I have been creating a RomHack of NES Monster Party, based off this restored version.
http://www.romhacking.net/translations/3115/ This hack involves Elvira and requires alternate text.
http://www.romhacking.net/hacks/5423/ I changed the intro and outro text, but the scene breaks aren't right. The game will still jump back and forth in the text script, apparently honoring the original length of each scene. It must be seeking a point in the ROM.
I'm new to this, so I must be missing pointer hacking, and I need to learn about that now.
After much research (and use of a Pointer Calculator), I was unable to learn how to read (or accurately find) the pointer table for the intro and outro. At the moment I have instead reworked my script to use the existing ROMHack's scene change points. The result is awkward, but will do for now.
(UPDATE: Proveaux sent me a guide to the pointers in Monster Party's prototype, and I was able to change them for version 13 of this hack.)
There is a level and screen editor for Monster Party but it doesn't really work on this prototype restoration, or my hack. I wonder if it could be reoriented to work?
There are also a number of Game Genie type codes for this game which do not work on the prototype restoration, and I wonder if alternate Game Genie codes can be come up with?

New Elvira sprites for cutscenes:
