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STREET FIGHTER 2 DELUXE NES

Started by sebastianangel, October 09, 2020, 10:15:52 AM

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sebastianangel

Hello everyone, I tell you that a while ago I started this project to improve a great game that I have a lot of affection for, I mean street fighter 3 of nes a great game without a license with many graphics and sound deficiencies, which tarnishes a great game far superior to many others in this genre,
I was getting stuck in the project for many technical reasons, lack of knowledge and that is why time was passing now almost finished I still need to improve the sound and certain physics of the characters and name tables as well as Ken's hair, it would be me of great help those who want to join this project.
Then I leave screenshots of images of the project and link so that you can see in what stage it is, greetings and thank you very much for your comments and criticisms of my hacks help me correct and improve
https://www.youtube.com/watch?v=GkFhDI2ro2Q
Do not hesitate to write or if you can join to collaborate in the project actively it would be fantastic especially in relation to the music of titles and selection of characters that is very strident, and in assembly and programming that is the most difficult for me.
new menu designs and selection screen to masterful creation of Terwilf(sics)and colaboration (Xander max) and (tygerbug)



I also saw some stages of another game that uses the same game engine called world hero which boasts the same ground movement as the original street figther
Stages proceso:https://youtu.be/f0wlEU2p218
Maybe it would be good if I could get someone who knows to pass the rom to MMC5 I think there I could considerably improve the graphics of the game I could even re-edit some stages, especially the chun lee, make it similar to the arcade, I also need access to how to modify nametables that would be fundamental to modify the stages!
nametables:


Idea and collaboration objectives Xander max

⍟ character selection screen - 100% (sics)

⍟ World map with flags and animals - 100% (sics and Xander max)

⍟new songs for the game 50%

⍟fx voices 50% the songs are in middi, mp3 format, mp3 and wav voices (you need someone who knows how to port them to the game).


version super street figther 2 vs street figther 2 champion :-\







testing graphic variants for blanka's stage :huh:
was only tested on nes-image




stage bison one of my favorites, we still have to see how to distribute the nametables to get something similar to this mockup :happy:
stage chun lee sketch


ryu stage here with color problems I had to suppress the dark turquoise with gray losing charm, maybe if I use turquoise as a base instead of black in the game, it would be something like the dalshim stage that uses a similar trick :-\
a variant for ken's estage :thumbsup:

:thumbsup:


an update and optimization of the ryu stage taking into account the colors and nametables, using a nes's own resource in the color gradient

unfinished









a variation in the floor and optimization of tiles :huh:





New fundamental contributions of
(bogaabogaa) adds to the game something highly requested by all the followers of this project: the selection of stages in vs mode





Hello everyone, I wanted to greet you on this special day and thank everyone who participates in this project that we started with sics, which already belongs to everyone, and the truth is I have no other words than gratitude
For the help provided and I am sure we will give our best effort to live up to the expectations generated below, the true experts:
sics, song6502, tygerbug, Xander max, CryinOnion, Cyneprepou4uk, bogaabogaa. without your collaboration nothing would be possible
and also to many who contributed ideas and suggestions:RealGaea, cartridge_de,gustavocomvoce,4lorn,Ningún lado,Supergamerguy,BZXGCS and many others!

Merry Christmas!


Invite Link https://discord.gg/PvFgxRg

:thumbsup:


taking advantage of the ease of editing the MMC5 mapper contributed by Cyneprepou4uk :thumbsup:

new chun lee stage and vega stage
https://www.youtube.com/watch?v=TRzivBp9xac

https://www.youtube.com/watch?v=cqYnmmwXOpg
sagat stage




https://www.youtube.com/watch?v=YOvipl59oiA&t=4s

https://www.youtube.com/watch?v=UMZL2dnJnH8


Hello friends, greetings to all, this is just a variant with few details to know what you think! If you would like to work more on this version or do we leave the previous one?
https://www.youtube.com/watch?v=d_-ym4XILK0


cartridge_rom

Music and Fx = Street Fighter III NES

I advise contacting these specialized users in "FamiTracker"

they were the ones who helped the Sonic NES project and the result was incredible

here expert in FamiTracker contact users of music and sound for your proyect =

here contact for you help =

https://www.romhacking.net/community/2797/  Ti_

https://www.romhacking.net/community/4246/  Amilgi

Vanya

That looks remarkably good. I wish you luck!

Googie

Hopefully you'll get the help you need in the musical department, everything else looks pretty cool.  :thumbsup: :cookie:

cartridge_rom


You could update the art portraits by roster copying the GameBoy models that are better than the NES ones.



sebastianangel

#6
 :thumbsup:!Great contribution thank you very much!!
Quote from: tygerbug on October 10, 2020, 07:03:05 PM
https://www.spriters-resource.com/game_boy_gbc/sfii/

October 11, 2020, 06:15:45 PM - (Auto Merged - Double Posts are not allowed before 7 days.)


here a preview of the portraits of the characters modified thanks to contributions of ideas and directions

sics

Perhaps it would be advisable to adjust the choice of colors so that Ryu's feet are not camouflaged on the ground :thumbsup:
Linktree  | Better a small finished project than a thousand giant ideas stuck in your system.

Ray572

I've always liked these nes projects and this one looks great. :thumbsup:
Now speaking from my ignorance on hacking issues...
is it possible to add the characters Zangief and Honda?

Vanya

I imagine they could, but that it would likely take a lot of work and maybe some ROM expansion.

gadesx

The problem of many bootlegs is the IA, it's impossible play as usual, I remember beat one of this games with bison (down, strong kick, all time)
Dhalsim with light kick using turbo too.

cartridge_rom


gustavocomvoce

Please, add Honda, Zangief and Boxer.

I recommend using the game Master Fighter VI

It has all 12 characters. Just delete the clones and keep the originals. It would be easier with this game to bring the closest to the arcade / snes version.


Arcade-Elite

the only good bootleg fighting game for the nes is street heroes by sachen 1994, if you could take all that work and put it on to street heroes and make street heroes to street fighter 2 then you would be set. As street heroes hit detection is good and fall animation is better then street fighter 2 bootlegs. I am sure it would be a frankenstein game hack. But that's the only way it will play close to street fighter 2 on NES.

https://www.youtube.com/watch?v=wBtS4WbbGp0

sebastianangel

Very interesting that it has 12 characters, I tried it alone, they do not convince me, the new fighters move with strange physics

tygerbug

  You can modify nametables in NES Screen Tool. Just import your CHR graphics. Your nametable you can export from Mesen's memory tools, but delete the second half of the dump and rename it .NAM.

sebastianangel

#16
Quote from: tygerbug on October 14, 2020, 06:34:21 AM
  You can modify nametables in NES Screen Tool. Just import your CHR graphics. Your nametable you can export from Mesen's memory tools, but delete the second half of the dump and rename it .NAM.
Thank you very much, very good information, I know the program only I never managed to understand it, I will try to do what you tell me I hope to learn in this way the edition of the scenarios would solve me a lot !!!

October 14, 2020, 09:32:47 AM - (Auto Merged - Double Posts are not allowed before 7 days.)

Quote from: sics on October 11, 2020, 11:46:40 PM
Perhaps it would be advisable to adjust the choice of colors so that Ryu's feet are not camouflaged on the ground :thumbsup:
thank you very good observation!

October 14, 2020, 09:37:31 AM - (Auto Merged - Double Posts are not allowed before 7 days.)

Quote from: Ray572 on October 12, 2020, 01:04:59 AM
I've always liked these nes projects and this one looks great. :thumbsup:
Now speaking from my ignorance on hacking issues...
is it possible to add the characters Zangief and Honda?
It would be fantastic I was investigating in mari street figther that uses the same graphic and game engine plus the 3 missing fighters, unfortunately these are poorly programmed and do not move like the rest of the characters .. maybe if someone who knows the programming could help me! :happy:

October 14, 2020, 09:41:17 AM - (Auto Merged - Double Posts are not allowed before 7 days.)

Quote from: Arcade-Elite on October 12, 2020, 06:54:09 PM
the only good bootleg fighting game for the nes is street heroes by sachen 1994, if you could take all that work and put it on to street heroes and make street heroes to street fighter 2 then you would be set. As street heroes hit detection is good and fall animation is better then street fighter 2 bootlegs. I am sure it would be a frankenstein game hack. But that's the only way it will play close to street fighter 2 on NES.

https://www.youtube.com/watch?v=wBtS4WbbGp0
If I tried Sachen's game, it's great, it only has very few playable characters, I'll take that into account to improve it in the future, thanks for your suggestion! :)

gustavocomvoce

Quote from: sebastianangel on October 12, 2020, 08:22:38 PM
Very interesting that it has 12 characters, I tried it alone, they do not convince me, the new fighters move with strange physics

You can not port Honda, Zangief and Boxer to the version that is working (Which has better physics)?


sebastianangel

#18
Quote from: tygerbug on October 10, 2020, 07:03:05 PM
https://www.spriters-resource.com/game_boy_gbc/sfii/



:crazy:fantastic!!!

October 14, 2020, 09:47:04 AM - (Auto Merged - Double Posts are not allowed before 7 days.)

Quote from: cartridge_rom on October 10, 2020, 02:34:56 PM
You could update the art portraits by roster copying the GameBoy models that are better than the NES ones.

great idea thank you very much !!!
:thumbsup:

October 14, 2020, 09:51:16 AM - (Auto Merged - Double Posts are not allowed before 7 days.)

Quote from: cartridge_rom on October 12, 2020, 06:05:19 AM
Could you take advantage of some sprites from the Master System version ?

https://www.spriters-resource.com/master_system/streetfighter2brz/


Combining it with those of game boy and some modified by me are being great thanks to you who gave me these great ideas!

October 14, 2020, 09:54:40 AM - (Auto Merged - Double Posts are not allowed before 7 days.)

Quote from: Arcade-Elite on October 12, 2020, 06:54:09 PM
the only good bootleg fighting game for the nes is street heroes by sachen 1994, if you could take all that work and put it on to street heroes and make street heroes to street fighter 2 then you would be set. As street heroes hit detection is good and fall animation is better then street fighter 2 bootlegs. I am sure it would be a frankenstein game hack. But that's the only way it will play close to street fighter 2 on NES.

https://www.youtube.com/watch?v=wBtS4WbbGp0great ideas, only that this game has compressed graphics, that complicates the work more ... and a different collision physics, the same is to take into account thank you very much

October 14, 2020, 12:20:43 PM - (Auto Merged - Double Posts are not allowed before 7 days.)

Quote from: gadesx on October 12, 2020, 02:43:52 AM
The problem of many bootlegs is the IA, it's impossible play as usual, I remember beat one of this games with bison (down, strong kick, all time)
Dhalsim with light kick using turbo too.
:beer:It would be good that type of adjustments as well as the falls that there are moments in which the character turns while lying on the ground, lacking in knowledge to do it, but I suppose that we can hope to encourage others who know to join the project

song6502

 :woot!: :woot!: :woot!:
Hi, here I am! During this time, I also browsed at NESDEV, romhacking, and spriters-resource. superfighterIII is a transplant of SFII tww! SFIICE has increased some actions and reduced some actions. I try to refer to tww in BG and sprite art style! Now, my plan is to hack the program first, and then adapt to mmc5, so that many things can be modified, such as the VS screen: now the avatar is two sprites, and the flicker is very serious after being modified into a line! (That's why it is displayed separately from top to bottom). My plan is to change the 2p avatar into a named table (the original vs screen is lost). Of course, there is also a plan B, which is in the form of 8P+boss. Change the sprite data of BALROG and SAGAT to honda and ZANGIEF sprites. The plan should be feasible, but a metasprite needs about 25-30 sprites. If you borrow the network resource map to modify, an action is estimated to take a day! (And a character has about 60~70 actions) The definition of spritedata has not been fully understood, only the storage method of X, y, id order, and N parameters are unclear. I will tell you when I figure it out. I haven't studied the music in depth for the time being. I don't know if IRQ will hinder the modification of music!