11 March 2016 - Forum Rules
Started by sebastianangel, October 09, 2020, 10:15:52 AM
Quote from: E.Signal on January 31, 2021, 08:42:34 PMIt's looking good so far, all it needs now is a combo system like the arcade and console versions
Quote from: Supergamerguy on February 01, 2021, 07:31:28 AMWait, does the game not have a combo system natively?
Quote from: E.Signal on February 01, 2021, 01:08:59 PMNot that I know of
Quote from: Lusofonia on February 01, 2021, 04:02:32 PMI think he was referring to a consecutive hits counter, like the ones used in modern fighting games. This game has a way of hitting your enemy consecutively, it just can't keep track of hits.
Quote from: BZXGCS on February 01, 2021, 09:24:44 PMIt may be too hard to achieve on nes console......
Quote from: sebastianangel on February 01, 2021, 09:36:43 PMIf maybe later with the help of some experienced programmer we can add the combos!
Quote from: Amilgi on January 31, 2021, 09:32:03 PMEnd of weekend soundtrack update:- Finished drafts of the VS. music as well as Dhalsim's, Vega's, and Sagat's themes. I intended to avoid arps but the chords in the Sagat's theme were just begging for one haha- Started on the title theme - made one based on the arcade and one based on the SNES. I think I'll probably stick with the arcade- Got a start on all the other character themes - I think Ryu's and Bison's will be the trickiest to capture with just the 2a03. You can listen to my WIPs via the .0cc module or .nsf- For a lot of themes, I'm having to choose between a lead echo vs. a backing instrument. As much as I love the echos prominent in the originals, trying to use them here means we're left with just bass+lead, and often results in awkward section transitions. So I'll probably be looking to use single-channel echos when possible (see: Blanka's theme), or tuck them behind the backing instruments into the 2nd channel (see: character select)- Noise only drums without famitracker instruments definitely feel mediocre, especially vs. the PCM originals. Since I'd rather avoid composing at speed 1 haha, if whoever ends up working on implementation can confirm instrument use doesn't inhibit hacking I'll be happy to improve things here.- Combined all the songs into one module for easier mixing/editing/comparing.0cc/.nsf of the full module + .mp3s of vs/dhalsim/vega/sagat: https://drive.google.com/drive/folders/11dF3pR--vm35JpW2By_TNMsXA8_Z_j-R?usp=sharingAny feedback/suggestions are appreciated. I'll keep chipping away at the remaining themes over the coming weeks.
Quote from: Supergamerguy on January 31, 2021, 09:01:02 AMI think the Super portraits look amazingly well done. They fit with the theme and the in game player graphics of each fighter well. Besides, they've already done the work to make it fit, which was likely no easy task.
Quote from: Amilgi on February 07, 2021, 03:20:34 PMAnother soundtrack update:- Finished drafts of the title theme, Blanka, Ken, Chun Li, and M Bison (10/14 now or ~70% drafted)- Updated drums in Dhalsim's theme. Still not quite satisfied, having trouble getting a good rimshot sound without instruments. Plus the drums are well-layered on this theme, hard to match the feel with just 1 noise channel- Made lots of small edits/updates throughout. Will probably need to update drums on most.- Made a little progress on Ryu & Guile. Deciding between an echo vs. harmony for the first "verse" of Guile's. Ryu's shouldn't be as tricky as I first thought- Will definitely need to do some mixing once everything's drafted to keep volume levels consistent across the soundtrack- For the final rankings end screen, do we just want the short rankings jingle, or do we want the longer credits theme instead? .0cc/.nsf of the full module + .mp3s of drafted themes: https://drive.google.com/drive/folders/11dF3pR--vm35JpW2By_TNMsXA8_Z_j-R?usp=sharing
Quote from: sics on February 08, 2021, 12:07:24 PMAlthough the graphics were designed taking into account the possibilities offered by the original hack, currently the project was transferred to the teardown created by Cyneprepou4uk, so I'm honestly not sure how to proceed.Since the portraits I work on will require a little more space than the originals, I guess in the best case, it's just a matter of rewriting them directly on site and adjusting some parameters, I say this, because the original plan required move part of your data to another sector that you had previously vacated.But O.S. It is not compatible with Discord, and even if it was, my PC is not powerful enough to use it, so I am not fully informed about many of the details of this hack On the other hand, I do not understand the priorities of some, if I was not busy with portraits it could help in other areas and I even think that this could be more interesting for many Note: Try to avoid deleting the least amount of images possible, to share with sebastianangel my way of working, maybe someone else might be interested, so I attach the file here too...The images are in Firework format, so they have additional information, anyway I think Photoshop currently supports that type of .PNG files By the way, thanks to Amilgi, Bart is dancing again I insist, I would love to know your creative process
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