News: 11 March 2016 - Forum Rules
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Author Topic: New leak of Nintendo Source code, beta, keys and dev notes to SNES, GB and more  (Read 16949 times)

Chronosplit

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Another gigaleak part, this time we get Pokemon Picross GBC, official english Gargoyle's Quest II, and some other unreleased content.

Jorpho

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I saw pictures of Picross on Twitter and didn't realize where it came from. That's kind of neat.

I remember GQII was heavily featured in Nintendo Power back in the day and was surprised to learn that it wound up as an NES exclusive.  It's a little strange that a Capcom game would end up in a dump like this, though.

If anyone is wondering, there was a hack that put the NES translation in the GB ROM, and an unofficial translation of the original game.
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Chronosplit

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It appears that an english version of X named Lunar Chase was also found.  Also Towers II, but that was already given out for free here: https://www.gamingalexandria.com/wp/2020/01/18/towers-ii-plight-of-the-stargazer-gbc-unreleased/

There's a few other unreleased titles (and some released already), but I don't have the details about all of them.  Looks like at least one of them is supposed to be a movie tie-in?

EDIT: We have a translation patch for X now, and the dialog is actually better there: http://www.romhacking.net/translations/5684/

Another interesting thing I found though, was that Robopon Star Version is in the batch (ouside of Japan everyone got only Sun).
« Last Edit: September 09, 2020, 11:13:11 pm by Chronosplit »

tc

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One of the movie tie-ins is Little Mermaid Pinball in Japanese. Several more new JP translations I think. (Catwoman, Tony Hawk 1, Flintstones/Jetsons...)

Gameboy ports of Rockboard and Sutte Hakkun :o are much cooler news.

Chronosplit

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At a quick glance, it looks like the translation patch for Gargoyle's Quest 2 is actually better already.  You can tell that the official version is also at least heavily based on the NES text, but from like the first sentences you can tell that more sacrifices were made.

Gameboy ports of Rockboard and Sutte Hakkun :o are much cooler news.
I wonder if anyone will give translating these a go?  One of the first things I thought about Rockboard was "this would be great if it was portable."

Also gimmick world!  Alphadream's unreleased RPG!  I can't say much about it other than it's most definitely a looker, as nice as Star Ocean: Blue Sphere.  Supershot Robot Golf is also unexepectedly very good too, if it wasn't for Mario Golf it would probably be the best golf you could get on the system.

FAST6191

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Many interesting things but I think robopon has the most interest from me right now.

Most I meet know it from the GBA efforts (on the GBA most things that were pokemon clones did better than pokemon for me, pity everything since has been so mediocre give or take maybe Dragon Quest Monsters).

Jorpho

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Is there a good established news source cataloging all these details yet?
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Pennywise

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I'd still like to eventually give Gargoyle's Quest II a fresh, new translation like I did with the first game. I'd do both versions and keep the same naming terminology (and piss off the purists).

From what I understand the script for Gimmick Land and Tomato Adventure is 1:1. So theoretically if you translate one, you can translate the other.

tc

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Supershot Robot Golf has to be seen to be believed. They did a number on the dialogue. It was close enough to release to be previewed by both IGN and Nintendo Power (page 117). Golf King is a more standard localization, and it's among the leaks too.

Interestingly, the next NP page shows another scrapped release. Confirming Puchi Carat was planned for the US on GBC (review score down on page 128).

Many interesting things but I think robopon has the most interest from me right now.

Most I meet know it from the GBA efforts (on the GBA most things that were pokemon clones did better than pokemon for me, pity everything since has been so mediocre give or take maybe Dragon Quest Monsters).

The lack of attention to robopon is weird. At least I don't remember seeing anyone data mine the game to see if the Star exclusive content was fully translated. Though that might not matter now that a Star version proto has leaked.
« Last Edit: September 10, 2020, 08:26:38 pm by tc »

Jorpho

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I'd still like to eventually give Gargoyle's Quest II a fresh, new translation like I did with the first game. I'd do both versions and keep the same naming terminology (and piss off the purists).
Until I saw the restoration hack just now it never occurred to me that Rushifell was supposed to be Lucifer.
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tc

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If you're all about fishing, Legend of the Sea King for Gameboy leaked.

Too bad the related Legend of the River King 64 isn't here. http://web.archive.org/web/19990203005456/http://www.natsume.com/comingsoon/comingsoon.htm

blipform

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Is there a good established news source cataloging all these details yet?

I haven't seen a real centralized source, just a bunch of twitter and reddit postings.


But I guess some places cover the basics.
https://gbatemp.net/threads/the-gigaleak-4.573513/
https://kotaku.com/new-nintendo-leak-includes-several-unreleased-game-boy-1845017212


And some older recent stuff.
https://gbatemp.net/threads/the-gigaleak-3-featuring-pokemon-emerald-wii-startup-disc.573029/
https://old.reddit.com/r/retrogaming/comments/hxy4je/gigaleak_it_looks_to_me_that_nintendo_tried/


Something I'm not getting is.. if N had all this unreleased stuff in cold storage, couldn't they have polished and released in their virtual store? They managed to pull off some good retro surprises.

FAST6191

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They have done a few things over the years, normally things that did not make it outside Japan.

Some of it I imagine is in rights hell (how much of this sort of thing is based on a manga that might since have been sold, this in addition to the usual who owns what in game world with the added bonus of is being 20 years later). They also have the problem of submitting to the various censorship bureaus and expected return for it (it is seldom a cheap hobby to get the stamp of approval, if your additions to a game include a small blurb, 3d filter and maybe a changed control icon then yeah). Being Nintendo they also have the "we want all the control" aspects and probably don't want to be releasing unproven (I mean it was not worthy of release originally...) content lightly.

As far as centralised sources. I doubt many places with an archival, proper info scraping (if they did not think to include a full file listing* from the archive then they are seriously lacking, and I would also say if you seriously used the datamining to mean something no commercial data miner would ever be tasked to do something similar for then you are also behind the curve) or hacking mindset will be willing to go on record as playing with files this hot and not necessarily with a "in the public interest" backing. To that end this might be a "be the change you want to see" type deal, that or you continue to piece together things from specific interest groups as they look at their chosen field.


*were I to play archival hacker info scraping data science boy reporter then what I have already seen discussed and conventional approaches would be spun into
Full file listings, sizes and dates as a matter of course.
Beyond that there are several broad categories of info people will care about
Straight unreleased games, be it at all or translated but not released in a given region (this can include separate English translations for Europe and the US, and things released later as emulated games or ports on later systems).
It was noted that various internal archives of all known or known to a region games were present. Compare and contrast between known archives like those of https://no-intro.org/ . Some such archivers have claimed to find unknown revisions mentioned, and have also claimed that the dumps out in the world are superior quality (Nintendo's archives having errors), this all in addition to gaining some idea of how Nintendo et al stores things internally (this is not ines header country it seems).
Betas of games.
Source code for games. Comments naturally being one of the main targets but you might also quash some rumours and myths. This can also include high res versions of textures, audio and the like. Source code to betas might also be of interest for things mentioned shortly. Some also are full repositories so might even have diffs available.
Tools to build source code for games both to build source code and to get an idea of what devs of the day had available to them and what could reasonably have been done. For later systems you might also find tools to handle file formats. You might also find things of interest in the source code for games and betas if debug hooks are left in (certainly I have pulled out tools, scripts and notes from various isos and unpacked ROMs over the years, and it would not be the first time either https://www.pagetable.com/?p=28 ).
Development notes, project plans and beta test results for games. Anything here really but changes made (content and featured removed and added), bugs squashed and the like. This might be PDF so harder to scan with basic text grabbing options.
Localisation notes if censorship is undertaken, or maybe just in general.
Information on internal hardware, custom chips and board designs. Possibly for general interest and seeding a more advanced repair culture ( https://circuit-board.de/forum/index.php/Thread/13913-STRIP-CLUB-PCB-Scans/?pageNo=1 giving us https://www.dropbox.com/sh/33886pwfi08kvxg/AAABOeOZqH1v53pUM_-8uHrOa?dl=0is nice and all but compared to what I see available for https://www.youtube.com/channel/UCl2mFZoRqjw_ELax4Yisf6w to play with when repairing apple hardware then... yeah).
Some mentioned CAD so it might be nice to have CAD documents on plastic shells. Most have probably already been made with basic measuring tools but tolerances if nothing else would be nice to have.
CAD might also feature cancelled hardware and peripherals.
BIOS/firmware files, especially for random regions and peripherals.
Repair tools that might be available -- repair stuff often bypasses various protections too which can lead to new hacks.
Any cryptographic keys. Private is cool but public might yield something as yet unknown for some oddities.

Chronosplit

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Is there a good established news source cataloging all these details yet?
Not sure if this is koshier for here, but I found a pastebin with all the file names for the game boy content: https://pastebin.com/L1KNwxJj

Jorpho

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I found a 4chan thread where someone posted a screenshot of Workboy. The freakin' Workboy!

Of course I doubt anyone's going to have much interest in looking at that for long, but it's pretty neat that part of it has seen the light of day at last.  (It was featured in the original Game Boy Player's Guide; reportedly the British developers pulled it at the last minute when they realized the market for PDAs was already shifting.)
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Sliver X

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I've been having a lot of fun with Lunar Chase. I totally would have bought this for my GB/SGB if it were released.

Jorpho

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I've been having a lot of fun with Lunar Chase. I totally would have bought this for my GB/SGB if it were released.
Have you tried the DSiware sequel?
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Sliver X

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No, I never knew it existed. I just delved into the pecularities of DSi emulation and it seems really cool so far (Thank god it has an option for button controls and not forcing the stylus on you).

Graphically it's like if in TRON they were sucked into a VirtualBoy instead of an ENCOM mainframe, which is cool. But is it No$GBA doing something wrong or is the audio supposed to sound like a Quality 0 Ogg/Vorbis file?

Baggins

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Lunar Crash is cool, but can someone hack it so thatSGB/GBC detects it as original cart so that built in color mode (seen in Japanese or translated Japanese X) will work with the Lunar Crash game? I'm sure its a 'header' based thing right?

Jorpho

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Lunar Crash is cool, but can someone hack it so thatSGB/GBC detects it as original cart so that built in color mode (seen in Japanese or translated Japanese X) will work with the Lunar Crash game? I'm sure its a 'header' based thing right?
Someone just bumped this thread the other day:
https://www.romhacking.net/forum/index.php?topic=18383.0

It doesn't look like the colors are all that different from the default GB palette.
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