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Author Topic: STREET FIGHTER 2 DELUXE NES proyect  (Read 22955 times)

sebastianangel

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Re: STREET FIGHTER 2 DELUXE NES proyect
« Reply #80 on: October 30, 2020, 09:20:11 am »
magnificent once again you surprise me improving what was already perfect! :crazy:

October 30, 2020, 10:06:40 am - (Auto Merged - Double Posts are not allowed before 7 days.)
I really like your project!  A suggestion, put your hair and pants with more red, to differentiate it from the skin. :thumbsup:
Another option would be to use one of the skin colors for the hair since they are less obvious areas compared to the kimono? :happy:

October 30, 2020, 10:45:35 am - (Auto Merged - Double Posts are not allowed before 7 days.)


approach model ::)
« Last Edit: October 30, 2020, 10:45:36 am by sebastianangel »

sics

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Re: STREET FIGHTER 2 DELUXE NES proyect
« Reply #81 on: October 30, 2020, 10:53:58 am »
Hello again, I am preparing the first mockups of the "Player selector" and I realized something interesting, and that is that as you can see in the following capture, more than one palette per portrait could be used, although it would really be a headache to put together the palettes with that idea in mind, it might be worth a try :thumbsup:



Note: I have not yet investigated how the character selection cursor works, it is likely that it moves at regular intervals making the scheme shown in the capture impossible, on the other hand, at the moment I have not checked if all the graphics exceed the space available originally arranged for this selection screen ::)

By the way, the animals in the countries are strange to me, I included them because with few exceptions this seem to be present in all the games of the saga, do you think I should eliminate them? :-\

song6502

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Re: STREET FIGHTER 2 DELUXE NES proyect
« Reply #82 on: October 30, 2020, 11:02:11 am »
Sorry! What I want to say is that this method is not feasible, because the misplaced avatar will increase engine data, and the workload is too large. And the attribute table is not allowed(It is possible to share the palette), so it's not worth it!

sebastianangel

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Re: STREET FIGHTER 2 DELUXE NES proyect
« Reply #83 on: October 30, 2020, 11:09:23 am »
I'm sure if, I think that if you can, it would be an excellent detail to include the classic animals of the saga, I'm really surprised by your talent! I think the legion of fans of this game are happy as I am with your creations !! :woot!:

sics

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Re: STREET FIGHTER 2 DELUXE NES proyect
« Reply #84 on: October 30, 2020, 12:49:08 pm »
song6502
Excuse me, because of inexperience speaking English I cannot discern if you are referring to the aforementioned regarding the KEN sprites or to the proposal I have made regarding the icons of the characters on the selection screen, if you were referring to the latter item, it is not only possible, but it would not be the first time that I do something for the style :thumbsup:

Note: Just in case, I'm not talking about mixing palettes, or anything strange, rather taking advantage of the fact that each portrait occupies 4 blocks of 16x16, which is equivalent to 4 sectors of palettes that can be defined independently, this way if a set of complementary palettes is created a very prominent look can be achieved.


On the other hand, I already checked how the menu works, and unfortunately it does it as I supposed, in the form of a grid, so the most feasible option for the moment would be to eliminate the "Player Select" text, so as not to have to reduce the size of the map .

Unless someone more experienced wants to give us a hand with this topic, its code is in 0x01C1AD
« Last Edit: October 30, 2020, 01:18:11 pm by sics »

sebastianangel

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Re: STREET FIGHTER 2 DELUXE NES proyect
« Reply #85 on: October 30, 2020, 01:03:30 pm »
If I was referring to the icons on the selection screen, it would be great to have your collaboration, you are the one who knows more about this game, I even saw the wonders you do with the stages! It is nice to have you here :woot!:

Xander max

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Re: STREET FIGHTER 2 DELUXE NES proyect
« Reply #86 on: October 30, 2020, 08:21:02 pm »
YES!! YESSHH!!! *Laughs in Dictator*

This is one of two goals! Can you do the World Warrior Portraits?

We need to improve the opponent cycle, so you won't to fight always Chun-Li in first stage.

Take a look on Mortal Kombat II by Hummer: they have a fixed cycle, but the 7th opponent is the Mirror Match.

So if you pick Ryu, 6th stage should be Ryu.

But, creating an exception for bosses:
6th opponent for Claw: Chun-Li
6th opponent for Sagat: Ryu
6th opponent for Dictator: Guile

Yes, I'm making a nod to the SF lore.
Actually, M. Bison was strange, I corrected him!  :police:
Then I do the World Warriors! :thumbsup:


magnificent once again you surprise me improving what was already perfect! :crazy:

October 30, 2020, 10:06:40 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Another option would be to use one of the skin colors for the hair since they are less obvious areas compared to the kimono? :happy:

October 30, 2020, 10:45:35 am - (Auto Merged - Double Posts are not allowed before 7 days.)


approach model ::)
I thought it was a little strange, I prefer to take a color from the clothes.  :beer:

Hello, your designs look great, I would like to work with your them to make the next mockup of the selection screen, could you give me a screenshot in ".PNG" please :thumbsup:

On the other hand, I consider that degrading the graphics of both characters to correct Ken would not be the best option, since at first glance you can see that it loads an independent portrait, has its own palette attributes and an exclusive ending, so it is to be assumed that there is the possibility of redirecting your graphic banks to another sector to create exclusive graphics for it ;)


On the other hand, I just saw the screenshots of the thread title screen and I noticed that the color of the lower texts is different from the image I used for reference, so I made this small modification, although I'm not sure if it looks better or it is much in evidence that I no longer had colors available to work with, what do you think?



A compliment from you makes me very happy!
Follow the images to download.

https://drive.google.com/file/d/1Kw0MtK1hOdu94Ng0HJOviMW6cUBxuOJi/view?usp=sharing


https://drive.google.com/file/d/1yk6vBEfA6gD0boXlpYEaO-kUrduVRzhg/view?usp=sharing
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Supergamerguy

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Re: STREET FIGHTER 2 DELUXE NES proyect
« Reply #87 on: October 30, 2020, 08:46:51 pm »
I am consistently surprised at all of the progress this hack has made and am very excited to see the final project. Would it be ok if, once done, I used this as a basis for my own hack? My idea is to make an NES Pacific Rim fighting game, and my options were limited until this hack came to fruition.
Dah-nuh-nuh-nah! Super fighting robot! Dah-nuh-nah-nah! MEGA MAN! Fighting.......to save.......the world!!!!!

sebastianangel

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Re: STREET FIGHTER 2 DELUXE NES proyect
« Reply #88 on: October 30, 2020, 09:08:31 pm »
of course and I hope to see your project that will surely be great

Supergamerguy

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Re: STREET FIGHTER 2 DELUXE NES proyect
« Reply #89 on: October 30, 2020, 09:25:49 pm »
of course and I hope to see your project that will surely be great

Heres hoping it turns out well!
Dah-nuh-nuh-nah! Super fighting robot! Dah-nuh-nah-nah! MEGA MAN! Fighting.......to save.......the world!!!!!

tygerbug

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Re: STREET FIGHTER 2 DELUXE NES proyect
« Reply #90 on: October 30, 2020, 09:37:40 pm »
  You might also consider Sachen's Street Heroes for NES, that's another unlicensed fighting game.

Supergamerguy

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Re: STREET FIGHTER 2 DELUXE NES proyect
« Reply #91 on: October 30, 2020, 09:47:54 pm »
  You might also consider Sachen's Street Heroes for NES, that's another unlicensed fighting game.

That doesn't look too bad either, but I think as of now I'll use sebastian's hack as a basis if it turns out good. Whichever game plays the best and has the right atmosphere will probably be the one I use.  :laugh:
Dah-nuh-nuh-nah! Super fighting robot! Dah-nuh-nah-nah! MEGA MAN! Fighting.......to save.......the world!!!!!

sebastianangel

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Re: STREET FIGHTER 2 DELUXE NES proyect
« Reply #92 on: October 30, 2020, 10:19:47 pm »
https://drive.google.com/file/d/1BCbzL6YD1UxIVjICgFg_5F_0VQL_luSH/view?usp=sharing
I found a clue for the stage of guille I think it is very successful, does any volunteer to create more compositions like this, for the other stages of the game ::)?

sics

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Re: STREET FIGHTER 2 DELUXE NES proyect
« Reply #93 on: October 31, 2020, 12:31:25 am »
Xander max
Excuse me, I checked the thread at various times of the day and I assumed that being Friday I would not have the opportunity to find it, so I decided to make my own version to continue working, in serious excuse me this makes me very sorry :-\

On the other hand, his work helped me a lot as a reference, especially when drawing Vega, he is a great artist :thumbsup:

This these are the first results :beer:


song6502

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Re: STREET FIGHTER 2 DELUXE NES proyect
« Reply #94 on: October 31, 2020, 07:32:53 am »
sics
Excuse me  I also say bad English, I said is checkbox (Sprite) impossible to modify the role of the box by mobile you need to modify that game in the current ROM the structure modification, is not worth it as 5 + 4 the role box arrangement, four roles can only share a palette that is the color of the GBC, (Google translation)

sebastianangel

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Re: STREET FIGHTER 2 DELUXE NES proyect
« Reply #95 on: October 31, 2020, 08:48:32 am »
definitely the best selection of characters that I saw, art in 8bits your work is great as always !! :crazy:

Xander max

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Re: STREET FIGHTER 2 DELUXE NES proyect
« Reply #96 on: October 31, 2020, 08:54:42 am »
Xander max
Excuse me, I checked the thread at various times of the day and I assumed that being Friday I would not have the opportunity to find it, so I decided to make my own version to continue working, in serious excuse me this makes me very sorry :-\

On the other hand, his work helped me a lot as a reference, especially when drawing Vega, he is a great artist :thumbsup:

This these are the first results :beer:



It was very good! I'm your Sics fan!
I was at work, because of that it took me a while to send the image, but feel free to make changes.
Speaking of which, most fighters fit into a single palette, but Chun-Li and Blanka would be better off with exclusive palettes, I changed their image to show my suggestion, what do you think?



I was remembering that there is a City Fighter IV hack with voice additions, would that be possible in this hack too? It would be amazing if someone could insert it.
https://www.youtube.com/watch?v=f7SNGZPKnQ0&t=47s
Note, why the forum does not accept the embedded youtube player?
« Last Edit: October 31, 2020, 10:29:05 am by Xander max »
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sebastianangel

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Re: STREET FIGHTER 2 DELUXE NES proyect
« Reply #97 on: October 31, 2020, 09:43:28 am »
I think I can make better voices than city figther to the specific format FMT or NSF. the difficult issue will be to introduce those sounds in the rom :-\
« Last Edit: October 31, 2020, 02:32:53 pm by sebastianangel »

sics

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Re: STREET FIGHTER 2 DELUXE NES proyect
« Reply #98 on: October 31, 2020, 02:28:06 pm »
song6502
Excuse me, again I could not understand your explanation correctly, but do not worry, I understand your situation very well, since I go through the same thing, I also use a translator and for it to interpret me correctly I have to write as if I were writing a practical work for literature. I recommend using Qtraslate, as it allows you to use multiple translation engines at the same time :thumbsup:

Spoiler:
(Random capture)

Xander max
When I read your comment I couldn't help but think this :laugh:


It looks great, I had a lot of problems with Chun-Li, on the other hand the selection cursor has white borders so it would be difficult to distinguish it if I used that same color for the background, although it is necessary to choose a uniform tonality:


Click to enlarge (Images with emulator filters)

Personally I like the result of the second image better, this is the result of combining our ideas :thumbsup:

Spoiler:

On the other hand, I know it can be a bit annoying, but please use ".PNG" or ".GIF" if possible to share images, I am color blind and JPG compression causes sectors of the image that I literally cannot understand :'(

Note: I used an emulator filter, because I think most people will end up playing the game this way ;)

By the way, the distribution of countries makes sense for the Street Fighter world, I don't know much about geography, but at a glance I can see that Spain is located in the United Kingdom, China is in Mongolia, Brazil crushes Peru, etc, etc..

Edit: I hadn't noticed Vega, quick update :laugh:
« Last Edit: October 31, 2020, 03:13:22 pm by sics »

sebastianangel

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Re: STREET FIGHTER 2 DELUXE NES proyect
« Reply #99 on: October 31, 2020, 03:16:57 pm »
 ;DGreat contribution of cartridge !!! RYU stage music :crazy:
https://drive.google.com/file/d/15am44XmEDgs1tW-CuLw7Hg_DnYtqdBoh/view?usp=sharing