11 March 2016 - Forum Rules
Started by sebastianangel, October 09, 2020, 10:15:52 AM
Quote from: sebastianangel on October 09, 2020, 10:15:52 AM
Quote from: sics on December 07, 2020, 12:54:56 PMHahaha it doesn't work like that, they are all part of the final result, either as a reference or as part of the drawing.(I still have several hours to finish)And that's nothing, that's just 12 whole images, originally I started with 40 Edit: I was wrong calculating the target size, I have to start from scratch, ups!
Quote from: sics on December 07, 2020, 07:33:12 PMHitokiri & shakunetsuWill you add new characters?song6502 has given a fairly complete explanation of the limitations that this would entail, besides there is no dedicated tool for this task, it is simply not feasible to do it by hand.Planning to make a Super Street Fighter 2 Turbo version or other similar improvements?In my case, when I finish my time here, I have in mind two projects related to NES fighting games, but nothing as ambitious as what you propose. I think that both me and sebastianangel would love to take advantage of the Hummer engine to create something new, but it is something out of our possibilities...Is it possible to modify the backgrounds to make the characters stand out?Unfortunately, both the NES palette and its possibilities of distribution in the funds are quite prohibitive, not to mention that we have against the limited space that the ROM has. The ideal would be to create each change by weighing it millimetrically to get the most out of each resource, otherwise we would crash into a wall.
Quote from: sics on December 07, 2020, 07:33:12 PMI think that both me and sebastianangel would love to take advantage of the Hummer engine to create something new, but it is something out of our possibilities...
Quote from: sics on December 08, 2020, 01:49:58 PMSupergamerguySorry, I don't like fighting games, although now I'm looking forward to seeing the movie you mentioned, anyway my main goal here is to describe everything necessary for anyone to do their own modification.
Quote from: Supergamerguy on December 07, 2020, 09:56:25 PMIt would be very cool if you guys could help me reskin (and possibly remusic?) this hack into my Pacific Rim concept (which I have fully planned out at this point but am waiting to start until this project is fully finished). Would be great to have you, Sebastian angel, Xandermax, and maybe Ti (for new music) on board when I start.
Quote from: Xander max on December 08, 2020, 08:10:10 PMSupergamerguy is sad to say, but using SF3 in a total character change project I believe to be unfeasible, this game has a complex system of tiles with layers, it would do an extreme job to transform it into Pacific Rim. If I were to use something like this, I would use some Japanese game with a similar theme, like Godzila or another existing giant robot.Now, if I had a fighting game suggestion that would fit better, I would use NES Tekken to turn it into Pacific Rim.
Quote from: sics on December 08, 2020, 01:49:58 PMshakunetsuNo, the space is always the same regardless of the color used, what it can influence is the amount of graphics required to draw an area
Quote from: cartridge_rom on December 09, 2020, 01:13:34 PMHitokirithe most striking thing is that the chun li stage had and they did not use it in the SF Zero 97 ( SF Zero ) Chun li stage ( hidden game code )
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