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STREET FIGHTER 2 DELUXE NES

Started by sebastianangel, October 09, 2020, 10:15:52 AM

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Supergamerguy

Quote from: E.Signal on January 31, 2021, 08:42:34 PM
It's looking good so far, all it needs now is a combo system like the arcade and console versions  :thumbsup:

Wait, does the game not have a combo system natively?
Mega Man 7 > 3 > 2 > 9 > Wily Wars > 10 > V(GB) > 5 > 6 > 4 > Powered Up > 1 > The Power Fighters > The Power Battle > IV(GB) > III(GB) > II(GB) > Dr. Wily's Revenge(GB) > 8 > Mega Man and Bass > Mega Man (Game Gear) > Mega Man and Bass - Challengers from the Future

E.Signal

Quote from: Supergamerguy on February 01, 2021, 07:31:28 AM
Wait, does the game not have a combo system natively?

Not that I know of

Supergamerguy

Quote from: E.Signal on February 01, 2021, 01:08:59 PM
Not that I know of

A fighting game with a simpler combo system would be great. Considering that the NES has fewer buttons than the original, just having maybe one directional input and one button press combined for an attack would be optimal (and amazingly fun to boot). :)
Mega Man 7 > 3 > 2 > 9 > Wily Wars > 10 > V(GB) > 5 > 6 > 4 > Powered Up > 1 > The Power Fighters > The Power Battle > IV(GB) > III(GB) > II(GB) > Dr. Wily's Revenge(GB) > 8 > Mega Man and Bass > Mega Man (Game Gear) > Mega Man and Bass - Challengers from the Future

Chatterine

I think he was referring to a consecutive hits counter, like the ones used in modern fighting games. This game has a way of hitting your enemy consecutively, it just can't keep track of hits.

Supergamerguy

Quote from: Lusofonia on February 01, 2021, 04:02:32 PM
I think he was referring to a consecutive hits counter, like the ones used in modern fighting games. This game has a way of hitting your enemy consecutively, it just can't keep track of hits.

Ah, that sounds cool. Having it do more damage based on consecutive hits would actually be a cool addition (if possible).
Mega Man 7 > 3 > 2 > 9 > Wily Wars > 10 > V(GB) > 5 > 6 > 4 > Powered Up > 1 > The Power Fighters > The Power Battle > IV(GB) > III(GB) > II(GB) > Dr. Wily's Revenge(GB) > 8 > Mega Man and Bass > Mega Man (Game Gear) > Mega Man and Bass - Challengers from the Future

Chatterine

Sounds like a cool addition, but regular attacks would have to be nerfed and the spikes between each combo attack would also have to be smaller, otherwise the game can get overpowered pretty fast. Then again, let's not go overboard with these additions, even ASM hacking has it's limits. Not disencouraging to give suggestions, just saying you can't do everything.

BZXGCS

Quote from: E.Signal on January 31, 2021, 08:42:34 PM
It's looking good so far, all it needs now is a combo system like the arcade and console versions  :thumbsup:
It may be too hard to achieve on nes console......

sebastianangel

Quote from: BZXGCS on February 01, 2021, 09:24:44 PM
It may be too hard to achieve on nes console......

If maybe later with the help of some experienced programmer we can add the combos! :thumbsup:

BZXGCS

Quote from: sebastianangel on February 01, 2021, 09:36:43 PM
If maybe later with the help of some experienced programmer we can add the combos! :thumbsup:
WOW! COOL!

Chatterine

Way to go. Then again like I said it's already possible to link attacks together, but I wouldn't see problem in adding in button combinations to trigger certain chains of attacks.

If we're trying to go anywhere, might as well insert Akuma and from Super Street Fighter Turbo as a recolor to Ryu/Ken, kinda like Mari SF Turbo did it with the clones.

sebastianangel

Quote from: Amilgi on January 31, 2021, 09:32:03 PM
End of weekend soundtrack update:

- Finished drafts of the VS. music as well as Dhalsim's, Vega's, and Sagat's themes. I intended to avoid arps but the chords in the Sagat's theme were just begging for one haha
- Started on the title theme - made one based on the arcade and one based on the SNES. I think I'll probably stick with the arcade
- Got a start on all the other character themes - I think Ryu's and Bison's will be the trickiest to capture with just the 2a03. You can listen to my WIPs via the .0cc module or .nsf
- For a lot of themes, I'm having to choose between a lead echo vs. a backing instrument. As much as I love the echos prominent in the originals, trying to use them here means we're left with just bass+lead, and often results in awkward section transitions. So I'll probably be looking to use single-channel echos when possible (see: Blanka's theme), or tuck them behind the backing instruments into the 2nd channel (see: character select)
- Noise only drums without famitracker instruments definitely feel mediocre, especially vs. the PCM originals. Since I'd rather avoid composing at speed 1 haha, if whoever ends up working on implementation can confirm instrument use doesn't inhibit hacking I'll be happy to improve things here.
- Combined all the songs into one module for easier mixing/editing/comparing

.0cc/.nsf of the full module + .mp3s of vs/dhalsim/vega/sagat: https://drive.google.com/drive/folders/11dF3pR--vm35JpW2By_TNMsXA8_Z_j-R?usp=sharing
Any feedback/suggestions are appreciated. I'll keep chipping away at the remaining themes over the coming weeks.
Fantastic musical tracks and transition of combat, special mention to the song of Vega that I always liked, it sounds wonderful :crazy:

Fray

#371
Omg!!! :o I wanna cry! Great job! :thumbsup: :crazy:
Maybe for further reference you can use the soundtrack of the gb version...


Quote from: Amilgi on January 31, 2021, 09:32:03 PM
End of weekend soundtrack update:

- Finished drafts of the VS. music as well as Dhalsim's, Vega's, and Sagat's themes. I intended to avoid arps but the chords in the Sagat's theme were just begging for one haha
- Started on the title theme - made one based on the arcade and one based on the SNES. I think I'll probably stick with the arcade
- Got a start on all the other character themes - I think Ryu's and Bison's will be the trickiest to capture with just the 2a03. You can listen to my WIPs via the .0cc module or .nsf
- For a lot of themes, I'm having to choose between a lead echo vs. a backing instrument. As much as I love the echos prominent in the originals, trying to use them here means we're left with just bass+lead, and often results in awkward section transitions. So I'll probably be looking to use single-channel echos when possible (see: Blanka's theme), or tuck them behind the backing instruments into the 2nd channel (see: character select)
- Noise only drums without famitracker instruments definitely feel mediocre, especially vs. the PCM originals. Since I'd rather avoid composing at speed 1 haha, if whoever ends up working on implementation can confirm instrument use doesn't inhibit hacking I'll be happy to improve things here.
- Combined all the songs into one module for easier mixing/editing/comparing

.0cc/.nsf of the full module + .mp3s of vs/dhalsim/vega/sagat: https://drive.google.com/drive/folders/11dF3pR--vm35JpW2By_TNMsXA8_Z_j-R?usp=sharing
Any feedback/suggestions are appreciated. I'll keep chipping away at the remaining themes over the coming weeks.

Amilgi

Another soundtrack update:

- Finished drafts of the title theme, Blanka, Ken, Chun Li, and M Bison (10/14 now or ~70% drafted)
- Updated drums in Dhalsim's theme. Still not quite satisfied, having trouble getting a good rimshot sound without instruments. Plus the drums are well-layered on this theme, hard to match the feel with just 1 noise channel
- Made lots of small edits/updates throughout. Will probably need to update drums on most.
- Made a little progress on Ryu & Guile. Deciding between an echo vs. harmony for the first "verse" of Guile's. Ryu's shouldn't be as tricky as I first thought
- Will definitely need to do some mixing once everything's drafted to keep volume levels consistent across the soundtrack
- For the final rankings end screen, do we just want the short rankings jingle, or do we want the longer credits theme instead?

.0cc/.nsf of the full module + .mp3s of drafted themes: https://drive.google.com/drive/folders/11dF3pR--vm35JpW2By_TNMsXA8_Z_j-R?usp=sharing

cartridge_rom


amazing work with OST music :o

it would be possible to add the capcom intro at the beginning as in rockman 6 with its theme music, it would be spectacular for the presentation and go straight to the title screen.

https://www.youtube.com/watch?v=2PFLkdkqoBs&ab_channel=Synn

sics

#374
Quote from: Supergamerguy on January 31, 2021, 09:01:02 AM
I think the Super portraits look amazingly well done. They fit with the theme and the in game player graphics of each fighter well. Besides, they've already done the work to make it fit, which was likely no easy task.

Although the graphics were designed taking into account the possibilities offered by the original hack, currently the project was transferred to the teardown created by Cyneprepou4uk, so I'm honestly not sure how to proceed.

Since the portraits I work on will require a little more space than the originals, I guess in the best case, it's just a matter of rewriting them directly on site and adjusting some parameters, I say this, because the original plan required move part of your data to another sector that you had previously vacated.

But O.S. It is not compatible with Discord, and even if it was, my PC is not powerful enough to use it, so I am not fully informed about many of the details of this hack  :P

On the other hand, I do not understand the priorities of some, if I was not busy with portraits it could help in other areas and I even think that this could be more interesting for many :-\

Note: Try to avoid deleting the least amount of images possible, to share with sebastianangel my way of working, maybe someone else might be interested, so I attach the file here too...

The images are in Firework format, so they have additional information, anyway I think Photoshop currently supports that type of .PNG files :thumbsup:

By the way, thanks to Amilgi, Bart is dancing again :laugh: I insist, I would love to know your creative process :beer:
Linktree  | Better a small finished project than a thousand giant ideas stuck in your system.

sebastianangel

#375
Quote from: Amilgi on February 07, 2021, 03:20:34 PM
Another soundtrack update:

- Finished drafts of the title theme, Blanka, Ken, Chun Li, and M Bison (10/14 now or ~70% drafted)
- Updated drums in Dhalsim's theme. Still not quite satisfied, having trouble getting a good rimshot sound without instruments. Plus the drums are well-layered on this theme, hard to match the feel with just 1 noise channel
- Made lots of small edits/updates throughout. Will probably need to update drums on most.
- Made a little progress on Ryu & Guile. Deciding between an echo vs. harmony for the first "verse" of Guile's. Ryu's shouldn't be as tricky as I first thought
- Will definitely need to do some mixing once everything's drafted to keep volume levels consistent across the soundtrack
- For the final rankings end screen, do we just want the short rankings jingle, or do we want the longer credits theme instead?

.0cc/.nsf of the full module + .mp3s of drafted themes: https://drive.google.com/drive/folders/11dF3pR--vm35JpW2By_TNMsXA8_Z_j-R?usp=sharing
Your work is really fantastic, the songs sound great !!! it's a luxury thank you very much this project reaches another level :crazy: I am inclined to sound short classifications :beer:

February 08, 2021, 01:44:22 PM - (Auto Merged - Double Posts are not allowed before 7 days.)

Quote from: sics on February 08, 2021, 12:07:24 PM
Although the graphics were designed taking into account the possibilities offered by the original hack, currently the project was transferred to the teardown created by Cyneprepou4uk, so I'm honestly not sure how to proceed.

Since the portraits I work on will require a little more space than the originals, I guess in the best case, it's just a matter of rewriting them directly on site and adjusting some parameters, I say this, because the original plan required move part of your data to another sector that you had previously vacated.

But O.S. It is not compatible with Discord, and even if it was, my PC is not powerful enough to use it, so I am not fully informed about many of the details of this hack  :P

On the other hand, I do not understand the priorities of some, if I was not busy with portraits it could help in other areas and I even think that this could be more interesting for many :-\

Note: Try to avoid deleting the least amount of images possible, to share with sebastianangel my way of working, maybe someone else might be interested, so I attach the file here too...

The images are in Firework format, so they have additional information, anyway I think Photoshop currently supports that type of .PNG files :thumbsup:

By the way, thanks to Amilgi, Bart is dancing again :laugh: I insist, I would love to know your creative process :beer:

The portraits are great there are many variants to choose from fantastic sics :thumbsup:

sics

These images are not "variants", they are necessary pieces to design the final portrait, if you examine the portraits of defeat, you will see that I need much less models, since luckily I managed to perfect this technique.

Each version sought to highlight a specific aspect of the characters, then when constructing the final image, it would put all those pieces together and copy the missing details using the original portrait.

At first I reduced the colors by grouping variants of the same portraits to obtain different results with a single palette.


But as you can see in the following image forcing the choice of the palette you can obtain a much better result with fewer attempts...


On the other hand, to speed up the work even more, I have used "Easy Sprite Editor", with this program you can load two images and it will automatically cut out only the different parts.

With him I compare normal portraits with portraits of defeat, so that I can focus only on the details that change between the two images.


The problem is that by not thinking this in advance, for the new portraits I had to try to replicate the way I had scaled and warped the original images so that they both match.
Linktree  | Better a small finished project than a thousand giant ideas stuck in your system.

sebastianangel


shakunetsu


Graphicus

Here's my attempt with Champion Edition portraits... a bit too dark for my taste, but it may work.

Uniformly colored version:


Color suggestions (not NES accurate, just a reference image):