We were debating the format for the guide. Ended up picking the ODT (Open Office) doc format since we could set it to default in web view for a more pleasing look. PDF is an idea we could consider as well.
As far as balance changes, we didn't have an agenda to change the game balance. The only thing that could be seen in that light is an item we consider a bugfix having to do with the Metal Slime family XP. In the original game, the basic Metal Slime gave a bit over 1000 xp per ally, which is normal for a DQ game. But the Stray Metal (Liquid Metal) gave appx 21667 per ally (they normally give around 10000) And then, going against any other Dragon Quest game I'm aware of, the Metal King XP dropped down to only around 10,000 per ally. We have chosen to take the position that this was an error. We felt that the most elegant solution would be simply swapping out the XP of the two creatures so that the Metal King yields more. Most DQ games have the Metal Kings giving around 30000 per ally, but the 21667 value was extremely close to the max that a monster can yield in this game, so the switch seemed ideal.
And as far as the game itself, it really is fabulous. I've played the main series my whole life and only discovered this one a couple years ago, but it is a really tremendous game. I think the quality of a lot of the writing in Japanese is superb, which I didn't expect. The way the same group of NPCs have their text updated countless times over the course of the game, I think you develop a real connection to these characters and their personalities. This version should really bring that out for players that take the time to constantly talk to everyone.