11 March 2016 - Forum Rules
Started by nejimakipiyo, July 07, 2020, 05:40:38 PM
Quote from: zarkon on July 08, 2020, 03:02:13 PMSo I could breed a DarkDream rather than a Darkdrium? Sounds good to me!
Quote from: Chicken Knife on July 07, 2020, 08:46:38 PMThe Title Screen here is a weird scenario. I'm used to dealing with games with dedicated graphic tiles that only contain data related to specific graphics. In the case of Dragon Warrior Monsters, I've located the graphics that form the DRAGON WARRIOR logo we would want to redraw. But the bizarre part is that they seem to have taken the blank, "invisible" space in the 8x8 tiles used for the logo art and filled that space with... something, be it code or data. The presence of that other data in those tiles makes it essentially impossible to swap out the English tiles for the Japanese ones. If anyone has seen that kind of thing before and has experience dealing with it, please let me know!
Quote from: FlashPV on July 09, 2020, 02:00:40 PMMaybe you could extract the title screen from the german rom (named Dragon Quest Monster) ?
Quote from: Choppasmith on July 09, 2020, 04:09:30 PMLooks good nejimakipiyo! Best of luck!This is blowing my mind right now. Had no idea there was a pre-merger DQ game released in Germany of all places that KEPT the Quest name. If anything else maybe you could insert the English script in the German rom too if it ends up being THAT much different.
Quote from: Reld on July 15, 2020, 12:23:13 AMThis might be too obvious, but are you sure the pointers are big endian? If they're little endian what you're describing would make perfect sense because you're changing the wrong "big" byte.
Quote from: Pennywise on July 15, 2020, 12:39:05 PMHave you guys ripped the scripts from the US and Japanese versions yet? It would probably be fairly simple if the scripts are uncompressed.Unless there's like major changes made to the US ROM, I'd probably use the Japanese ROM as a base. It doesn't look like much effort was put into redesigning/expanding everything by the localization team.Anyone I briefly looked at the game and the ROM can be expanded up to 8MB (it's current size is 2MB) and the dialog font is setup in a way that makes adding a VWF pretty easy.
Quote from: Pennywise on July 15, 2020, 01:55:02 PMOnce you get past the learning curve, the tools make life much easier.Maybe in the future, I can help you guys out on some the technical stuff.
Quote from: KingMike on July 18, 2020, 02:24:48 AMHowever, that opening post.I'm assuming that it is a puzzle where you have to take the longest way around the screen.I'm guessing it was rewritten to not have one message span multiple text boxes, but in the process you have made the hint much less clear IMO. You may want to reconsider that.
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