11 March 2016 - Forum Rules
Started by sebastianangel, October 09, 2020, 10:15:52 AM
Quote from: Xander max on November 25, 2020, 04:13:25 PMNice picture! Much better! Any news Sebastian ?!
Quote from: 4lorn on November 25, 2020, 05:06:52 PMLike I said, I'm not programmer but the idea made sense based on what Capcom did for SF2. Regardless of the way it's done by the team working on this NES version, I'm sure it'll be great.
Quote from: sebastianangel on October 09, 2020, 10:15:52 AM[/img]testing graphic variants for blanka's stage was only tested on nes-image-converter
Quote from: Xander max on December 03, 2020, 06:55:15 AMSebastian! I am impressed with the progress of the levels, they are getting very good! Congratulations indeed! I look forward to every new thing!
Quote from: sics on December 03, 2020, 09:04:56 AMHello, as I promised, I'm back here, I had proposed to draw 4 portraits today, but Blanca's design was very complicated, so it took me more time than I thought. Note: Temporary colors, but suggestions are welcome.On the other hand, I may have to work a little more to perfect them, especially Ryu's, since having drawn it as a demonstration of my work process, I may neglect its design.Anyway, I still have to analyze the data from the rom to make sure that I have enough space to insert the new designs, but for the moment I will leave that work for my "me" in the future
Quote from: gustavocomvoce on November 04, 2020, 01:30:29 PMThe command to perform the Shoryuken/Tiger Uppercut is very difficult. Is it possible to change the command or make a way to make it easier?
Quote from: sebastianangel on December 04, 2020, 08:27:08 PMgustavocomvoce I found something similar to your comment where you mentioned that the movements were difficult to perform:Street Fighter Simplified MovementsA = P = fistB = K = kickRYU◎ Hadouken → + P◎ Shoryuken ↓ + P◎ Helicopter Kick ← + KKen ken◎ Hadouken → + P◎ Shoryuken ↓ + P◎ Helicopter Kick ← + KCHUN LI◎ One hundred feet K struck◎ Swing crane feet ↓ ↑ + K GUILE◎ Sonic hand knife ← → + P◎ Foot knife ↓ ↑ + KDHALSIM◎ Fire Yoga → + PWhite◎ P-strike electric attack◎ Cyclist impact ← → + PVEGA◎ Rolling Crystal Thorns ← → + P◎ Flying to Barcelona ↓ ↑ + K · Behind the wall, P (Controllable movement left and right during descent)◎ Iizuna Fall ↓ ↑ + K When approaching the enemy behind the wall of bullets, in any direction + P (Controllable movement left and right during descent)SAGAT◎ Greater Tiger Wave → + P◎ Lower Tiger Wave → + K◎ The tiger hits ↓ + PBISON◎ Critical Spirit ← → + P◎ Double knee pressure ← → + K◎ Head extrusion ↓ ↑ + K (Controllable movement left and right during descent)→ Ship Attack P (controllable movement left and right during descent)
Quote from: cartridge_rom on December 04, 2020, 07:14:54 PMI think they are based on following the original concept and development of Capcom's port for GameBoy from 1995, which was also a "champion edition". - being able to select 3 bosses- roster of 9 fighters- called simply "Street Fighter II" ( portraits and art from Super Street Fighter II since it was released in 1995.)Basically it would the port for "NES" launched in 1995.https://nintendo.fandom.com/wiki/Street_Fighter_II_(GB)
Quote from: Graphicus on November 05, 2020, 11:38:45 AMI was working on something similar to this but due to lack of programming knowledge, I hit a wall. The graphics I made at the time looked really nice, though. I don't have them but I can easily recreate them if you need help. I just need you to remind me what was the size (pixel-wise) of the Vs. screen portraits.For the select screen, I used the Champion Edition portraits instead of the Super SF2 ones. I felt it was more accurate (It's personal preference, of course. I know Capcom did it on the GB as well, but I wasn't too crazy about that choice either. GB SF2 was an odd mish-mash). If you want good looking CE portraits for the select screen, let me know (again, remind me the size).
Quote from: sics on December 05, 2020, 02:11:57 PM SupergamerguyYes, at first glance there does not seem to be anything that prevents extracting these features from the hack and adding it to our project, I will take a closer look later
Quote from: sics on December 07, 2020, 10:41:23 AMHelp
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