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STREET FIGHTER 2 DELUXE NES

Started by sebastianangel, October 09, 2020, 10:15:52 AM

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sebastianangel

Hello Master! Your plan is excellent, now I understand the point well, I totally agree that in that way a really excellent change would be achieved, many things could be done, the inclusion of the new characters is fantastic, I think there would be no problem with the MM5 Regarding the sound, here I contacted the sound experts and one is very busy, but there are others that I have faith can help .. I thank you in advance for sharing your knowledge with me.
and I hope to see soon your project that will be great, in a short time I will release a beta test. Greetings and we keep in touch :thumbsup:

sics

I honestly think that Hummer team games should be studied and decompiled, since they are the closest we will have to free game engines :laugh:

After seeing the Somari inside, I was surprised at how robust and easy to modify it was, it is literally a game designed to create other games, there could be better than that

They imagine a Street Fighter with the technical characteristics of World Hero the cinematics of King of Fighters 96, the digitized voices of Street Fighter IV, The backgrounds with parallax of Tekken 2 or Garou Densetsu Special and the elaborate menus of Mortal Kombat II or Kart Fighter. Really, as much as they criticize Hummer Team, they always tried to excel in the technical aspect, even beating some official games :beer:
Linktree  | Better a small finished project than a thousand giant ideas stuck in your system.

Ardiloso

Keep up the good work. Your hack is amazing already.

verme

#23
There is a game called "Street Blaster II Pro (Unl) [!]. Nes" by CONY Soft. It is worth taking a look, because although the graphics are lower than SF3 of NES, the game is apparently more faithful to SF2ww, including the songs. I can't say that the gameplay is better, as I would have to play them in order to have an opinion, but if the gameplay is good, that game would be worth getting an upgrade in graphics and colors.

I found a video on youtube: https://www.youtube.com/watch?v=U8W4FnGtzlk

More info here: https://bootleggames.fandom.com/wiki/Street_Fighter_II_Pro

sebastianangel

#24
Quote from: verme on October 16, 2020, 11:57:37 AM
There is a game called "Street Blaster II Pro (Unl) [!]. Nes" by CONY Soft. It is worth taking a look, because although the graphics are lower than SF3 of NES, the game is apparently more faithful to SF2ww, including the songs. I can't say that the gameplay is better, as I would have to play them in order to have an opinion, but if the gameplay is good, that game would be worth getting an upgrade in graphics and colors.

I found a video on youtube: https://www.youtube.com/watch?v=U8W4FnGtzlk

More info here: https://bootleggames.fandom.com/wiki/Street_Fighter_II_Pro
very good data!, this is the attitude !!! I will try it, although it does not reach the level of street figure 3, I will improve it as a parallel project, thank you very much! :woot!:

October 16, 2020, 06:23:37 PM - (Auto Merged - Double Posts are not allowed before 7 days.)

Quote from: Ardiloso on October 16, 2020, 09:49:47 AM
Keep up the good work. Your hack is amazing already.

Thank you very much, I'm glad you like it..I hope I can improve it more .. for now I'm adding minor details while I wait for a helping hand that knows more and helps me with what I don't know about. Blanka stage :crazy:

tygerbug

#25
You can modify nametables in NES Screen Tool.

Export your nametable for any scene from the Mesen emulator's Memory Tools.



Here I am looking at Nametable RAM, including what looks like the palettes at bottom. Save the nametable RAM as a file.

Open this up in a hex editor. It's twice as big as it should be. Delete the second half of the file from 400 onward. Rename to .NAM.

Import CHR graphics into shiru's NES Screen Tool. Open your NAM file.

https://shiru.untergrund.net/software.shtml

Recreate your palettes manually I guess.

At this point you can alter your background sprites and palettes, and save the results to be copy/pasted back into the ROM later. You can also create onscreen sprite displays as a metasprite bank.

You can use NES Screen Tool like a drawing tool here, placing tiles and palettes. Check or uncheck "Apply Tiles" and "Apply Palettes."

The .bin data you save when you're done can be manually reinserted into your NES ROM in the appropriate places.



   In Mesen (or in your old DMP file), copy a few bytes/numbers from the unaltered nametable and search for THAT in the NES file.

  Find this data inside the original ROM in a hex editor.

  (Either in a Hex editor or in FCEUX's Hex editor. Open up Debug/Hex editor/ROM file, you will be able to see your changes in real time. I suppose Mesen can do this too.)

  You have found the Nametable for this scene inside the ROM.

  You may be able to simply copy/paste your new/altered Nametable info directly into the ROM (from the .BIN file you exported from NES Screen Tool, or from an .MSB if you were working with sprites).

   However, the code in the actual ROM may be different and more complex than that - there may be extra commands which jump around the screen, like maybe a three-byte command on every line break, or commands which seek to a specific point onscreen.

   So you may need to make changes to your code to account for that.. Compare your new code to the old hex code.

   Try this in FCEUX's hex editor, while working with the CHR ROM. See if you're breaking the code by pasting in the new code.

  (It depends on the ROM!

  They often have some extra code which you have to work around, in the actual Nametables.

  Maybe an extra three bytes before every line of sprites, and an extra three bytes in the middle of the color palette at the end.

  It's not too hard though! Just something to look out for, and add to your new code!)

sebastianangel

fantastic master !!! very good data I will get up to date, I hope I understand. If so, I will improve everything :thumbsup:

song6502

Looking forward to you making a more perfect picture

Xander max

#28
Quote from: sebastianangel on October 09, 2020, 10:15:52 AM


 



First congratulations on the project!
My suggestions are for you to put a comparison of before and after, to see the evolution of your work.
For example, only later did I notice that you changed Blanka's scenery by placing flowers and the snake. Another suggestion is to give a better contrast between the tree and the snake, make the snake more yellow and the tree more green.
The selection screen would look good with a border and the background with a single color, I believe that different colors are better in the characters than just the warm colors (red, orange, yellow).
My suggestion for Ken's hair color is to sacrifice a kimono color to use on his hair, it would be a lot of work as it needs some changes to not lose the details of the clothes.



sebastianangel

very good observations, thank you for your suggestions, I will take them into account, I create the tree in blanka's scenario, I will try to add plants, with regard to ken it is excellent, unfortunately I do not know how to modify it without affecting ryu. greetings and we will move on :woot!:

Xander max

#30
Ryu would have two black color palettes in his hair and in Ken you would change one of these for yellow.
In the color palettes I put, you can get a sense of how to do it.
Its version is based on the champion edition, I believe you can put the apostrophe next to the II '


CryinOnion

This project is progressing in an astounding way! There still seems to be a lot of work to be done, but I speak for all of us in saying that we can't wait to watch/play the final result.

sebastianangel

Quote from: CryinOnion on October 17, 2020, 01:21:58 PM
This project is progressing in an astounding way! There still seems to be a lot of work to be done, but I speak for all of us in saying that we can't wait to watch/play the final result.
Thank you very much my friend! You are one of the best collaborators to this project, greetings and thanks to the great help of all, it is on its way :woot!:

tygerbug

  I think you should sacrifice colors for shading/detail, especially with someone like Blanka who is very flat in the original.

sebastianangel

Quote from: tygerbug on October 17, 2020, 02:11:41 PM
  I think you should sacrifice colors for shading/detail, especially with someone like Blanka who is very flat in the original.
You are very right, I was thinking the same, thank you very much :thumbsup:

October 17, 2020, 02:31:23 PM - (Auto Merged - Double Posts are not allowed before 7 days.)

Quote from: Xander max on October 17, 2020, 10:49:35 AM
Ryu would have two black color palettes in his hair and in Ken you would change one of these for yellow.
In the color palettes I put, you can get a sense of how to do it.
Its version is based on the champion edition, I believe you can put the apostrophe next to the II '

I totally agree, if I can learn to modify the name tables I can add the apostrophe and see what ken's hair is at the programming level since the game uses the same sprites for the two characters :crazy:

RealGaea

You should zoom out the portraits of Dhalsim and Claw. They're too big in comparison with the rest, or use the SNES/Genesis portraits. I think they're the same size.

Xander max

#36

Perhaps an artistic direction to be followed is to use hair color as shade and muscle. I am busy with other projects and my college, if it weren't for that I would help.
Note: I am Brazilian, I have a lot of appreciation for Blanka :)

sebastianangel

Quote from: Xander max on October 17, 2020, 10:29:41 PM

Perhaps an artistic direction to be followed is to use hair color as shade and muscle. I am busy with other projects and my college, if it weren't for that I would help.
Note: I am Brazilian, I have a lot of appreciation for Blanka :)
If I am making new sprites for the selection of smaller characters for some that were very large, it is also in my plans improved blanka but hopefully we will do something like the game boy :thumbsup:

SuperStarFox

This looks incredible, CryingOnion's hack was pretty good but this one might be even better. I would also love this hack if the music was improved.  ;)

Xander max

Quote from: sebastianangel on October 18, 2020, 12:40:18 AM
If I am making new sprites for the selection of smaller characters for some that were very large, it is also in my plans improved blanka but hopefully we will do something like the game boy :thumbsup:

Are you going to redesign the whole character or just add more details?


Quote from: sebastianangel on October 16, 2020, 12:17:30 PM


Sebastian, I took the liberty to modify it to visually demonstrate what I had suggested.
Another thing that could be improved is the post on the right side, in the original it has a wood texture.
I believe that the final result of your hack will be very good! :thumbsup: