11 March 2016 - Forum Rules
Started by Cyneprepou4uk, June 22, 2020, 08:59:59 PM
Quote from: Lusofonia on March 26, 2021, 01:50:14 PMIt's ok, like I said previously it's up to the romhacker to take artistic choices. Sorry for causing you trouble, I didn't mean it
Quote from: ifightdragons on March 26, 2021, 03:19:14 PMAbsolutely no trouble, I'm sure It's fun getting feedback and interest, and nice to hear ideas even if people might disagree
QuoteI'm currently analyzing gameplay script, where the game decides what animation and text to display. There are so many different conditions, like ball height, speed, defender initial action, result of him trying to get the ball, which player it is exactly, and lots of other shit. Each condition has a different branch, and parts of the script are lying here and there. Such a maze, you wouldn't believe it, and I currently don't fully understand half of the conditions. Sometimes I need to enforce some scenario to understand what it does. Also it's a pain in the ass to sort this out and manually put it all in a logical order. That's definitely the hardest part of this translation, and right now I'm not really sure how exactly I would go about inserting this to the doc. But in the end I hope all this work will help me to easily separate different messages for different situations. I've already successfully implemented a draft for 64 unique messages, where attacker replies to a defender.
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