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Author Topic: stratoform's github  (Read 10398 times)

Alex O.

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Re: stratoform's github
« Reply #40 on: September 22, 2020, 03:22:27 pm »
Thanks to NES Boy's findings regarding the Koopalings' palettes in the SMAS+SMW of SMW, I was able to fix their colors and sprites; I also isolated the coloring fixes for Bowser and the Yoshis.
The zip file has been updated.
« Last Edit: September 22, 2020, 05:07:07 pm by Alex O. »

pocket

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Re: stratoform's github
« Reply #41 on: September 23, 2020, 03:14:31 pm »
Seems the link to the github is broken?

Also I wanted to ask if these patches would also work on regular Super Mario All Stars without SMW?
Somebody alert me when a user friendly BS Zelda hacking tool is made. I will give my soul to work on a faithful SNES remake of Zelda 1.

Alex O.

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Re: stratoform's github
« Reply #42 on: September 23, 2020, 07:54:05 pm »
Don't think so, since I've only tested them with All-Stars+World... then again, some of those patches (mainly those for SMB1/Lost Levels and 2) have worked fine with standalone All-Stars.

nosynose

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Re: stratoform's github
« Reply #43 on: September 23, 2020, 11:53:14 pm »
I applied the patch collection of yours (200626 zip), all of them into a single ROM, but the screen became corrupt immediately after I select SMB1 & 1 Player in the patched game (under ZSNESW 1.51)

Then I tried to weed which patch is the culprit, and after many patch reappliances found out that "1P Luigi+Physics" patch doesn't play well with "SMB3 GBA Sprites" patch (18,459 bytes, dated 200615). They could be applied separately but not together (causes the aforementioned screen corruption)

Curiously, the older "SMB3 GBA Sprites" patch from 200615 zip (18,371 bytes, dated 200612) works totally fine with the rest of 200626 zip.

UPDATE: I just tried the 200731 zip, with the same result.

@Alex O.
Have you confirmed my bug report above? I haven't checked your updated ZIP (dated 200922) yet, though

Alex O.

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Re: stratoform's github
« Reply #44 on: September 24, 2020, 09:51:10 am »
@nosynose
Odd, I don't seem to have a problem with any of those patches. Maybe you should apply the "1P Luigi+Physics" and "Always 1P-2P Options" patches last instead and/or use an unmodified ROM (I just checked both now.).

Edit: now looking into how I can integrate stratoform's SMB3 "1P Luigi+Physics" patch with the old one (with also adds it for SMB1 and SMW), as they both conflict. I have deleted the SMB3 part of the "1P Luigi+Physics" patch, but cannot use it with the SMB3 only version.
« Last Edit: September 25, 2020, 02:01:57 pm by Alex O. »

nosynose

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Re: stratoform's github
« Reply #45 on: September 24, 2020, 06:27:52 pm »
@Alex O.
I tried it again:
ROM: SMAS+SMW (U)
 CRC-32: f84305b1
 MD5: 7ecaf3e2e021c8a836041c85886f4594
 SHA-1: d245e41a2b590f7d63666b0772cbddfb26f254a2
Patcher: Flips 1.31
Emulator: ZSNESW 1.51 Fusoya 8MB
Patches: Alex O. 200626 zip
Order of appliances: All (except the .asm), with "1P Luigi + Physics" and "Always 1P-2P Options" put to the last

Result:
 SMB1, 1 Player, Mario -> pass!
 SMB3, 1 Player, Mario -> (world map Mario flies to the spot) -> corrupted screen but game sound still on

Alex O.

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Re: stratoform's github
« Reply #46 on: September 24, 2020, 09:23:38 pm »
Finally fixed and updated the "1P Luigi + Physics" patch in the zip file. It shouldn't conflict with either stratoform's patches or my own.
« Last Edit: September 25, 2020, 02:39:28 pm by Alex O. »

TRIFORCE89

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Re: stratoform's github
« Reply #47 on: September 26, 2020, 08:29:15 am »
Anyone have an archive of the github contents? The frontpage links no longer work

Domino089

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Re: stratoform's github
« Reply #48 on: September 27, 2020, 01:12:12 am »
The real question for this thread is if anyone really knows anything about the user stratoform? since since July 10th he has no activity in the forum and it is also strange that all his work has been deleted from github, maybe there was a new cease and desist by nintendo?

pocket

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Re: stratoform's github
« Reply #49 on: September 27, 2020, 05:40:45 am »
Nintendo doesn't really go after romhacks, just fan games. He could just have got burned out, he did a lot in a very short amount of time. Besides just what was posted here he did a lot of posting in my SMAS Redrawn thread... I hope he comes back soon, a lot of what he was working on was meant to be used on SMAS Redrawn.
Somebody alert me when a user friendly BS Zelda hacking tool is made. I will give my soul to work on a faithful SNES remake of Zelda 1.

Ar8temis008

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Re: stratoform's github
« Reply #50 on: September 27, 2020, 02:41:42 pm »
Saved this awhile ago just to mess with it myself, now I'm super glad I did. Here's a backup of the archive, though I'm not sure if it's the absolute latest version of it. I stopped following this after awhile.

https://mega.nz/file/GXwQxSZI#Vfn2jGOuAf9Sp2axYPhd7UFd5j9RKfkvFoBC46u1x3g

nosynose

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Re: stratoform's github
« Reply #51 on: September 27, 2020, 11:25:56 pm »
Finally fixed and updated the "1P Luigi + Physics" patch in the zip file. It shouldn't conflict with either stratoform's patches or my own.
Thank you! I'll try it asap.

TRIFORCE89

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Re: stratoform's github
« Reply #52 on: September 28, 2020, 02:41:50 pm »
Finally fixed and updated the "1P Luigi + Physics" patch in the zip file. It shouldn't conflict with either stratoform's patches or my own.
Thank you! Is the "zip file" in question referring to this? If so, would it be possible to include an up-to-date README file in the archive?

Glad to have found this with the removal of stratoform's git content. Was planning on replaying this shortly.

Alex O.

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Re: stratoform's github
« Reply #53 on: September 28, 2020, 03:38:02 pm »
Yes.

BTW, Ar8temis008, your zip isn't the last version; I checked, and I think I have the latest version of stratoform's work.

Get it here: https://www.dropbox.com/s/i4zg46vwfd1xmef/remote-smas.zip?dl=0

I don't have the patches, though, only the source code.
« Last Edit: September 28, 2020, 04:20:17 pm by Alex O. »

ShadowOne333

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Re: stratoform's github
« Reply #54 on: September 28, 2020, 04:48:17 pm »
Interesting!
I tried out the IPS patches from the zip, and they seemed to work fine so far.
I applied almost all of them except the Title screen one, and the one that's in .ASM format.
May I ask, why is that one in ASM instead of IPS?

Also, I noticed you posted the source stuff in remote-smas.zip
May I ask what differs between the source there and the IPS patches in the other zip?

Oh and one last question, is a LUIGI GAME a possibility for SMA3?
From the IPS patches, I think that's the only game out of the collection that doesn't allow choosing Luigi right now, all the rest do with the current available IPS patches.

So far this is coming along nicely! :)

Alex O.

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Re: stratoform's github
« Reply #55 on: September 28, 2020, 08:02:39 pm »
Ooops, forgot about that one. It's fixed now.
That and 1P Luigi in SMB3 are both covered by stratoform's patches.

ShadowOne333

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Re: stratoform's github
« Reply #56 on: September 28, 2020, 08:30:28 pm »
Ooops, forgot about that one. It's fixed now.
That and 1P Luigi in SMB3 are both covered by stratoform's patches.

Oh neat!
So the source zip basically has all the IPS patches from the one Ar8temis posted, and some more?

Alex O.

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Re: stratoform's github
« Reply #57 on: September 28, 2020, 10:30:39 pm »
Yup, pretty much.

ShadowOne333

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Re: stratoform's github
« Reply #58 on: September 29, 2020, 05:40:44 pm »
I tested out the source today.
Quite a lot of neat stuff!

I also noticed that some of the main.txt files used for compiling seem to reference .txt files that do not exist at all in the source, like Fake Bowser, Luigi rescues Daisy for LL, Luigi Game and Physics for SMB1, no option for the colour restorations for Yoshi and Bowser in SMW, and so on.

Is that intentional? Or are you supposed to use the compiled ROM from the source alongside the IPS patches?

Alex O.

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Re: stratoform's github
« Reply #59 on: September 29, 2020, 07:40:34 pm »
Those weren't and still aren't made yet, sadly.
« Last Edit: September 29, 2020, 08:33:34 pm by Alex O. »