11 March 2016 - Forum Rules
Started by sebastianangel, October 09, 2020, 10:15:52 AM
Quote from: protossevo on April 11, 2021, 12:30:11 AMAbout Ken hair color, how the game works, it loads the same sprites for ryu and ken, and the kimono color changes through code, or even similar, it has both white (Ryu) and red (Ken) sprites separate in the sprite sheet? The game has both kimono colors, why not both hair color, I wonder?If it's due to pallete limitation, maybe Ken hair could share some of his skin colors, the skin color resembles more a blonde hair than brown. I noticed most part of their hair is black with just a little portion brown, maybe do a little redraw to make the brown area bigger would help visualization too.Anyways, I understand how time consuming this type of project can bee, I myself created one time a mod for GTA IV and god, was like a month (when I was unemployed) with my face glued to the monitor, researching how to do specific stuff, bug testing, etc... really stressing, though very rewarding when it's finished. With that in mind, even if you guys just update roster images and stage backgrounds, it is already more than enough to make the community very happy.
Quote from: song6502 on April 11, 2021, 01:52:45 AM
Quote from: song6502 on April 11, 2021, 01:52:45 AM因爲人物用了兩組調色板，在向精靈内存寫入tile時，在每個tile的Y坐標代碼中，携帶了調色板的選擇定義。用ryu和ken進入比賽開始測試：當你通過修改頭髮tile（原調色板是衣服的顔色）代碼，將頭發tile爲另一個調色板（皮膚顔色）調色板時，兩人的頭發同時變成了紅色（皮膚邊緣顔色），當再你修改tile圖案的調色板，使ken的頭髮顔色變成黃色（皮膚顔色最淺部分)時，ryu的頭髮顔色也變成了黃色。向chr内添加ken的頭髮相當於重新製作，不可行，因爲那樣的話，所有的動作幀代碼都需要改動，而且中間還需要添加辨別程序（寫入精靈顔色時就是這麽做的）。
Quote from: sics on April 12, 2021, 12:06:55 AMalien nose jobThank you very much for your words yolomateI was referring to the color distribution in the character portraits, because even though doing something like what you propose could be visually beneficial for this hack, it's unlikely that someone would be willing to modify the configuration of their emulator just to play a game.CHR, stands for "Character ROM". and basically is the sector where the graphics of this kind of old games are stored, in the case of the portraits I mentioned, you can only apply 3 unique colors, which are accompanied by the black background color...In short, all the portraits have two variants, the normal one and the one shown when he is confronted with himself:Lusofonia & shakunetsuSpeaking from a conceptual point of view, it is more optimal to adapt the stages without spectators and then evaluate case by case if it is feasible to add public...Hitokiri & IDreamOfGameGenieWe have already expressed several times our situation regarding the editing of characters, although its structure is very simple, the volume of data is too much to manage by manual means.On the other hand, having fulfilled all the commitments I had made, I think it is time to end my collaboration with this project.I think it's important to clarify that it's not because of any kind of problem that has arisen, I simply want to continue with my own projects.Anyway, I can't think where else I could collaborate, at least, not without inferring on the work sebastianangel does, I personally want to see him progress and we all know that comparisons are odious...protossevo & BZXGCSTo form a frame (metasprite) each sprite is loaded independently, defining its position and which of the two available palettes it will use:On the other hand, effectively, Ken is a clone of Ryu with another set of assigned palettes, in conclusion, it is not a problem without solution, but currently all the alternatives that exist to solve it are quite tedious to perform.
Quote from: Fray on March 18, 2021, 04:17:33 PMsebastianangel Your Chun Li scenery is fabulous!!! It has the right atmosphere. But what is missing in my opinion is a bit of manual retouching. For example, the table on the left has a palette in common with the building, so I would shorten it a bit to avoid this problem. As for the details, you could manually fix the chicken in the cage, the street light, the writing on the signs and the road that leads to the back. The same goes for the buildings in the distance which, having no detail, I guess due to a lack of tiles, would perhaps be more pleasant if they had a pattern.I made a rough mock up to show what I mean :sics Your portraits are very very cool!!!! Like Vega, is really perfect!
QuoteOn the other hand, effectively, Ken is a clone of Ryu with another set of assigned palettes, in conclusion, it is not a problem without solution, but currently all the alternatives that exist to solve it are quite tedious to perform.
QuoteFraytake note of your good advice
Quote from: SomeOldGuy on April 19, 2021, 09:15:43 PMHey Sebastian! Would you consider changing a few pixels and fixing Ryu's huge nose? That thing is killing me
QuoteI will try to be able to do something to reduce it since I think it must be difficult being these metasprites many layers and animations.
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