AftermathHaving finalized and issued my
NBA Jam 2K21 TE hack, I decided to take one more look at my
TMNT Final mod, since it had been a while since I'd done a playthrough. To be honest, I didn't think the reviews on the
RHDN project page did the game as much justice to all the improvements as I'd hoped, as some of the items were more reviewer preference versus consideration/contemplation of artistic choice, but I did want to have a go at rectifying a couple items that had bothered me since the release.
For starters, I re-did the
Re-Shelled patch, such that you no longer need to apply it to the
TMNT Final one. Now it's much clearer as to the purpose of each patch: If you want to use MD+ functionality with the Terraonion MegaSD, use the
Re-Shelled patch. If you don't have a MegaSD, go with
TMNT Final. One
SoR2 rom, one patch.
My next nit was with those moves that just didn't work, particularly in Raph's move set. (Man, being a Mike fan, I did not realize how many Raph fans are out there!!!) There had been an issue with Pancake 2 that I just couldn't resolve, in major part because I didn't have enough experience with or understanding of resizing animations and the resizer template.
With some brute force trial and error, and some guidance from savok, I recreated a resizer template for Raph based on what was currently in Pancake 2, but the goal being to force the application to open up hit box selection for those moves where either a weapon was held or a charge was performed.
Based on a couple hours of trial and error, I landed on this:
4 0
4 0
6 0
5 0
1 0
-5 0
1 0
-7 0
4 0
4 0
1 0
1 0
4 0
2 0
1 0
1 0
-16 0
1 0
5 0
5 0
4 0
3 0
2 0
-11 0
7 0 1
8 0 1
5 0 1
1 0 1
1 0 1
4 0 1
7 0 1
7 0 1
-32 0 1
1 0 1
2 0 1
9 0 1
11 0 1
10 0 1
4 0 1
-25 0 0
4 0 0
2 0 0
3 0 1
3 0 1
4 0 0
-44 0 1
-44 0 1
-44 0 0
-44 0 0
-32 0 1
The problem then became that the resizer crashed Pancake 2 v1.6 every time I tried to load it. Thankfully, after pushing the resizer into a test rom several times using v1.5, I finally caught a break... and Raph could now use his charge moves, as well as attack after confiscating a weapon.
(Note: The weapon confiscation is an artistic choice. Why do the TMNT need to use weapons when they have their own? So instead, they clean up the streets of these weapons, sheathing them upon pickup, with the option to still throw them at enemies as well.)
The updated patches are currently in the submission queue, so please be sure to check the project page over the next number of days to pick up those updates. Feel free to continue to provide your thoughts as well, and thanks to all of you who've read this, tried out the game, and otherwise showed some love by letting others know it's out there!
