11 March 2016 - Forum Rules
Started by sebastianangel, October 09, 2020, 10:15:52 AM
Quote from: cartridge_rom on December 09, 2020, 01:13:34 PMHitokirithe most striking thing is that the chun li stage had and they did not use it in the SF Zero 97 ( SF Zero ) Chun li stage ( hidden game code )
Quote from: sics on December 11, 2020, 08:04:04 PMHitokiri & SupergamerguyWhen I started, the machine translation tools weren't that sophisticated and since I never got along with languages other than mine, I didn't have the possibility of accessing any tutorial, but that was not a limitation for me.And no, I did not have other knowledge related to the world of computing, less I am some kind of gifted, indeed I am the least intelligent of my brothers.That's why I just loaded the game in the emulator and began to delete random data until I touched something that affected what I saw in the game, analyzing again and again what was happening, slowly I was taking more and more notion of why each thing happened.Even for each graphic edit I wanted to do, at the beginning I had to rebuild each frame sprite by sprite in an image editor, which made for each small modification it was a torture to assemble and disassemble graphics.Many still think that Sonic Improvement Vol.2 is just an appendix to Jabu's project, when in fact it dates from 2006 Nothing is easy, but at the same time nothing is impossible, it is just a matter of trying to find a way to do it:It is obvious, the more experience, the easier each thing seems, but despite this it is always a good time to start I finally had to start over Changing the subject, as someone will surely end up asking, Chun-Li's sprite is not a recreation, it just adapts the data of some sprites to the format that the NES Screen Tool can read, in theory this could be automated with a script, but neither It takes a long time to do it manually, as I said before I am not interested in doing this task, but it seems important to clarify that it is not something unfeasible, it just requires a lot of work.
Quote from: Xander max on December 13, 2020, 09:47:00 PMSebastian, very good images! Just a detail, the structure in the center of the screen is a bell, in the original it is attached to the ceiling and has a shadow on the ground. The rest is perfect.
Quote from: sebastianangel on December 14, 2020, 09:56:41 AM1. At a graphic level thanks to (tygerbug) he taught us to use nest screem tool. We achieved great graphic changes and title screen editing and new selection of characters, now we are dedicated to the wallpapers of the different scenarios.2. Our problems focus specifically on very technical situations, for example (users ask us to add a new character or for example when we play versus we always have the same background scenario ... ect ... I thank you very much in advance.3. Many recommended us to expand to MMC5 but we discarded all that when (TI)It helped us by expanding the memory and adding new songs and then the rom was no longer viable to play in a real nes, it only worked in emulators there we decided to adjust to all the limitations!4. These are some of our advances, there is still a lot to do, what draws our attention is that it has the best game engine seen in any nes game, it is far ahead of any official game!
Quote from: bogaabogaa on December 16, 2020, 06:48:59 PMHere is the promised patch for level select. Works for 1 and 2 player. Once you press select you can choose levels yourself. Else it will run the selection based on the opponent as usual. This is based on the ROM you shared with me. Probably named as Street Fighter III (9 Fighter) (Unl).nesFile SHA-1: 2916D55BE157858EB377B4A22F070763D9B07AC1File CRC32: 22CDD2F6ROM SHA-1: 13FF5A62AFE5EE7B4EA5D537EE92BFA253EB98F6ROM CRC32: A09AA82CI provided a IPS and also the source with general info. It might be helpful to anyone who likes to start getting the hand dirty with code.https://www.dropbox.com/s/ivov46z65hynovh/Streetfigher3LevelSelect.zip?dl=0The research required and anything else it was a 5h task for me. I am aware that it might have bugs or might even crash. I did not have any as I tested but given how the game is build and how I had to implement the changes many things are possible. Update: Do you think I been technical so far? This are general suggestions why to go for things. There are some technical info's in the readme. Goodbye and good luck. If you keep beeing frustrated since you don't like to make progress with learning technical stuff. As a artist you can go to many sprite resource pages and match yourself with other artist there. Way less frustrating as doing hackerinos with some old ROMz.Sure I hope for you to find some programmer dude jump along so the project can be finished in a good state. Been reading up on some stuff and thinking about the task involved making the port (but it is technical..). If you find anyone interested to do the change and likes to talk a bit technical about it I don't mind contacting me. I do have general interest to bring people ahead and learn stuff.
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