I have waited to have solid advances to show you. Here is a demonstration of the intro, compared to the original and the Chinese bootleg:https://twitter.com/CryingOnion3/status/1302837439975874561?s=20
Now, I have a functional sprite of Mario carrying the weapons, walking, jumping, dying, etc. There are 2 frames that I'm not sure where they appear, but in the process of testing the whole game I will find out.
I have replaced the generic mushroom guys with goombas. I'm also replacing those enemies that have an obvious counterpart in the SMB world, like the giant walking worm or squids from water sections, and the enemies that seem uninspired, but I want to keep those that have their own charm (a flying pig?? I love it!)
Now, some questions:
I don't like these mini-mushrooms that appear on the screenshot. They just jump vertically like an obstacle, and share a color palette with the goombas. The most obvious solution would be to replace them also with goombas, but I am not 100% convinced, because that would give little variety (there are already walking goombas and fire-spitting goombas). Ideas?
The item of the top bar that looks like a kind of winged dragon does not convince me either. When you gather 20 your life meter increases. The problem is that it shares a color palette with many elements in the background, like the blue sky, the water... Can you suggest something?
And finally, rabbits and stone monsters. The first ones are quite "meh", the second ones I thought to replace them with Thwomps (the giant stones with spikes).
Thanks in advance for your help and support