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Author Topic: TMNT: Return to New York (NES) Updated  (Read 3392 times)

guitarpalooz

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TMNT: Return to New York (NES) Updated
« on: September 02, 2020, 06:08:13 pm »
Hello, I've put up an updated version of my TMNT NES hack from a few years back.

You can get it here: https://www.romhacking.net/hacks/3486/

Before, reducing the jump height for Donatello and Raphael would make the game unbeatable if you lost mike and leo.  This has been fixed, with (hopefully) minor stage edits.  The four turtles still have all new unique stats and can be swapped on the fly with up+start.

I've also made some minor changes to the level 1 and 4 boss fights to prevent any cheap strategies.  No more camping under giant mouser.

Would welcome any feedback!

In the past, people have suggested changing the enemies to those seen in the cartoons/comics, but there arent many generic foes and it'd be strange to have three krangs come on screen at once.  would welcome suggestions on this as well.

Thanks!

Edit:  Version 1.6 has been released, with full enemy modifications and a few other surprises!  check it out!
« Last Edit: October 10, 2020, 08:26:57 pm by guitarpalooz »

G30FF

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Re: TMNT: Return to New York (NES) Updated
« Reply #1 on: September 03, 2020, 11:05:44 am »
In the past, people have suggested changing the enemies to those seen in the cartoons/comics, but there arent many generic foes and it'd be strange to have three krangs come on screen at once.

Not if they were generic Utroms.  ;D

guitarpalooz

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Re: TMNT: Return to New York (NES) Updated
« Reply #2 on: September 03, 2020, 03:37:11 pm »


Edit:  there we go

I'll need to find how to get the legs on the same pallete as the head (would welcome any guidance), but this is krang's TMNT3 sprite altered to fit the legs of the walking eyeball guy. 

Here's a list of other enemies in the game:
https://therobotmonster.tumblr.com/post/162603477934/obscure-enemies-of-the-nes-tmnt-game

I always thought the robo knight would be easy to make into a triceraton, but not so much with the flying head and fire breath...
« Last Edit: September 04, 2020, 04:34:37 pm by guitarpalooz »

G30FF

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Re: TMNT: Return to New York (NES) Updated
« Reply #3 on: September 04, 2020, 10:15:16 am »
If you were going to make any of the enemies into a Triceraton, the chainsaw maniac would probably be the best choice in my opinion.

One minor thing I noticed while playing, you added a ladder to the Bebop miniboss room to deal with the jump height issue, but since you can't really jump off of ladders in this game, it's not that easy to fall from the ladder to land on the ledge. I tried doing it with Raphael and had to try it about 5 times before he finally got up onto the ledge via the ladder.

guitarpalooz

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Re: TMNT: Return to New York (NES) Updated
« Reply #4 on: September 04, 2020, 10:50:41 am »
If you were going to make any of the enemies into a Triceraton, the chainsaw maniac would probably be the best choice in my opinion.

One minor thing I noticed while playing, you added a ladder to the Bebop miniboss room to deal with the jump height issue, but since you can't really jump off of ladders in this game, it's not that easy to fall from the ladder to land on the ledge. I tried doing it with Raphael and had to try it about 5 times before he finally got up onto the ledge via the ladder.

That was actually the hardest part of the game to repurpose.  For whatever reason bebop cant run through ladders, only jump, so adding one anywhere in the middle didnt work.  And adding any ledge made the fight far to easy, as you could just hit him from the ledge.  Plus, he maintains his y position when running, so if he jumps to the ledge and runs off, he floats. 

Edit:  after giving it some thought, it seems like the best thing to do would be to make most of the enemies different iterations of foot soldiers, like the later games.  At the time of the game's release, only 19 issues of the mirage comic had been released, and only four seasons of the 80s cartoon, leaving only a few characters that make sense to use (no wonder they made so many up):

Mirage:
Utrom
Triceraton
Foot
Shredder elite (will probably replace the dinobot with him)
Shredder mutant
Baxter stockman (human)

Cartoon:
Krang
Bebop/Rocksteady (in game)
Stone warrior
Baxter stockman (fly)
Punk frogs (in game)
Pizza zenomorphs
Rat king
Leatherhead

Edit:  Reading more into it, the game started development in 1987, so they really only had a few cartoon episodes and comics to go off of.

Some updated foot soldiers and turtles with darker shells.  For some reason i really dig the idea of a buff foot ninja as the chainsaw guy:

« Last Edit: September 05, 2020, 09:41:17 pm by guitarpalooz »

guitarpalooz

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Re: TMNT: Return to New York (NES) Updated
« Reply #5 on: September 12, 2020, 12:15:58 pm »
Sorry to double post.  I've been working on new sprites for the game and would appreciate feedback, as I've not done much spriting work before.







I'd also appreciate some suggestions for the remaining enemies.  Here's what I was leaning towards:
-Dinosaur robot: Foot Elite
-Frog:  Green foot with a whip
-Hedgehog/Firefreak/stone guy:  Earth, Fire, and water Foot Mystics
-Sentry in level 6:  Need to fix propeller, might make it a searchlight since it already has wings
-Boulder bird from level 5: ???
-Roof leaper from lvl 1-2: Some kind of drone copter that drops down on you
-Fleakid from lvl 3: Blade from TMNT 2
-Jellyfish from level 5: ???
-Wall Crawler from level 5: ???

Once these are done, there will likely be another long hiatus as i learn how to make unique miniboss fights

Thanks for the help!

Googie

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Re: TMNT: Return to New York (NES) Updated
« Reply #6 on: September 12, 2020, 12:37:12 pm »
I love the sprite changes you did, they're pretty gangsta. I'll be looking forward to playing this when it's done, I played 1.3 and the changes are great, smooth work!  :thumbsup: :beer: :cookie:

ShadowOne333

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Re: TMNT: Return to New York (NES) Updated
« Reply #7 on: September 12, 2020, 12:50:53 pm »
Sorry to double post.  I've been working on new sprites for the game and would appreciate feedback, as I've not done much spriting work before.







I'd also appreciate some suggestions for the remaining enemies.  Here's what I was leaning towards:
-Dinosaur robot: Foot Elite
-Frog:  Green foot with a whip
-Hedgehog/Firefreak/stone guy:  Earth, Fire, and water Foot Mystics
-Sentry in level 6:  Need to fix propeller, might make it a searchlight since it already has wings
-Boulder bird from level 5: ???
-Roof leaper from lvl 1-2: Some kind of drone copter that drops down on you
-Fleakid from lvl 3: Blade from TMNT 2
-Jellyfish from level 5: ???
-Wall Crawler from level 5: ???

Once these are done, there will likely be another long hiatus as i learn how to make unique miniboss fights

Thanks for the help!

Man you really went above and beyond!
I actually had the idea of changing the enemies that seem to come out of nowhere for enemies from the actual comics and the cartoon series.
This page could help for a few ideas:
https://villains.fandom.com/wiki/Category:TMNT_Villains

Out of that, I'd recommend posting a side-by-side comparison here from the original enemy and the new one you'll be using for each one, so people can get a better idea of what enemies are being changed, and to what.
I'll be looking forward to the new enemies!

I'll see what enemies I can think of for the remaining ones.

guitarpalooz

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Re: TMNT: Return to New York (NES) Updated
« Reply #8 on: September 12, 2020, 03:22:55 pm »
Man you really went above and beyond!
I actually had the idea of changing the enemies that seem to come out of nowhere for enemies from the actual comics and the cartoon series.
This page could help for a few ideas:
https://villains.fandom.com/wiki/Category:TMNT_Villains

Out of that, I'd recommend posting a side-by-side comparison here from the original enemy and the new one you'll be using for each one, so people can get a better idea of what enemies are being changed, and to what.
I'll be looking forward to the new enemies!

I'll see what enemies I can think of for the remaining ones.

Good idea, the enemies in this game are so obscure it's tough to tell what im talking about.  Changes so far:



And here's the ones I'm still working on:


My goal is eventually to turn the main villains (rat king, krang, leatherhead, tokka, rahzar, slash, etc) into the game's various "minibosses" where youre stuck on a screen fighting a regular enemy, but that will take some time.

guitarpalooz

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Re: TMNT: Return to New York (NES) Updated
« Reply #9 on: October 10, 2020, 08:33:11 pm »
Sorry to bump, but version 1.6 has been released!  Here is an updated sprite preview for anyone who wants to have a look


Googie

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Re: TMNT: Return to New York (NES) Updated
« Reply #10 on: October 10, 2020, 08:41:55 pm »
I'm gonna give this a spin right now, thanks for the heads up.  :thumbsup:

Dantk

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Re: TMNT: Return to New York (NES) Updated
« Reply #11 on: October 13, 2020, 05:38:03 pm »
May I suggest turning the Gunbot into the A6 Annihilator.
https://turtlepedia.fandom.com/wiki/A6_Annihilator
The Sewer Bug into the Tubular Transport
https://turtlepedia.fandom.com/wiki/Tubular_Transports
And turning Mecaturtle into Metelhead.
https://turtlepedia.fandom.com/wiki/Metalhead
« Last Edit: October 13, 2020, 08:23:00 pm by Dantk »

guitarpalooz

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Re: TMNT: Return to New York (NES) Updated
« Reply #12 on: October 24, 2020, 02:48:36 pm »
A little preview.  That two part boss will be a slash/metalhead team up



I was hoping to give slash his pantera claw, but his sprites are straight leonardo with a palette change, so sword it is.

If I could figure out something for the last two flying enemies (in level 4 and level 6), thet'd be every enemy in the game.  But those are tricky because they face the screen at all times.