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Author Topic: STREET FIGHTER 2 DELUXE NES proyect  (Read 23469 times)

song6502

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Re: STREET FIGHTER 2 DELUXE NES proyect
« Reply #40 on: October 18, 2020, 09:44:21 am »
The deeper the understanding of the engine, the more difficult the project is. From now on I will specialize in elves! It will take a long time! ! ! Such an interesting project will not give up!

sics

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Re: STREET FIGHTER 2 DELUXE NES proyect
« Reply #41 on: October 18, 2020, 10:49:51 am »
I am the only one who cannot see the images uploaded to the Google server (I am using the mobile version of the page)

Xander max

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Re: STREET FIGHTER 2 DELUXE NES proyect
« Reply #42 on: October 18, 2020, 11:12:10 am »
I am the only one who cannot see the images uploaded to the Google server (I am using the mobile version of the page)
I think it was my fault, I created the link but the folder was not shared.
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sebastianangel

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Re: STREET FIGHTER 2 DELUXE NES proyect
« Reply #43 on: October 18, 2020, 11:57:31 am »
we change the size of some sprites and we are trying to color, we still need to adjust more color details :thumbsup:

October 18, 2020, 12:01:58 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
:crazy:
« Last Edit: October 18, 2020, 01:18:07 pm by sebastianangel »

Xander max

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Re: STREET FIGHTER 2 DELUXE NES proyect
« Reply #44 on: October 18, 2020, 02:12:12 pm »
we change the size of some sprites and we are trying to color, we still need to adjust more color details :thumbsup:

October 18, 2020, 12:01:58 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
:crazy:
Sebastian, I played with the colors a little more, analyze if you like it and can enjoy something.
Note: I edited by photoshop and not by rom.
Hugs!


« Last Edit: October 18, 2020, 07:30:53 pm by Xander max »
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sebastianangel

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Re: STREET FIGHTER 2 DELUXE NES proyect
« Reply #45 on: October 18, 2020, 02:26:23 pm »
very good result chun lee shading :woot!:

October 18, 2020, 04:15:10 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
The deeper the understanding of the engine, the more difficult the project is. From now on I will specialize in elves! It will take a long time! ! ! Such an interesting project will not give up!
Exactly the sprites are another of the most important things in this game, I'm sure you can overcome the obstacles and bring the project to fruition :crazy: :crazy: :crazy:

October 18, 2020, 04:48:27 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Are you going to redesign the whole character or just add more details?


Sebastian, I took the liberty to modify it to visually demonstrate what I had suggested.
Another thing that could be improved is the post on the right side, in the original it has a wood texture.
I believe that the final result of your hack will be very good! :thumbsup:
I could greatly improve blanka's sprite and color it very arcade-style if you shared with me the three colors it uses for electric rays
« Last Edit: October 18, 2020, 04:48:28 pm by sebastianangel »

cartridge_rom

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Re: STREET FIGHTER 2 DELUXE NES proyect
« Reply #46 on: October 18, 2020, 07:19:15 pm »
the roster is looking amazing ...

a note =

The world map could be improved by correctly placing the names of the countries (Spain is in England) and adding the flags.




sebastianangel

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Re: STREET FIGHTER 2 DELUXE NES proyect
« Reply #47 on: October 18, 2020, 07:24:58 pm »
great I was just sketching I need to put the names and enter them via yychr
:thumbsup:

October 18, 2020, 11:28:30 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
This looks incredible, CryingOnion's hack was pretty good but this one might be even better. I would also love this hack if the music was improved.  ;)
I still can't get anyone who knows how to change the music on the title screen and the character selection, which is where the game is very intense :-\
After some very complicated days in this project due to being detained on a technical issue, I inform you that I will continue with the project, leaving aside some improvements that will remain for the future, I received a help message to change the music title and selection of characters. I only need those who know about famitracker their collaboration, they are 2 songs of street figther with use only of original channels 2a03 without dpcm


October 21, 2020, 10:19:51 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
The deeper the understanding of the engine, the more difficult the project is. From now on I will specialize in elves! It will take a long time! ! ! Such an interesting project will not give up!
that's the master attitude !!! ;D

October 21, 2020, 11:26:30 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
totally agree, there is also the super mario world of nes made by humer teen and another company ninja turtles tournament with incredible effect :thumbsup:
« Last Edit: October 21, 2020, 11:26:30 pm by sebastianangel »

cartridge_rom

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Re: STREET FIGHTER 2 DELUXE NES proyect
« Reply #48 on: October 22, 2020, 03:40:15 pm »
This logo intro is the best I have seen with everything and so far equal to the Arcade Champion Edition on which the pirate port is based:  :o

I like colors and shades better + Champion Edition:  :thumbsup:

https://www.youtube.com/watch?v=xLwWE1vvqAg&ab_channel=Hacksroms
« Last Edit: October 26, 2020, 05:40:05 am by cartridge_rom »

sebastianangel

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Re: STREET FIGHTER 2 DELUXE NES proyect
« Reply #49 on: October 22, 2020, 04:47:55 pm »
Thanks I'll use that one! Here are some captions of the mesen emulator, I realized that I was wrong with the name tables, what I have to change are the attributes of the nametables tables, here I did it and this is the result, now I'll see if I learn to put it in the rom :o

::)

tygerbug

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Re: STREET FIGHTER 2 DELUXE NES proyect
« Reply #50 on: October 22, 2020, 06:28:42 pm »
  Luckily, changing the palette / attribute tables is easier.

  This appears at the bottom of your nametable RAM, and below the nametables in the ROM.

sebastianangel

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Re: STREET FIGHTER 2 DELUXE NES proyect
« Reply #51 on: October 23, 2020, 12:47:31 am »
Excellent! Thanks to keep trying, here I managed to add color to the blanka stage python :woot!:

Sacrifices were made, you will tell me is it worth it or we leave it as before ::)

Xander max

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Re: STREET FIGHTER 2 DELUXE NES proyect
« Reply #52 on: October 23, 2020, 12:01:52 pm »
I was wondering, if the World Warrior uses the same engine as Street Fighter, if the expansion to MMC5 was made, wouldn't it be possible to make a crossover between the games, bringing all the characters together?
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sebastianangel

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Re: STREET FIGHTER 2 DELUXE NES proyect
« Reply #53 on: October 23, 2020, 01:03:14 pm »
They use different engines, but there is a version where they are mixed, unfortunately the physics of these fighters is very deficient to those of street figure 3 8)

October 23, 2020, 01:05:55 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
They use different engines, but there is a version where they are mixed, unfortunately the physics of these fighters is very deficient to those of street figure 3 8)
we are still on our way here I have the two tracks for the game
https://drive.google.com/file/d/19eyHavzvdp_SfiJ9OVZEAStcod9M5m7U/view?usp=sharing :crazy:

October 23, 2020, 03:10:16 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
here new advances and tests ::)

::)

October 25, 2020, 06:15:04 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
::)
New details added to Vega's stage ... and I am happy to have received the collaboration of (TI) with two songs :crazy:
« Last Edit: October 25, 2020, 06:15:06 pm by sebastianangel »

cartridge_rom

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Re: STREET FIGHTER 2 DELUXE NES proyect
« Reply #54 on: October 26, 2020, 05:36:36 am »
great that improvement of the stage spain  :D

One doubt, this roster revision could be applied to the MMC5, they are better positioned.


« Last Edit: October 26, 2020, 07:08:15 am by cartridge_rom »

sebastianangel

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Re: STREET FIGHTER 2 DELUXE NES proyect
« Reply #55 on: October 26, 2020, 08:24:16 am »
Yes in its entirety and better, only that I do not have the ROM in MMC5, I do not know how to change the mapper and those who know are busy with their own projects :-\

gustavocomvoce

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Re: STREET FIGHTER 2 DELUXE NES proyect
« Reply #56 on: October 26, 2020, 09:10:55 am »
New details added to Vega's stage ... and I am happy to have received the collaboration of (TI) with two songs :crazy:

Please, keep the game with the same songs or make a version with the modified songs and another version with the original of the game.

I have a special affection for the songs in this game. Even if they are not original. If you can keep them or make a separate version. Appreciate.

sebastianangel

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Re: STREET FIGHTER 2 DELUXE NES proyect
« Reply #57 on: October 26, 2020, 09:18:03 am »
ok hare dos versiones del juego una con las originales y otras con las modificadas, de iguaal manera son solo dos canciones que estan cambiadas: lapantalla de titulos y seleccion de personajes nada mas! gracias por darme tu opinion es muy importante para mi saber que es conveniente hacer.saludos

October 26, 2020, 09:20:12 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Hello, I just finished the KEN stage and now I'm with the DHALSIM stage
Precise from your observations which you like best both contain minor bugs that will be corrected when you learn the subject of blissful nametables haha :laugh:
:woot!:

October 26, 2020, 09:26:53 pm - (Auto Merged - Double Posts are not allowed before 7 days.)

The mapper does not allow me to load all the flags that I would like or add the large preview to the side, I appeal to the solidarity of the connoisseurs help with updating the mapper to MMC5 ::)
In these days I posted few news because I was studying hard to learn to do new things to incorporate it into this project

October 27, 2020, 12:22:55 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Here I attach a corrected nametable to be inserted in the rom, with its respective images, if someone manages to communicate it, please, it would be a total achievement of improvement in the game so blanka would share its colors with the map and not chun reads, giving rise to more nuances and combinations color, other characters also change color like sagathttps://drive.google.com/file/d/17xz3cjWO7dcpfKMFgd1yruZTApGP758E/view?usp=sharing
:banghead:
« Last Edit: October 27, 2020, 12:22:56 am by sebastianangel »

sics

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Re: STREET FIGHTER 2 DELUXE NES proyect
« Reply #58 on: October 27, 2020, 07:25:32 am »
Some freshly made mockups. Regarding the distribution of palettes, although it can be adapted as you wish, I would recommend you wait until you see if you can make a more complete selection screen, the game has a large amount of free space :thumbsup:

 

Honestly I don't like the result, but the truth is that I don't know anything about this game, it would help me to get the capture of cartridge_rom with good quality or some feedback :laugh:

sebastianangel

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Re: STREET FIGHTER 2 DELUXE NES proyect
« Reply #59 on: October 27, 2020, 09:18:55 am »
spectacular !!! I like it a lot, for me you look excellent! :crazy: With these things you are already an honorable collaborator number 1 of this project. :woot!: Below are the original images of the game

there is a small difficult detail that is the apostrophe