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Author Topic: STREET FIGHTER 2 DELUXE NES proyect  (Read 3520 times)

sebastianangel

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STREET FIGHTER 2 DELUXE NES proyect
« on: October 09, 2020, 10:15:52 am »
Hello everyone, I tell you that a while ago I started this project to improve a great game that I have a lot of affection for, I mean street fighter 3 of nes a great game without a license with many graphics and sound deficiencies, which tarnishes a great game far superior to many others in this genre,

I was getting stuck in the project for many technical reasons, lack of knowledge and that is why time was passing now almost finished I still need to improve the sound and certain physics of the characters and name tables as well as Ken's hair, it would be me of great help those who want to join this project.

Then I leave screenshots of images of the project and link so that you can see in what stage it is, greetings and thank you very much for your comments and criticisms of my hacks help me correct and improve
https://www.youtube.com/watch?v=GkFhDI2ro2Q
Do not hesitate to write or if you can join to collaborate in the project actively it would be fantastic especially in relation to the music of titles and selection of characters that is very strident, and in assembly and programming that is the most difficult for me.










I also saw some stages of another game that uses the same game engine called world hero which boasts the same ground movement as the original street figther 2I'm looking for a way to incorporate it into the ryu stage

Stages proceso:

https://youtu.be/f0wlEU2p218


Maybe it would be good if I could get someone who knows to pass the rom to MMC5 I think there I could considerably improve the graphics of the game I could even re-edit some stages, especially the chun lee, make it similar to the arcade, I also need access to how to modify nametables that would be fundamental to modify the stages!
nametables:


Character selection screen would be good to change the nametable color of chun lee for that of blanka so that it can be made green without affecting the other characters, it would only affect a part of the map


Another case of shared colors we have the ryu stage which would be better shared with another part of the stage and not with the sky and the ground, I had to sacrifice colors to make the sky blue

the same thing usually happens with sprites with shared colors sometimes it is better to share the palette with other characters

Now start with the design of the images of versus, I hope you like the result

I also discovered that they use a technique that helps to multiply colors in appearance .. Too bad I can't find a way to activate sprite zero so that my sprites blink, it's a very good graphic effect


I already appreciate the suggestions and advice, they make you want to move on, and I hope you will contact me to help me and any technical information is welcome, greetings

below some variants of the original blanka stage and my changes



a provisional test of how to change the values ​​of the nametables to color the stages in different ways, unfortunately, I can't find a way to save the progress :'(



« Last Edit: Today at 08:54:43 pm by sebastianangel »

cartridge_rom

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Re: STREET FIGHTER 2 DELUXE NES proyect
« Reply #1 on: October 09, 2020, 07:52:50 pm »
Music and Fx = Street Fighter III NES

I advise contacting these specialized users in "FamiTracker"

they were the ones who helped the Sonic NES project and the result was incredible

here expert in FamiTracker contact users of music and sound for your proyect =

here contact for you help =

https://www.romhacking.net/community/2797/  Ti_

https://www.romhacking.net/community/4246/  Amilgi

Vanya

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Re: STREET FIGHTER 2 DELUXE NES proyect
« Reply #2 on: October 10, 2020, 03:45:59 am »
That looks remarkably good. I wish you luck!

Googie

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Re: STREET FIGHTER 2 DELUXE NES proyect
« Reply #3 on: October 10, 2020, 12:51:04 pm »
Hopefully you'll get the help you need in the musical department, everything else looks pretty cool.  :thumbsup: :cookie:

cartridge_rom

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Re: STREET FIGHTER 2 DELUXE NES proyect
« Reply #4 on: October 10, 2020, 02:34:56 pm »

You could update the art portraits by roster copying the GameBoy models that are better than the NES ones.


tygerbug

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« Last Edit: October 11, 2020, 11:36:17 am by tygerbug »

sebastianangel

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Re: STREET FIGHTER 2 DELUXE NES proyect
« Reply #6 on: October 11, 2020, 02:04:02 am »
 :thumbsup:!Great contribution thank you very much!!
https://www.spriters-resource.com/game_boy_gbc/sfii/

October 11, 2020, 06:15:45 pm - (Auto Merged - Double Posts are not allowed before 7 days.)

here a preview of the portraits of the characters modified thanks to contributions of ideas and directions
« Last Edit: October 12, 2020, 10:12:54 pm by sebastianangel »

sics

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Re: STREET FIGHTER 2 DELUXE NES proyect
« Reply #7 on: October 11, 2020, 11:46:40 pm »
Perhaps it would be advisable to adjust the choice of colors so that Ryu's feet are not camouflaged on the ground :thumbsup:

Ray572

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Re: STREET FIGHTER 2 DELUXE NES proyect
« Reply #8 on: October 12, 2020, 01:04:59 am »
I've always liked these nes projects and this one looks great. :thumbsup:
Now speaking from my ignorance on hacking issues...
is it possible to add the characters Zangief and Honda?

Vanya

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Re: STREET FIGHTER 2 DELUXE NES proyect
« Reply #9 on: October 12, 2020, 01:29:16 am »
I imagine they could, but that it would likely take a lot of work and maybe some ROM expansion.

gadesx

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Re: STREET FIGHTER 2 DELUXE NES proyect
« Reply #10 on: October 12, 2020, 02:43:52 am »
The problem of many bootlegs is the IA, it's impossible play as usual, I remember beat one of this games with bison (down, strong kick, all time)
Dhalsim with light kick using turbo too.

cartridge_rom

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Re: STREET FIGHTER 2 DELUXE NES proyect
« Reply #11 on: October 12, 2020, 06:05:19 am »
Could you take advantage of some sprites from the Master System version ?

https://www.spriters-resource.com/master_system/streetfighter2brz/


gustavocomvoce

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Re: STREET FIGHTER 2 DELUXE NES proyect
« Reply #12 on: October 12, 2020, 05:35:01 pm »
Please, add Honda, Zangief and Boxer.

I recommend using the game Master Fighter VI

It has all 12 characters. Just delete the clones and keep the originals. It would be easier with this game to bring the closest to the arcade / snes version.


Arcade-Elite

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Re: STREET FIGHTER 2 DELUXE NES proyect
« Reply #13 on: October 12, 2020, 06:54:09 pm »
the only good bootleg fighting game for the nes is street heroes by sachen 1994, if you could take all that work and put it on to street heroes and make street heroes to street fighter 2 then you would be set. As street heroes hit detection is good and fall animation is better then street fighter 2 bootlegs. I am sure it would be a frankenstein game hack. But that's the only way it will play close to street fighter 2 on NES.

https://www.youtube.com/watch?v=wBtS4WbbGp0

sebastianangel

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Re: STREET FIGHTER 2 DELUXE NES proyect
« Reply #14 on: October 12, 2020, 08:22:38 pm »
Very interesting that it has 12 characters, I tried it alone, they do not convince me, the new fighters move with strange physics

tygerbug

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Re: STREET FIGHTER 2 DELUXE NES proyect
« Reply #15 on: October 14, 2020, 06:34:21 am »
  You can modify nametables in NES Screen Tool. Just import your CHR graphics. Your nametable you can export from Mesen's memory tools, but delete the second half of the dump and rename it .NAM.

sebastianangel

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Re: STREET FIGHTER 2 DELUXE NES proyect
« Reply #16 on: October 14, 2020, 09:31:19 am »
  You can modify nametables in NES Screen Tool. Just import your CHR graphics. Your nametable you can export from Mesen's memory tools, but delete the second half of the dump and rename it .NAM.
Thank you very much, very good information, I know the program only I never managed to understand it, I will try to do what you tell me I hope to learn in this way the edition of the scenarios would solve me a lot !!!

October 14, 2020, 09:32:47 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Perhaps it would be advisable to adjust the choice of colors so that Ryu's feet are not camouflaged on the ground :thumbsup:
thank you very good observation!

October 14, 2020, 09:37:31 am - (Auto Merged - Double Posts are not allowed before 7 days.)
I've always liked these nes projects and this one looks great. :thumbsup:
Now speaking from my ignorance on hacking issues...
is it possible to add the characters Zangief and Honda?
It would be fantastic I was investigating in mari street figther that uses the same graphic and game engine plus the 3 missing fighters, unfortunately these are poorly programmed and do not move like the rest of the characters .. maybe if someone who knows the programming could help me! :happy:

October 14, 2020, 09:41:17 am - (Auto Merged - Double Posts are not allowed before 7 days.)
the only good bootleg fighting game for the nes is street heroes by sachen 1994, if you could take all that work and put it on to street heroes and make street heroes to street fighter 2 then you would be set. As street heroes hit detection is good and fall animation is better then street fighter 2 bootlegs. I am sure it would be a frankenstein game hack. But that's the only way it will play close to street fighter 2 on NES.

https://www.youtube.com/watch?v=wBtS4WbbGp0
If I tried Sachen's game, it's great, it only has very few playable characters, I'll take that into account to improve it in the future, thanks for your suggestion! :)
« Last Edit: October 14, 2020, 09:41:17 am by sebastianangel »

gustavocomvoce

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Re: STREET FIGHTER 2 DELUXE NES proyect
« Reply #17 on: October 14, 2020, 09:43:57 am »
Very interesting that it has 12 characters, I tried it alone, they do not convince me, the new fighters move with strange physics

You can not port Honda, Zangief and Boxer to the version that is working (Which has better physics)?


sebastianangel

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Re: STREET FIGHTER 2 DELUXE NES proyect
« Reply #18 on: October 14, 2020, 09:44:53 am »
https://www.spriters-resource.com/game_boy_gbc/sfii/



:crazy:fantastic!!!

October 14, 2020, 09:47:04 am - (Auto Merged - Double Posts are not allowed before 7 days.)
You could update the art portraits by roster copying the GameBoy models that are better than the NES ones.

great idea thank you very much !!!
:thumbsup:

October 14, 2020, 09:51:16 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Could you take advantage of some sprites from the Master System version ?

https://www.spriters-resource.com/master_system/streetfighter2brz/


Combining it with those of game boy and some modified by me are being great thanks to you who gave me these great ideas!

October 14, 2020, 09:54:40 am - (Auto Merged - Double Posts are not allowed before 7 days.)
the only good bootleg fighting game for the nes is street heroes by sachen 1994, if you could take all that work and put it on to street heroes and make street heroes to street fighter 2 then you would be set. As street heroes hit detection is good and fall animation is better then street fighter 2 bootlegs. I am sure it would be a frankenstein game hack. But that's the only way it will play close to street fighter 2 on NES.

https://www.youtube.com/watch?v=wBtS4WbbGp0great ideas, only that this game has compressed graphics, that complicates the work more ... and a different collision physics, the same is to take into account thank you very much

October 14, 2020, 12:20:43 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
The problem of many bootlegs is the IA, it's impossible play as usual, I remember beat one of this games with bison (down, strong kick, all time)
Dhalsim with light kick using turbo too.
:beer:It would be good that type of adjustments as well as the falls that there are moments in which the character turns while lying on the ground, lacking in knowledge to do it, but I suppose that we can hope to encourage others who know to join the project
« Last Edit: October 14, 2020, 12:24:17 pm by sebastianangel »

song6502

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Re: STREET FIGHTER 2 DELUXE NES proyect
« Reply #19 on: October 14, 2020, 11:09:04 am »
 :woot!: :woot!: :woot!:
Hi, here I am! During this time, I also browsed at NESDEV, romhacking, and spriters-resource. superfighterIII is a transplant of SFII tww! SFIICE has increased some actions and reduced some actions. I try to refer to tww in BG and sprite art style! Now, my plan is to hack the program first, and then adapt to mmc5, so that many things can be modified, such as the VS screen: now the avatar is two sprites, and the flicker is very serious after being modified into a line! (That's why it is displayed separately from top to bottom). My plan is to change the 2p avatar into a named table (the original vs screen is lost). Of course, there is also a plan B, which is in the form of 8P+boss. Change the sprite data of BALROG and SAGAT to honda and ZANGIEF sprites. The plan should be feasible, but a metasprite needs about 25-30 sprites. If you borrow the network resource map to modify, an action is estimated to take a day! (And a character has about 60~70 actions) The definition of spritedata has not been fully understood, only the storage method of X, y, id order, and N parameters are unclear. I will tell you when I figure it out. I haven't studied the music in depth for the time being. I don't know if IRQ will hinder the modification of music!