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Author Topic: STREET FIGHTER 2 DELUXE NES proyect  (Read 23550 times)

sics

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Re: STREET FIGHTER 2 DELUXE NES proyect
« Reply #60 on: October 27, 2020, 02:34:02 pm »
That thing I drew it, but I don't have room for the graphics in the upper sector of the screen.

I should investigate if the invisible slice can be moved to take more advantage of the lower graphic space.

Although I will leave that for later since I hurt my back and it is difficult for me to move, I think I am a venerable old man :laugh:

I'm 29 years old, I barely moved a bucket of water, heck, where was my youth, Gai sensei! :banghead:

sebastianangel

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Re: STREET FIGHTER 2 DELUXE NES proyect
« Reply #61 on: October 27, 2020, 02:55:23 pm »
Give it the main thing that you recover your physical health! :huh: Thank you very much for helping me, you are very talented, I ended up trying with the drawings of a colleague.For the lumbar or sciatic nerve, rest is the best, the stress affects that area of ​​the body.Congratulations on the Sonic Enhancement Vol. 2 !!! Looks great :happy:

ryouga

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Re: STREET FIGHTER 2 DELUXE NES proyect
« Reply #62 on: October 27, 2020, 03:10:30 pm »
the roster is looking amazing ...

a note =

The world map could be improved by correctly placing the names of the countries (Spain is in England) and adding the flags.



Britain, not England ;) Sorry I always correct people when they call the entire island England.

sics

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Re: STREET FIGHTER 2 DELUXE NES proyect
« Reply #63 on: October 27, 2020, 03:18:28 pm »
But my plan had no flaws, first I would make a big title screen, then I would upload a tutorial on how to apply it to the game on my YouTube channel and I would immediately become a millionaire and famous, and then lose everything and understand how important friends are :D

sebastianangel

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Re: STREET FIGHTER 2 DELUXE NES proyect
« Reply #64 on: October 27, 2020, 05:13:14 pm »
force sensei! you will resurface like the phoenix bird :thumbsup:

October 28, 2020, 01:32:59 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Britain, not England ;) Sorry I always correct people when they call the entire island England.
fantastic! :beer:

October 28, 2020, 03:23:44 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Testing changes on the character selection screen, I still need to correct the map flags :-\


I don't know what to choose, blanka is very small in this drawing, I must adjust the proportion  :huh:

October 28, 2020, 09:45:45 pm - (Auto Merged - Double Posts are not allowed before 7 days.)

I came across these versions of the same game! Maybe these leave more room to develop the screen? :o

October 28, 2020, 09:49:01 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Britain, not England ;) Sorry I always correct people when they call the entire island England.

I found a Chinese page where he talks about this version, it hurts there is no download link :'(


October 28, 2020, 11:52:03 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
I found this version maybe it will serve to bring the image closer to the arcade version ::)

arcade :o


« Last Edit: October 28, 2020, 11:52:06 pm by sebastianangel »

sics

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Re: STREET FIGHTER 2 DELUXE NES proyect
« Reply #65 on: October 29, 2020, 03:53:56 am »
These are no longer mockups :laugh:



SFighter III - TScreen Test 01 (IPS).7z
ROM: Street Fighter III (Unl).NES | CRC32: E72A32AA

« Last Edit: October 29, 2020, 04:34:33 am by sics »

sebastianangel

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Re: STREET FIGHTER 2 DELUXE NES proyect
« Reply #66 on: October 29, 2020, 07:59:38 am »
Geniality of creacio !!! :crazy: brilliant I love it will be the official screen of this project thank you very much sics you are already part of this project
I am happy to have contacted you, I was very stuck in things that I do not know and it was difficult to move forward,
we will go on and on !!! :woot!:

verme

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Re: STREET FIGHTER 2 DELUXE NES proyect
« Reply #67 on: October 29, 2020, 09:57:22 am »
The title screen was excellent!
I may be mistaken, but I believe that the "easy 01234567 hard" thing can be removed, as it looks like it has no effect on the gameplay.

sebastianangel

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Re: STREET FIGHTER 2 DELUXE NES proyect
« Reply #68 on: October 29, 2020, 12:41:34 pm »
Thank you very much I'm glad you like it is a masterful creation of (sics) with respect to the numbers I would not know with certainty I always played at level 1

October 29, 2020, 12:52:21 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
hello everyone i received many requests to change ken's hair to its original arcade game color and i ran into a problem which i show you below  :huh:


I looked for the graphics in question in the rom through yy-chr I found the wig I changed it but it turns out that it affects ryu too :P

Shared graphics and palettes will there be any solution? :-[
Another concern I have is regarding the blanka sprites, who is the most neglected character in the game :-\

here an example with chun lee!
Looking at the color palettes, she uses the 6 colors while she blanks only 3 and there are 3 left that she only uses for electricity magic (I think they could be shared and colored better, if someone knows how to do it, I would greatly appreciate your guidance :thumbsup:
« Last Edit: October 29, 2020, 12:52:24 pm by sebastianangel »

Anime_World

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Re: STREET FIGHTER 2 DELUXE NES proyect
« Reply #69 on: October 29, 2020, 01:52:27 pm »
Nice job  :thumbsup:

Suggestion: Make this background blue

sebastianangel

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Re: STREET FIGHTER 2 DELUXE NES proyect
« Reply #70 on: October 29, 2020, 02:00:47 pm »
Thank you very much! ;) I am improving the proportion of blanka and redraw to dhalshim and vega in a while I will post the changes! I want to change the background to blue as you say, I will see how to do it without changing the colors of the faces :huh:

RealGaea

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Re: STREET FIGHTER 2 DELUXE NES proyect
« Reply #71 on: October 29, 2020, 04:02:12 pm »
As for the Character Select.

Make two versions: one with World Warrior portraits, and the other with New Challengers portraits. You were so close to make Dhalsim and Claw! I don't know why you reverted back those two to WW.

sebastianangel

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Re: STREET FIGHTER 2 DELUXE NES proyect
« Reply #72 on: October 29, 2020, 04:11:04 pm »
if it was more worked, only that the size was uneven with the other portraits and when making the box it no longer entered

October 29, 2020, 05:01:30 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
if it was more worked, only that the size was uneven with the other portraits and when making the box it no longer entered
very good idea I will make an optional patch for the two versions that you say! :thumbsup:
« Last Edit: October 29, 2020, 05:01:30 pm by sebastianangel »

tygerbug

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Re: STREET FIGHTER 2 DELUXE NES proyect
« Reply #73 on: October 29, 2020, 07:02:35 pm »
  As I've said, I think (even with only three colors) the Game Boy sprites for Blanka are much better, and would be a good inspiration.

sebastianangel

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Re: STREET FIGHTER 2 DELUXE NES proyect
« Reply #74 on: October 29, 2020, 07:56:41 pm »
yes totally agree, I was doing tests with blanka and the best is the game boy even guile and bison are great too :thumbsup:

Xander max

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Re: STREET FIGHTER 2 DELUXE NES proyect
« Reply #75 on: October 29, 2020, 09:20:57 pm »

I prefer the selection screen in this more modern style, I ended up doing it on YYchr as well.


I had commented earlier, for you to be able to put Ken's yellow hair you will have to sacrifice a color of the clothes and leave Ryu with two black palettes in his hair and one of these palettes you change to yellow for Ken. The image illustrates how to do this.
About leaving the blue background and having black in the character selection, create a blue tile and stamp it across the background.


Check out dozens of my projects on youtube!
https://www.youtube.com/channel/UCdGHNhopquBMifjhdNSWQTA/videos

sebastianangel

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Re: STREET FIGHTER 2 DELUXE NES proyect
« Reply #76 on: October 29, 2020, 09:27:58 pm »
fantastico te quedo !!! me gusta mucho, quizas podria hacer un parche opcional con caras viejas :crazy:
If it is true friend of the hair, here doing calculations I think the same, it happens that I did not want to sacrifice colors and I thought of some hexadecimal solution in the ram, I think I will do as you say :woot!:

Xander max

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Re: STREET FIGHTER 2 DELUXE NES proyect
« Reply #77 on: October 29, 2020, 10:28:50 pm »

I really like your project!  A suggestion, put your hair and pants with more red, to differentiate it from the skin. :thumbsup:

yes totally agree, I was doing tests with blanka and the best is the game boy even guile and bison are great too :thumbsup:

Check out dozens of my projects on youtube!
https://www.youtube.com/channel/UCdGHNhopquBMifjhdNSWQTA/videos

RealGaea

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Re: STREET FIGHTER 2 DELUXE NES proyect
« Reply #78 on: October 29, 2020, 11:05:25 pm »
I prefer the selection screen in this more modern style, I ended up doing it on YYchr as well.


YES!! YESSHH!!! *Laughs in Dictator*

This is one of two goals! Can you do the World Warrior Portraits?

We need to improve the opponent cycle, so you won't to fight always Chun-Li in first stage.

Take a look on Mortal Kombat II by Hummer: they have a fixed cycle, but the 7th opponent is the Mirror Match.

So if you pick Ryu, 6th stage should be Ryu.

But, creating an exception for bosses:
6th opponent for Claw: Chun-Li
6th opponent for Sagat: Ryu
6th opponent for Dictator: Guile

Yes, I'm making a nod to the SF lore.
« Last Edit: October 29, 2020, 11:45:14 pm by RealGaea »

sics

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Re: STREET FIGHTER 2 DELUXE NES proyect
« Reply #79 on: October 30, 2020, 01:16:09 am »
I prefer the selection screen in this more modern style, I ended up doing it on YYchr as well.


I had commented earlier, for you to be able to put Ken's yellow hair you will have to sacrifice a color of the clothes and leave Ryu with two black palettes in his hair and one of these palettes you change to yellow for Ken. The image illustrates how to do this.
About leaving the blue background and having black in the character selection, create a blue tile and stamp it across the background.



Hello, your designs look great, I would like to work with your them to make the next mockup of the selection screen, could you give me a screenshot in ".PNG" please :thumbsup:

On the other hand, I consider that degrading the graphics of both characters to correct Ken would not be the best option, since at first glance you can see that it loads an independent portrait, has its own palette attributes and an exclusive ending, so it is to be assumed that there is the possibility of redirecting your graphic banks to another sector to create exclusive graphics for it ;)


On the other hand, I just saw the screenshots of the thread title screen and I noticed that the color of the lower texts is different from the image I used for reference, so I made this small modification, although I'm not sure if it looks better or it is much in evidence that I no longer had colors available to work with, what do you think?

« Last Edit: October 30, 2020, 04:09:16 am by sics »