11 March 2016 - Forum Rules
Started by Supergamerguy, August 07, 2020, 10:01:09 PM
Quote from: Supergamerguy on August 07, 2020, 10:01:09 PMI was wondering if it would be possible
Quote from: Jorpho on August 07, 2020, 10:31:17 PMEverything is "possible". But many things are an enormous amount of work and people would be unlikely to implement them without considerable motivation.
Quote from: FAST6191 on August 08, 2020, 04:37:36 AMWhy would you want GBA hackers to do fairly extensive edits to SNES ROMs?
Quote from: FAST6191 on August 09, 2020, 11:21:47 AMThe GBA is a classic 2d system underneath it all. This means the widescreen stuff seen in the likes of PS1 emulators on up (or indeed https://www.wsgf.org/ on the PC side of things) where you just render more of the scene is not an option...
Quote from: Asaki on August 10, 2020, 09:50:08 PMWouldn't you just have to render the screen a little bigger and disable some of the mask that covers up the background mapper?There are Game Boy and Game Gear emulators that already do this, it's just that most games you'll get garbage tiles here and there, and you might get sprites that don't render until they're closer to the edge of the screen.But if the SNES ports were ported lazily enough, they would probably work out alright. At the very least, the ones I've checked seem like they draw the entire SNES resolution backgrounds in the mapper...it would just be a question of the sprites, really. It would be an interesting experiment, anyway.
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