Thank you very much, it makes me very happy to know that there are so many people who liked the new designs shakunetsu
Maybe it will be useful in the future, although at this moment it's not in my plans, anyway, they are very interesting concepts, specially for those of us who dream about developing videogames, thank you very much for the information cartridge_rom
For the moment I only have in my plans what I mentioned, on the other hand, it is important to clarify that the images are only for illustrative purposes, surely when I implement the changes in the game many things will change, either for better or for worse.Lusofonia
As cartridge_rom commented, they had already consulted for the same thing on several occasions.
Regarding Ryu, the color of the Hadōken is in this way due to the limitations of the system, since of the four palettes available for sprites, each player must use two of these for himself, that is why this technique uses the color of the skin of this player.
In short, the Hadōken
, or any projectile, shares one of the palettes assigned to the fighter to whom the technique belongs.
For that reason, in Yuu Yuu Hakusho Final
, he needs to resort to flickering sprites to show a different color technique to the character.
In the Ryu/Ken
case, if the other palette were used, the color of the Hadōken
would depend on the color of their clothing.
Even if this is not the case, the technique must not only look good, but it must also be clearly distinguishable at all times.
The limitation of 8 sprites per scanline
, makes that in a normal game, most of the graphics are no longer displayed, so if you do not use a color that is imposed on the others often the projectiles would be hidden in the background of the stage.
Consequently, every change must be thought with the system in which it will be implemented in mind, otherwise the results may not be the expected ones...
Changing the subject, in the current context it is not possible to add dialogues in the screen that appears after each fight, because as it has been mentioned so many times nowadays we don't have someone who specializes in programming.
Regarding the reprogramming of the game, the people most committed to the project do not have the necessary level of knowledge to carry out this task.
Understanding that the rest work independently, I suppose that although it is good to contribute ideas, the most realistic thing is to assume that if we do not find new members willing to test their skills in this area, those ideas will not be able to be implemented
Speaking of project news, I finally finished moving all the changes from the original hack to the source code, corrected the fighter names and implemented the new portraits
The best thing, is that taking advantage of the extra space of the new rom and reorganized its graphics to allow them to be easily edited, unifying in the process the elements of the interface
The only thing missing would be to finish defining the final set of colors for the VS portraits, especially when two players face each other with the same character.
That is why, in case anyone wants to contribute ideas, I'm sharing the CHR with the graphics
Finally, once again to all those who support this project, I ask you to try to have a little consideration with those who participate in it, it is overwhelming to answer again and again the same questions.
As I said all ideas are welcome, but if you want us to spend time and effort in carrying out your requests, I think it is only fair to ask you to spend time and effort in doing some minimal research in the first place.