangel on December 31, 2020, 03:35:24 PMThank you very much, we hope to live up to your expectations
Quote from: sebastianangel on January 01, 2021, 05:19:30 PMThank you very much, very good your suggestions, we will analyze if there is any way to implement them later,The ground movement of (TMNT Tournament Fighters) is also very good Invite Link https://discord.gg/PvFgxRg
Quote from: sebastianangel on October 26, 2020, 09:18:03 AM
Quote from: sics on November 05, 2020, 02:09:00 PMvermeNo, the modification that you propose is not possible, at least not in the way you have proposed it, the most feasible option would be to change the background color to blue, but as you can see the result would be quite poor:
Quote from: shakunetsu on January 03, 2021, 04:06:43 PMIs it possible to replace a character in hummer engine with a different one?Or it's too technical in the backend?like for example Dhalsim being replace with Cammy then it's like a SUPER SF2 already.Hi sics and sebastianangelUpon seeing this dhalsim stageIs the black box that had the lifebar can be change with colors? Like you can make it Green in blanka stage and then yellow for claw/vega stageOr is it always in black that it depends on the color of the black in the particular stage?Sorry for so many question I asked. I'm not adept with pixel art and technicalities in nes rom hacking but I can help with other visual and graphic topics.Is this black box that contain scores a separate box from the black box which has the lifebar inside? or it is just an extension of the black box that has the lifebar inside?Does both in the same color palette??Is a DARKER BLUe possible in this or it's not in the color libraries?I hope there would a version with championship edition accurate portraits in this blue bg color.
Quote from: sics PhotoScape has two very interesting functions integrated, which are TROCEADOR and MURAL. Considering that each stage measures 384x192, it can simply be cut into 128x8 strips. 0. (You reduce its palette to 4 colors) 1. You load the stage in TROCEADOR, you go to the tab ANCHO, ALTO, and you configure it 128x8. 2. You press TROCEAR and in the options box you set the FORMATO DE IMAGEN to PNG. Ready! Now a folder called OUTPUT will be created where all the fragments of the image will be saved. You load the cutouts into the MURAL tool (Also from PhotoScape) using the AÑADIR button. You will have something like this: 1. In COLUMNAS you put it in 1. 2. In LIENZO you put MANTENER EL TAMAÑO ORIGINAL. 3. Keep MARGEN, SEPARACIÓN and REDONDEO at Zero. As you can see here, the black lines that are located after every three graph strips are missing: To solve this, create a 128x8 black strip that you will duplicate to fill in the empty spaces and gualá: 3. You save the file in PNG format, you chop it up again, but now in 128x128 tiles to pass them to the game (Sorry, I used apps in Spanish, anyway I don't think it's that hard to understand)
Quote from: sics on January 05, 2021, 02:13:43 AMshakunetsuI am somewhat lost with so much information, but I think the most reasonable proposal is the one based on KOF96, not only because it is a similar game, but because TMNT Tournament Fighters uses sprites to write these messages.
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