11 March 2016 - Forum Rules
Started by celcion, May 08, 2017, 06:41:51 AM
Quote from: Grillkick on August 08, 2017, 06:25:00 AMThis is frustrating. Your advice worked, and now that I have just the floppies, dos disk, and patcher files in the folder I no longer get the previous error. However, nothing happens when I select the folder with the floppy images as the source. It never says okay, and it doesn't tell me that any files are missing. I've tried putting the floppies in different folders, and no dice. I've checked to make sure that the floppies are the right images. Do you have any idea of what could be causing it?
Quote from: Grillkick on August 08, 2017, 06:49:02 AMI wish! No, the source field still states "Not Selected" so the Go button is grayed out. The process itself is so simple, it's irritating that I'm experiencing this issue.
Quote from: TwistedSyn on August 09, 2017, 09:42:17 AMWould you happen to be using the floppies of SDF Macross: Skull Leader, if so that's not the right one. You need the complete pack version.
Quote from: celcion on August 10, 2017, 05:05:21 AMNo, he had correct floppies. It was a bug in patcher. We fixed it already and will update with the patch itself when we collect all responses from the gamers.
Quote from: the white drew carey on April 07, 2021, 11:28:38 PMHello all!I'm a bit late to the game on this one, but I finally started playing the translation of SDFM: Skull Leader Complete Pack. It's pretty awesome and a lot of great work went into it.However, I'm coming across a few game (or more like Scenario) killing bugs, and I was wondering if anyone else had the same problems:1) Hikaru storyline / Mission 8 - If I choose the DYRL option and take Minmay for a joyride in Saturn's rings, once the combat mission is complete I get the cutscene, Minmay and Kaifun get folded away, the screen goes blank and the emulator reboot itself. This does NOT happen if I instead choose not to take Minmay to Saturn's rings (TV series option).I'm pretty sure this is a splitting point in Hikaru's storyline, as I have seen graphics from the game showing that are DYRL-centric.2) Kei storyline - there are two points during dialogue where the game freezes, one of which is game breaking as I cannot move ahead:a) During the story part of Kei Mission 3: Test Pilot, if I go into the Pilot's Club, you finish up your dialogue and then it just sits there. It isn't "frozen," but not more dialogue or actions come up. This can be avoided by just NOT going into the pilot's club.b) [this one is the breaker] After the combat portion of Mission 3, after Lyle's death, the player MUST visit the cafe and talk to Hiromi. Regardless of which dialogue option chosen, the came finishes the dialogue and then just sits there same as before. But in this case one cannot move on without finishing up this dialogue section.Any thoughts?
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