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STREET FIGHTER 2 DELUXE NES

Started by sebastianangel, October 09, 2020, 10:15:52 AM

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sebastianangel

#200
Quote from: Xander max on November 25, 2020, 04:13:25 PM
Nice picture!  Much better!  Any news Sebastian ?!
Good friend, :thumbsup: doing many tests to see how the scenarios can be improved and what shading techniques to use given the limitations of the 8-bit system, there will be news soon :woot!:

Quote from: 4lorn on November 25, 2020, 05:06:52 PM
Like I said, I'm not programmer but the idea made sense based on what Capcom did for SF2. Regardless of the way it's done by the team working on this NES version, I'm sure it'll be great.
Thank you very much for the support and trust, we will do our best beyond the result :thumbsup:

Xander max

Quote from: sebastianangel on October 09, 2020, 10:15:52 AM
[/img]
testing graphic variants for blanka's stage :huh:
was only tested on nes-image-converter


Sebastian!  I am impressed with the progress of the levels, they are getting very good!  Congratulations indeed!  I look forward to every new thing!

sics

#202
Hello, as I promised, I'm back here, I had proposed to draw 4 portraits today, but Blanca's design was very complicated, so it took me more time than I thought.


Note: Temporary colors, but suggestions are welcome.

On the other hand, I may have to work a little more to perfect them, especially Ryu's, since having drawn it as a demonstration of my work process, I may neglect its design.

Anyway, I still have to analyze the data from the rom to make sure that I have enough space to insert the new designs, but for the moment I will leave that work for my "me" in the future :thumbsup:
Linktree  | Better a small finished project than a thousand giant ideas stuck in your system.

sebastianangel

#203
Quote from: Xander max on December 03, 2020, 06:55:15 AM
Sebastian!  I am impressed with the progress of the levels, they are getting very good!  Congratulations indeed!  I look forward to every new thing!
Thank you very much friend !! :) These models are for testing purposes, we still have to evaluate the excess of tiles, and in this blanka scenario I focused more on the combination of colors to be able to make the effect of clouds, the main problem is in excessive consumption of the floor :-\




December 03, 2020, 09:45:30 AM - (Auto Merged - Double Posts are not allowed before 7 days.)

Quote from: sics on December 03, 2020, 09:04:56 AM
Hello, as I promised, I'm back here, I had proposed to draw 4 portraits today, but Blanca's design was very complicated, so it took me more time than I thought.


Note: Temporary colors, but suggestions are welcome.

On the other hand, I may have to work a little more to perfect them, especially Ryu's, since having drawn it as a demonstration of my work process, I may neglect its design.

Anyway, I still have to analyze the data from the rom to make sure that I have enough space to insert the new designs, but for the moment I will leave that work for my "me" in the future :thumbsup:
Excellent !!! :woot!: I love your designs especially sagat, I think you are very perfectionist, if in terms of space I think there will be no problems for these portraits! :thumbsup:

Noside

You guys have done a fantastic job, you guys really did, I was wondering if when the project is complete, there was also a version with SF2: the world warrior portraits since the NES game was intended to be that way, just a suggestion, cheers. :beer:

cartridge_rom

#205
I think they are based on following the original concept and development of Capcom's port for GameBoy from 1995, which was also a "champion edition".

- being able to select 3 bosses
- roster of 9 fighters
- called simply "Street Fighter II" ( portraits and art from Super Street Fighter II since it was released in 1995.)

Basically it would the port for "NES" launched in 1995.

https://nintendo.fandom.com/wiki/Street_Fighter_II_(GB)

sebastianangel

Quote from: gustavocomvoce on November 04, 2020, 01:30:29 PM
The command to perform the Shoryuken/Tiger Uppercut is very difficult. Is it possible to change the command or make a way to make it easier?
gustavocomvoce I found something similar to your comment where you mentioned that the movements were difficult to perform:
Street Fighter Simplified Movements
A = P = fist
B = K = kick
RYU
◎ Hadouken → + P
◎ Shoryuken ↓ + P
◎ Helicopter Kick ← + K
Ken ken
◎ Hadouken → + P
◎ Shoryuken ↓ + P
◎ Helicopter Kick ← + K
CHUN LI
◎ One hundred feet K struck
◎ Swing crane feet ↓ ↑ + K
GUILE
◎ Sonic hand knife ← → + P
◎ Foot knife ↓ ↑ + K
DHALSIM
◎ Fire Yoga → + P
White
◎ P-strike electric attack
◎ Cyclist impact ← → + P
VEGA
◎ Rolling Crystal Thorns ← → + P
◎ Flying to Barcelona ↓ ↑ + K · Behind the wall, P
                      (Controllable movement left and right during descent)
◎ Iizuna Fall ↓ ↑ + K When approaching the enemy behind the wall of bullets, in any direction + P
                      (Controllable movement left and right during descent)
SAGAT
◎ Greater Tiger Wave → + P
◎ Lower Tiger Wave → + K
◎ The tiger hits ↓ + P
BISON
◎ Critical Spirit ← → + P
◎ Double knee pressure ← → + K
◎ Head extrusion ↓ ↑ + K
                      (Controllable movement left and right during descent)
→ Ship Attack P (controllable movement left and right during descent)

BZXGCS


Supergamerguy

Quote from: sebastianangel on December 04, 2020, 08:27:08 PM
gustavocomvoce I found something similar to your comment where you mentioned that the movements were difficult to perform:
Street Fighter Simplified Movements
A = P = fist
B = K = kick
RYU
◎ Hadouken → + P
◎ Shoryuken ↓ + P
◎ Helicopter Kick ← + K
Ken ken
◎ Hadouken → + P
◎ Shoryuken ↓ + P
◎ Helicopter Kick ← + K
CHUN LI
◎ One hundred feet K struck
◎ Swing crane feet ↓ ↑ + K
GUILE
◎ Sonic hand knife ← → + P
◎ Foot knife ↓ ↑ + K
DHALSIM
◎ Fire Yoga → + P
White
◎ P-strike electric attack
◎ Cyclist impact ← → + P
VEGA
◎ Rolling Crystal Thorns ← → + P
◎ Flying to Barcelona ↓ ↑ + K · Behind the wall, P
                      (Controllable movement left and right during descent)
◎ Iizuna Fall ↓ ↑ + K When approaching the enemy behind the wall of bullets, in any direction + P
                      (Controllable movement left and right during descent)
SAGAT
◎ Greater Tiger Wave → + P
◎ Lower Tiger Wave → + K
◎ The tiger hits ↓ + P
BISON
◎ Critical Spirit ← → + P
◎ Double knee pressure ← → + K
◎ Head extrusion ↓ ↑ + K
                      (Controllable movement left and right during descent)
→ Ship Attack P (controllable movement left and right during descent)

Thank you SO MUCH for simplifying the movements, one of my biggest beefs with fighting games is pulling off special moves correctly. If these are able to be implemented in game, it would make the experience ten times better.  :beer:
Mega Man 7 > 3 > 2 > 9 > Wily Wars > 10 > V(GB) > 5 > 6 > 4 > Powered Up > 1 > The Power Fighters > The Power Battle > IV(GB) > III(GB) > II(GB) > Dr. Wily's Revenge(GB) > 8 > Mega Man and Bass > Mega Man (Game Gear) > Mega Man and Bass - Challengers from the Future

cartridge_rom

#209
 Awesome :'(:beer:

Xander max

#210
About the overuse of tiles on the floor, you could create an image that repeats the soil. A quick example, you just have to correct the ratio.
If you have tiles left over, you may be able to include other elements, such as people.

sebastianangel

Great idea xander max !!! :thumbsup: I think it is the way to go, maybe it is possible for people to save floor tiles, thank you very much for your contributions and such good solutions :crazy:

Noside

Quote from: cartridge_rom on December 04, 2020, 07:14:54 PM
I think they are based on following the original concept and development of Capcom's port for GameBoy from 1995, which was also a "champion edition".

- being able to select 3 bosses
- roster of 9 fighters
- called simply "Street Fighter II" ( portraits and art from Super Street Fighter II since it was released in 1995.)

Basically it would the port for "NES" launched in 1995.

https://nintendo.fandom.com/wiki/Street_Fighter_II_(GB)
Oh I see, facts there, good then. :thumbsup:

sics

Noside
Thank you, the truth is that we both work hard every day to do our best for this project, on the other hand I want to improve the title screen of Street Fighter II, but I have no interest in doing much more than that.

They originally contacted me to help out only on the technical side, so I put many other projects of my own on hold.

And although this amuses me a lot, realistically I must look for activities in which I can earn money if I want to continue, so my idea was to focus on translations and push myself to make my own games.

cartridge_rom
Not really, we hope to be able to enlist the help of Graphicus, I know his work and I consider him to be quite an outstanding designer, I would like to learn from his technique.

Quote from: Graphicus on November 05, 2020, 11:38:45 AM
I was working on something similar to this but due to lack of programming knowledge, I hit a wall.

The graphics I made at the time looked really nice, though. I don't have them but I can easily recreate them if you need help. I just need you to remind me what was the size (pixel-wise) of the Vs. screen portraits.

For the select screen, I used the Champion Edition portraits instead of the Super SF2 ones. I felt it was more accurate (It's personal preference, of course. I know Capcom did it on the GB as well, but I wasn't too crazy about that choice either. GB SF2 was an odd mish-mash). If you want good looking CE portraits for the select screen, let me know (again, remind me the size).

On the other hand, in the first instance sebastianangel had insisted a lot on doing all that work on his own, but besides that it seemed excessive to me, I do not think it is logical, so now that he does not have that weight on his back he can focus better on what what does.

Ultimately, I suppose that what you say may end up being a reality, although I do not like my designs anyway, since I did not use the dark or black areas equally, leaving some designs with too many contrasts.

Supergamerguy
Yes, at first glance there does not seem to be anything that prevents extracting these features from the hack and adding it to our project, I will take a closer look later

sebastianangel
On the excess of tiles, in reality what happens is that you have not aligned the graphics correctly to form patterns, adjusting the image to an 8x8 grid, results only three tiles.


Click to enlarge


It should be noted that since I did not unify the palettes of the various tiles, it is most likely that the final result will actually require even less graphics.
Linktree  | Better a small finished project than a thousand giant ideas stuck in your system.

Supergamerguy

#214
Quote from: sics on December 05, 2020, 02:11:57 PM

Supergamerguy
Yes, at first glance there does not seem to be anything that prevents extracting these features from the hack and adding it to our project, I will take a closer look later

I hope so! Would make it my favorite version of SF2 and entice me to play a fighting game more often. :D
Mega Man 7 > 3 > 2 > 9 > Wily Wars > 10 > V(GB) > 5 > 6 > 4 > Powered Up > 1 > The Power Fighters > The Power Battle > IV(GB) > III(GB) > II(GB) > Dr. Wily's Revenge(GB) > 8 > Mega Man and Bass > Mega Man (Game Gear) > Mega Man and Bass - Challengers from the Future

cartridge_rom

I really like the chosen light gray color gives more contrast to the details, great stage art  :thumbsup:


diablo666

Usually, I watch the process of hacking pirated games, but this case is special. Adjust the graphics to be closer to the arcade version, improve and Supplement. Honestly, what I saw is pleasing to the eye. I hope we'll see something delicious soon. :-) Good luck to the author and everyone who helps.  :thumbsup: :beer:

Hitokiri

Hey people, dunno if you have interest, but there is a Fei long NES styled sprite sheet
https://www.spriters-resource.com/fullview/93931/

Do you plan to make a version of Super Street Fighter 2 Turbo in the future?

Putting the characters:

Akuma,
Cammy,
Fei Long,
T. Hawk,
Dee Jay.

It would be great to see a version of this on NES 8Bits.
That they didn't even do with NES 'Mortal Kombat 3 Ultimate.

It would be great to see a version of this on NES 8Bits.
That they didn't even do with NES 'Mortal Kombat 3 Ultimate.


I also thought that if everyone had the time they could get together to do new jobs to improve NES fighting games, such as Street Fighter Zero 2_97, Fatal Fury Special, Samurai Shodown 1, Samurai Shodown 2, king of fighters 97 and King of Fighters' 96? I think these King Of Fighter games can be well used mainly by combining the KOF'97, KOF'96 and Fatal Fury Special Sprites in a single game. Also taking advantage of removing that damn repetition of facing the same characters all the time that no one can handle. Mortal Kombat 1 and Mortal Kombat 2 really wanted someone to change the songs in the game by adding the original songs because the game is horrible to play with audio because of those songs. Also, put the Scorpion chain launch stroke back on NES Mortal Kombat 1 and NES Mortal Kombat 2, which was fixed on NES Mortal Kombat 3 Ultimate.

Well, it's just my opinions and doubts so I thank you all for your attention and I wish you success in your work.

sics

Linktree  | Better a small finished project than a thousand giant ideas stuck in your system.

RealGaea

Quote from: sics on December 07, 2020, 10:41:23 AM
Help :laugh:


Ok, we went full Andy Warthol on Pop Art Guile.

I think the Fifth from Left to Right, Third from Up to Down is fine.