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Author Topic: How well can the SNES handle 3D graphics? (With Super FX or Super FX2)  (Read 658 times)

SleepyFist

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Since I'm binging multiple tutorials in my off-time right now, I was thinking about trying to make a sort of tech demo for a First person RPG on SNES hardware, nothing fancy, just smooth movement and minimalist environments, 2D objects and npcs, I'm not quite sure how well SNES could handle 3D in general though, I might be better off just trying to build such a thing on PC openGL/Vulkan maybe?
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Jorpho

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Re: How well can the SNES handle 3D graphics? (With Super FX or Super FX2)
« Reply #1 on: September 20, 2020, 08:21:23 pm »
I might be better off just trying to build such a thing on PC openGL/Vulkan maybe?
Almost anything would unquestionably be vastly, vastly easier on the PC.

The source code for SNES DOOM became available not so long ago, as you may know, but I wouldn't want to start trying to make sense of it.
https://github.com/RandalLinden/DOOM-FX

The source code for SNES Wolfenstein 3D (or rather Super Noah's Ark 3D, which uses the same engine) is also available. Unlike SNES DOOM, it did not use any special chips.
https://eludevisibility.org/2018/super-noahs-ark-3d-source-code

Have you seen the videos of javidx9 ?  He's been called the Finnish Bob Ross of programming.

ETA: Oh, blah, that's not who I was looking for. Bisqwit, that's the way to go.
https://www.youtube.com/watch?v=HQYsFshbkYw
« Last Edit: September 20, 2020, 09:35:45 pm by Jorpho »
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SleepyFist

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Re: How well can the SNES handle 3D graphics? (With Super FX or Super FX2)
« Reply #2 on: September 21, 2020, 11:31:32 am »
Thanks for those, I'll definitely check out Bisqwit, the Wolfenstein code should also come in handy once I know how to parse it out.

I think what I'll do is try for a smaller scale game for the SNES set in the same world as a PC version, I'm kinda going for something like Morrowind-Lite, not sure how well the SNES could really handle an open world structure though unless I use smaller areas linked together Metroid style.
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Jorpho

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Re: How well can the SNES handle 3D graphics? (With Super FX or Super FX2)
« Reply #3 on: September 21, 2020, 12:42:35 pm »
Of course there have been plenty of ROM hacks, and probably a few demos, but has there been any significant SNES homebrew released in the last thirty years?
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SleepyFist

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Re: How well can the SNES handle 3D graphics? (With Super FX or Super FX2)
« Reply #4 on: September 21, 2020, 08:14:15 pm »
Nothing in particular that I can think of, the last SNES homebrew I played was a rather unimpressive party death match thing.
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Jorpho

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Re: How well can the SNES handle 3D graphics? (With Super FX or Super FX2)
« Reply #5 on: September 25, 2020, 12:24:49 pm »
I just read about this new SNES Sudoku game that was developed from scratch.
https://www.raphnet.net/divers/retro_challenge_2019_03/index_en.php
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