Actually my design process is very different from the one I use at the moment, but by doing it in such a mechanical way I can focus on doing my real work, while doing these tasks in the background, the problem that being so dispersed I make mistakes that otherwise would not happen to me Supergamerguy
Sorry, I don't like fighting games, although now I'm looking forward to seeing the movie you mentioned, anyway my main goal here is to describe everything necessary for anyone to do their own modification.shakunetsu
No, the space is always the same regardless of the color used, what it can influence is the amount of graphics required to draw an area
Let me explain, the more hidden in the dark this a scenario the easier it is to omit details in its construction and therefore the less graphics it will require.
Although knowing how to dose the details, placing them so that an area does not feel empty, distributing each piece to minimize the necessary sprites to draw the whole and reusing each sprites as much as possible are really the key.
On the other hand, even if you do all of the above if you don't choose a suitable pattern to properly take advantage of the compression used to load the graphics of a scenario, everything else is useless.
That is the reason why sebastianangel, is doing so many practices before just starting, since he has to familiarize himself with all the limitations of the system, although with the objectives that he proposed there may be a long way to go to achieve it, for my part I will be to support him in any way I can.