I just got back from the local arcade downtown (and yeah I'm drunk off my ass, thankyouverymuch). I beat Marvel VS. Capcom with 3 credits, I think.
It made me think; how was the credits-per-playthrough ratio on arcade-to-home ports in the early days?
Anyone here have firsthand experience with this sort of thing? I was a kid back then; I wouldn't have known what the hell was going on if you asked me. I know that some arcade-to-home ports limited your continues and some didn't; of those that did, you'd usually get 3-5 continues if any.
How did people feel about paying $60-$80 per home console game, back in those days? You'd have to spend money to drive to the arcade, play the game, and drive home, I'd imagine. But $60-$80? That seems steep.
What say you?