11 March 2016 - Forum Rules
Started by sebastianangel, October 09, 2020, 10:15:52 AM
Quote from: protossevo on March 06, 2021, 02:57:28 AMAmazing project! If I would suggest something, it would be to fix the command to do a Shoryuken (It's weird and different from the real Street Fighter 2), and make Ken hair different from Ryu. Oh, and get rid of the Chun-Li stage of this version, it's ugly and very generic.
Quote from: Xander max on March 06, 2021, 05:19:15 PMGuys, who is coming recently in this topic is good to read the previous pages, some requests and suggestions have already been passed on and answered.
Quote from: Lusofonia on March 06, 2021, 09:19:12 PMI apologize, but I literally re-read all messages so far and found no one saying about the orange sky in Guile's stage, unless I've misunderstood your message.
Quote from: sebastianangel on January 10, 2021, 08:34:01 PMThanks a lot! very good lyrics , here still in an initial stage of guille's stagenew
Quote from: Hitokiri on March 06, 2021, 09:00:43 PMI have a suggestion: Have you tried to analyze the Fighting Hero III rom? The characters in this game have the voices in the spells, perhaps analyzing this rom has the possibility to put the voices in SF2 that you are producing.If in the future you are interested in joining again to improve other NES fighting games in the future, I have some suggestions that you may like:Wu Shi Hun (Samurai Shodown)Put the characters to come on their stages.Remove the repetition of the CPU characters against the player.Put selectable Amakuza to playcorrect the commands of the characters to cast the spells.Correct the size of some characters.Correct character colors.Put the original arcade songs converted to 8bitsShin Samurai Spirits 2 - Haoumaru Jigoku HenPut the characters to come on their stages.Remove the repetition of the CPU characters against the player.Put Mizuki as the last boss.Correct some colors of the characters.Correct the size of some characters.correct the commands of some characters to cast the spells.Put the original arcade songs converted to 8bitsUltimate Mortal Kombat 3_music_hack15_92_final_MPut selectable Shao Kahn and Motaro to play.Yuu Yuu Hakusho Final - Makai Saikyou Retsuden (English version)Put the characters to come on their stages.Put Kuwabara selectable in the American version to play in all game modes mainly in story mode.Correct colors for some characters (This character only has to play in the Chinese version of the game).correct the commands of some characters to cast the spells.Put the Yu Yu Hakusho theme songs in 8bitsStreet Fighter Zero 2'97Put the characters to come on their stages.Remove the repetition of the CPU characters against the player.Put Akuma as the last boss.Correct the size of some characters and scenarios.correct the commands of some characters to cast the spells.Put the original arcade songs converted to 8bitsKing_of_Fighters_96Put the characters to come on their stages.Remove the repetition of the CPU characters against the player.Put Chizuru and Goenitz as the last boss.Correct the size of some characters.correct the commands of some characters to cast the spells.New team suggestion: Add Fatal Fury Special (NES) characters like Terry, Joe, Andy, Mai, Kim, Ryo Sakazaki to complete the teams.Add KYO DO KOF'97 NES (KOF95) to make the Sacred Treasures team as the official team in the game (Kyo/Chizuru/Iori).Add Ralf and Clark DO KOF'97 NES (KOF95) to make the Ikari Warriors team with Leona.Add Robert DO KOF'97 NES (KOF95) to make the Art of Fighting team with Yuri and Ryo (Fatal Fury special NES)REMOVE THE TEAM FROM THE Boss team at the opening of the game since there are no such characters or create their sprites to place next to the Krauser of Fatal Fury Special NESPut the original arcade songs converted to 8bitsKing_of_Fighters_97 (KOF'95 NES)Put the characters to come on their stages.Remove the repetition of the CPU characters against the player.Put selectable Rugal to playCorrect colors for some characters.correct the commands of some characters to cast the spells.Put the Arcade theme songs in 8bitsSuggestion for new teams:Add Yuri, King and Iori from KOF'96 NES and characters from Fatal Fury Special NES to make the team that are incomplete in the game like Fatal Fury and Art of Fighting and Women Fighters.REMOVE some characters shown at the opening of the game since there are no such characters or create their sprites to put other characters together.Super Street Fighter 2 TurboOriginal Creation Making a Super Street Fighter 2 Turbo taken from Master Fighter VI (YOKO-Y1).Putting missing characters like Cammy, T. Hawk, Fei-Long (this one already exists from the game Dragon Fighter), Dee Jay and Akuma (Taken from Street Fighter Zero 2'97 or just putting your head on the SF2 Ryu Sprite).Correct the commands of some characters to cast the spells.Put the Arcade theme songs in 8bitsThanks for your attention and sorry for anything.I'm just an admirer of the beautiful work they are doing and dreaming about the future that could be for NES fighting games.
Quote from: Xander max on March 06, 2021, 09:31:06 PMI was referring in general, but Sebastian had already done a test with warm colors in the sky.On the other hand, it is good to see more Brazilians here. Abraços amigo
Quote from: shakunetsu on March 07, 2021, 02:30:24 AMHey guys there is a huge need for technical knowledge if your asking for new characters and new moves. According to sics and sebastian angel in previous post. Thats was the most frequent request here.
Quote from: protossevo on March 10, 2021, 04:35:48 AMToo bad, because the shouryuken wrong command input is... really bad. It's the signature move of the franchise and the authors of the game did it wrong, woah! It was my hope that this project could fix this.
Quote from: song6502 on March 13, 2021, 06:51:39 PMThe repair instruction is simple, but the effect is not as expected. However, I am confident that I will have a satisfactory answer in the future
Quote from: BZXGCS on March 13, 2021, 10:40:35 PM话说你看过fighting hero 3 那个游戏没？半圈、升龙、蓄力、追加指令都弄出来了，不知能不能借鉴一下
Quote from: sics on March 18, 2021, 02:32:19 PMAlthough it is true that a large part of the queries seem to be déjà vu, for my part it is unrealistic to pretend that people are informed of everything that was happening in a post that is currently on page 22.But in the same way, it seems somewhat unwise or at least inconsiderate to make such an extensive list of requests, taking into account that we are practically only a team of 2, each with external responsibilities to this project.Likewise, I will try to answer your queries within the humanly possible...
Quote from: sics on March 18, 2021, 02:32:19 PM7. Will they fix the technique commands for the characters?In the past I had already said that I was not interested in collaborating on that aspect, but later they found a hack that implemented a series of variations in the controls of this game, so I secretly planned to adapt it to the needs of this project to incorporate these changes, although as I explained, this is no longer a hack, so this plan is no longer valid.The only good news about it, besides the song6502 comment of course, is that modifying the controls of a game is not as difficult as many think, but without really knowing what it means to do it through the source code, I am not convinced that I want to commit to doing it.More if I take into account that I do not know how the controls of a good fighting game should really be...
Quote from: Lusofonia on March 18, 2021, 07:45:48 PMThank you very much for the answer, sics. Another thing that I don't know if could be fixed are Ryu/Ken's red hadoukens, but honestly I like the red hadoukens because it makes themm look fiery, and in later SF games Ryu has fire hadoukens.
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