11 March 2016 - Forum Rules
Started by guitarpalooz, September 02, 2020, 06:08:13 PM
; 6 Frame Short Jump0x1202D - 04->06; Short Jump Velocity Change0x1203C - FD->FE; Increase Gravity0x12605 - 54->74
Quote from: Prince Valmont on September 09, 2022, 05:32:47 PMI'm glad to see this one still getting love!But for some strange reason, I just cannot get this hack to run in my NES Mini. I've tried their stock emulator (Clover-Kachikachi), FCEUmm Xtreme, Mesen, and Nestopia. All work great using PC emulators, but any core within RetroArch on the NES Classic Mini, and the game refuses to boot.Has anyone else had success playing this via the Classic NES Mini?
Quote from: Flaviogames on September 09, 2022, 09:56:21 PMamazing work on this game, but I'll give suggestions so that the game can be even better, look for a character on the select button, or does it have another function? one thing that I didn't like about this game and that could improve is that we go through a scenario and in the end we face a boss and we have to return, then the problem comes, the enemies appear all over again, will it be like that?
; At 0x201FCjump_speed_table:db $fa,$00db $fa,$00db $fa,$00db $fa,$00; At 0x20204jump_spin_speed_table:db $fa,$00db $fa,$C0db $fa,$00db $fb,$C0
Quote from: Greyfield on September 19, 2022, 02:03:01 PMHiya Shadow,I mentioned this to Guitarpalooz in a PM a while back, but I've been unable to get Return to New York to run on FCUEX 2.6.4 and a MisterFPGA, which mimics real hardware. The game freezes after the intro text and before the title screen loads on both. Seems to work fine on other emulators, like Nestopia UE, though.My intuition is that it's not Guitarpalooz's hack itself, but RetroRain's savestate hack, which causes the same error on both the emulator and hardware. I know that you have some experience working with the saves and with getting your Zelda NES Redux hacks working on real hardware. Do you have any thoughts what might be causing an issue like that? Maybe a header issue? No worries, if not.
Quote from: Greyfield on September 19, 2022, 02:03:01 PMI mentioned this to Guitarpalooz in a PM a while back, but I've been unable to get Return to New York to run on FCUEX 2.6.4 and a MisterFPGA, which mimics real hardware. The game freezes after the intro text and before the title screen loads on both. Seems to work fine on other emulators, like Nestopia UE, though.
Quote from: Greyfield on September 23, 2022, 02:41:24 PMHi G30FF,I'm still having the error. The CRC32 of the ROM I'm using is 83213CA0, while the CRC of the patched ROM is C2605489 with v1.81 of Return to New York. My NES core is up to date. I appreciate the continued discussion of this. In the meanwhile, Guitarpalooz's Turtle Power hack will have to do.
Quote from: Uberdubie on September 09, 2022, 08:24:16 PMI've been playing this incredible hack (Version 1.8 ) on my SNES Classic/Mini using the default NES emulation that comes with Retroarch, and I can confirm it runs flawlessly. Despite you playing on the NES version, from my understanding this means it should run fine on yours too -- most likely a bad rom and/or bad install.
Quote from: Prince Valmont on January 04, 2023, 01:42:20 AMI thought that as well, but I triple checked the CRC32, and it matches the one listed on the RHDN listing. I've hunted down copies from several sources that all match the CRC32. The ROM patches fine and plays flawlessly on the PC app FCEUmm. But when tried to run under the NES Classic Mini using clover-kachikachi or RetroArch (using FCEUmm or any of the other RetroArch cores), it just displays an eternal gray screen upon boot. The patched ROM displays a CRC32 of C2605489. Does this match up with anyone else?
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