Three years ago this project started small, with nothing but minor color changes and item edits. Since July 2019 it has become a juggernaut and culminated into a new take on a classic that still feels like what you remember.
In addition to heightened difficulty to keep you awake and on your toes there are new mechanics, items, spells, monsters, and a load of improvements. No more ineffective turns! New and returning classes! Far more strategic combat and greater class synergy add to the reward of more back-and-forth battles. The itemization requires more consideration, and you may find yourself keeping things you easily sold in the original.
The improved battle system should put a smile on your face. Specialty weapons are back - and stronger - along with some utilizing the newly-added perk of inflicting status ailments. Magic users will utilize a far more diverse spellbook than before, as all spells are valuable instead of the original's roughly half or less.
There is too much to list, but... be on the lookout for secrets
.Detailed charts have been created to aid in each adventurer's journey just like the classic paper fold-up charts! Make sure you check them out for the nitty gritty details.RHDN Project PageRelevant Link