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Author Topic: How can I make and or modify music on a Gameboy Rom (Zelda link's Awakening DX)  (Read 247 times)

YodiCo

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Hello Comunity,

after looking all over the internet in blogs, forums, Fiver and Etsy, I am just unable to make any progress on this topic.

I am desperately trying to modify Zelda Link's Awakening DX, by changing all Zelda Sprits with custom make one's (My friend) and changing the title of the game with his name.

Not only am I a newbie at modding, but the software available is not so straight forward for me. I guess I am used to more drag and drop software, spoilt as I am :D

To modify the sprits and hopefully the title I will be using: YY-CHR - do you think this is a good idea?

To modify the music, well, this is where I am totally stuck. I have absolutely no idea how to do this.

My friend is a pianist, and Ideally I would like to use one of his songs as replacement for the Zelda Tile music.

Does anyone know how I can accomplish this? I am guessing I need to make his song into chiptune and then ( magic) hardware registry stuff. But then again, I have no clue really :D

I hope someone here could point me in the right direction.

Kind regards,

Jorpho

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by changing all Zelda Sprits
FYI, the word is "sprites".  (If you are trying to google for information about "sprits" then you will have a bad time.)

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To modify the sprits and hopefully the title I will be using: YY-CHR - do you think this is a good idea?
If it produces the results you are looking for, then sure?

Quote
To modify the music, well, this is where I am totally stuck. I have absolutely no idea how to do this.
If you are hoping to find "drag and drop software" that will do this, then you are out of luck.  Unlike graphics, music does not have to be stored the same way in every ROM.  You will have to reverse-engineer the game's code to determine how it stores its music. This is not easy and that is why there tend to be many more graphics hacks than there are hacks for sound and music.
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YodiCo

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I know the word is sprites, I'm just a little dyslexic that's all and English is not my first language.

Thank you for your feedback, and I figured that the music part is not going to be that straight forward (was hoping for some simpler software for this), but at least, if you say so, I can be sure that I didn't miss something.

Thanks again :)

MysticLord

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A cursory search for this game in the RHDN archives brings up some information that may be useful.
http://www.romhacking.net/games/884/

There's a level editor:
http://www.romhacking.net/utilities/640/

It says it's discontinued until the author is interested in TLOZ-LA again. Maybe you could shoot him a PM?
http://www.romhacking.net/forum/index.php?action=profile;u=2769

I would search google and github for "zelda link awakening" with "hacking", "disassembly", and "music" separately.

There's also Solarus, an open source Zelda engine remake which I think comes with tilesets and music. If you're not interested in it running on a real GB, you could try that instead. It used Lua scripting and various music formats IIRC, neither of which are excessively hard to get into for someone with a background in 1st year computer science and music production.
https://www.solarus-games.org/en/solarus