11 March 2016 - Forum Rules
Started by guitarpalooz, September 02, 2020, 06:08:13 PM
Attack 1/2 Health Speed Jump Defense SpecialLeonardo 12 12 1.0x 1.0x 1.0x 1.0xRaphael 16 24 1.0x 0.88x 1.5x 0.5xMichelangelo 10 12 1.22x 1.0x 0.8x 1.2xDonatello 09 10 0.88x 0.63x 0.8x 1.2x
Quote from: guitarpalooz on September 02, 2020, 06:08:13 PMIn the past, people have suggested changing the enemies to those seen in the cartoons/comics, but there arent many generic foes and it'd be strange to have three krangs come on screen at once.
Quote from: G30FF on September 04, 2020, 10:15:16 AMIf you were going to make any of the enemies into a Triceraton, the chainsaw maniac would probably be the best choice in my opinion.One minor thing I noticed while playing, you added a ladder to the Bebop miniboss room to deal with the jump height issue, but since you can't really jump off of ladders in this game, it's not that easy to fall from the ladder to land on the ledge. I tried doing it with Raphael and had to try it about 5 times before he finally got up onto the ledge via the ladder.
Quote from: guitarpalooz on September 12, 2020, 12:15:58 PMSorry to double post. I've been working on new sprites for the game and would appreciate feedback, as I've not done much spriting work before.I'd also appreciate some suggestions for the remaining enemies. Here's what I was leaning towards:-Dinosaur robot: Foot Elite-Frog: Green foot with a whip-Hedgehog/Firefreak/stone guy: Earth, Fire, and water Foot Mystics-Sentry in level 6: Need to fix propeller, might make it a searchlight since it already has wings-Boulder bird from level 5: ???-Roof leaper from lvl 1-2: Some kind of drone copter that drops down on you-Fleakid from lvl 3: Blade from TMNT 2-Jellyfish from level 5: ???-Wall Crawler from level 5: ???Once these are done, there will likely be another long hiatus as i learn how to make unique miniboss fightsThanks for the help!
Quote from: ShadowOne333 on September 12, 2020, 12:50:53 PMMan you really went above and beyond!I actually had the idea of changing the enemies that seem to come out of nowhere for enemies from the actual comics and the cartoon series.This page could help for a few ideas:https://villains.fandom.com/wiki/Category:TMNT_VillainsOut of that, I'd recommend posting a side-by-side comparison here from the original enemy and the new one you'll be using for each one, so people can get a better idea of what enemies are being changed, and to what.I'll be looking forward to the new enemies!I'll see what enemies I can think of for the remaining ones.
Quote from: guitarpalooz on November 05, 2020, 04:00:46 PMVersion 1.7 is up. See original post for updates, please leave feedback and hope you all enjoy!
Quote from: ratedrguy on November 09, 2020, 08:34:19 PMThis looks really great. Has anyone been able to get it to work on an NES Classic? Any particular reason I may be having trouble getting it working?
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