Seiken Densetsu 3 (aka Trials of Mana) Hacks Discussion

Started by hmsong, October 22, 2021, 09:05:40 PM

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hmsong


Zimgief

Hello! I tried to play the bugfixed SD3 (with the latest patch, praetarius_fixes_only_v1.10) on the SNES Mini... But to no avail.
I had set up a working rom before (it needs a patch and some presets on CANOE, Nintendo's emulator), but applying the same patch and settings doesn't work anymore: the intro is working, but it freezing at the selection screen (because it switches to HD mode, I don't know).
Do you think it is fixable (or maybe I did something wrong)?

soul_knight

Hey, I noticed something interesting.  Even when Duran and Kevin have the same PIE stats (in my case, both are 16), Kevin has higher MP.  Any idea why that's the case?  I mean, I'm using the bugfix without Class Balance, meaning my MP is solely based on PIE.  Also, Kevin seems to heal more with his Heal Light, even though they both have the same PIE stat.  They both have the same INT stat too, so I'm sure that's not it.  Does Heal Light's power get affected by Max MP or something?

hmsong

Quote from: soul_knight on April 12, 2023, 08:51:51 AMHey, I noticed something interesting.  Even when Duran and Kevin have the same PIE stats (in my case, both are 16), Kevin has higher MP.  Any idea why that's the case?  I mean, I'm using the bugfix without Class Balance, meaning my MP is solely based on PIE.  Also, Kevin seems to heal more with his Heal Light, even though they both have the same PIE stat.  They both have the same INT stat too, so I'm sure that's not it.  Does Heal Light's power get affected by Max MP or something?
I don't know why Kevin heals more with the same stat with the same ability, but I do know that Kevin has higher Max MP.  In fact, in Class Balance, I switched Duran and Kevin's MP to make Kevin has less MP.

hmsong

Okay.  Finally, updates:
- Better Monsters (major changes)
- Class Balance (major changes)
- Item Shop (minor changes)
- Less Grinding (compatibility changes with the above changes)

Unless I learn new mechanics that I want to apply, or I messed up something that needs fixing, or someone requests something that I agree to, these will likely be my final patches.  So for those of you waiting for my "final" versions, here they are.


@Mr X

You'll be happy (?) to know that some of your requests have been fulfilled.  Demon Breath is now back to being fire-type -- as you pointed out, Carlie DD has MT AntiMagic, so being fire-type only works to her advantage.  I'm still gonna leave it as Power Down debuff though, since she already has M.Def Down spell, and the point of Demon Breath is to cripple the physical attackers (instead of making the targets weaker to your spells, I want to make the attacker do less damage to you).