News: 11 March 2016 - Forum Rules

Author Topic: Built To Win nes translation improvement  (Read 538 times)

-pepodmc

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Built To Win nes translation improvement
« on: March 09, 2021, 02:49:03 pm »
I made a spanish translation of the game "Built to Win" released in 1990 for Nes.

https://www.romhacking.net/translations/5993/


And i want to improve it.
i never learned how find and use pointers. Before when i had space problems, i used Tile Layer pro to modify some letters,Signs or simbols and adapted them. But as a result, some letters look smaller:



I mean, it gets the job done, but its not the perfect way of doing a translation. And sometimes it introduces some small graphic bugs.

So i started reading "The Mad Hacker's Guide to Pointers"

https://www.romhacking.net/documents/47/

But i still cant make it work. If someone can help me a little with this so i can improve my translation it will be very appreciated!!

At least with this game so i can take it as an example for future translations.



Nuevos videos de mis traducc. desde el 28/5/2020 porque hay usuarios que se hacen pasar por mi con respecto a las traducciones.
https://www.youtube.com/user/pepomega/videos?view_as=subscriber