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Author Topic: Mega Man X custom stages  (Read 1774 times)


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Re: Mega Man X custom stages
« Reply #20 on: September 16, 2020, 09:06:09 am »
I think I might have been mistaken about the event for the bats because
I didn't see one when I did a play through.

I pm'd you some of my mmx patches.


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Re: Mega Man X custom stages
« Reply #21 on: September 19, 2020, 09:56:45 am »
Finally managed to figure out the stage teleport event used in the Armored Armadillo stage when you're falling through the pit.

The point of this event is to extend the stage horizontally since stages have a max value of $1FFF.
Now, if you seamlessly teleport megaman somewhere behind on the horizontal axis but somewhere else on the vertical axis, you can artificially extend the stage horizontally.
Essentially, you can go on the right direction for longer.

Heres an image of the idea:
You port from the green to the red squares.

Here's it in action. If you don't notice anything special it means its working as intended  :laugh:

September 23, 2020, 04:51:08 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Here's my first enemy/unit made from scratch annnd it's an elevator. It works similarly to the one in the Boomer Kuwanger stage but this one can hold enemy units as well.

« Last Edit: September 23, 2020, 04:51:08 pm by bosn »